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Patch notes May 20
- Refactored creative inventory
- Fixed CTD caused by some manipulations in F4 admin menu's sort functions
- Fixed CTD on Windows when adding a HudController that had code in it (a previously removed component)
Quick fix
- Fixed crash to desktop on windows after the anniversary update
1 year anniversary update
- Added a DEMO version of the game (available next week)
- Added translations (Français, Español, Deutsch, Italiano)
Quick fix May 10
- Adjusted creative inventory stacks to item max_stack instead of 50 (fixes stack splits spamming issues)
- Fixed HUD Controller "Failed to load program"
- SmallPivot/SmallHinge/LinearTrack: fixed old blueprints giving wrong initial value
Patch notes May 9
- LinearTrack: Fixed bug in non-servo mode where input speed will be clamped to its bounds instead of max speed
- XenonCode: Fixed variable scope within if/else blocks
- Fixed build first block not causing player collision
- HUD: Added virtualscreen and screen_copy
- HUD: Added set_resolution_scale function
- Volume: Fixed temperature not serialized