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Archean News

Patch notes Feb 27

  • Potentially fixed joystick binding issue where a device with more than 9 axes would bind and immediately unbind
  • Improved rasterized screens by fading them depending on the angle, preventing some flickering and adding back some reflections when looking at them at an angle

Patch notes Feb 26

  • Added missing singlePulse option in dashboard Arrow button
  • Bugfix CTD when saving or toggling a HUD
  • Bugfix CTD when destroying a wheel while it's active
  • Fixed anchored build would disanchor when adding a second anchor component in some circumstances

Patch notes Feb 19

  • Bugfix delete+add block making the last block use the same material as the newly added block
  • Bugfix physics: angular acceleration applied from components (wheel and props) was using an inertia tensor that didn't include sub grids, causing weird bouncy behaviour
  • Bugfix physics: angular acceleration was duplicated causing excess angular movement and some yeets in extreme circumstances
  • Tweaked rasterized screens to get a more precise occlusion/depth test
  • Fixed a threshold mapping defect with IO input on ThrottleLever
  • Fixed ability to interact with ThrottleLever with AllowIoInput ON even when not sending data
  • Fixed ability to set light colors RGB via GetInfo (V)
  • Fixed ability to set ItemConveyor filter via GetInfo (V)
  • Added notion of temperature to fluids (in preparation for upcoming components)

Fixed corrupted DLSS dll

For some unknown reason, during the last update, steam has corrupted the DLSS dll, re-uploading it has fixed it.

Quick fix performance issue on Intel

  • Fixed performance issue on Intels by removing the profiler