1. Prologue: Go Wayback!
  2. News
  3. Join our Playtest, Get Hands-on with Prologue: Go Wayback!

Join our Playtest, Get Hands-on with Prologue: Go Wayback!

We're excited for the upcoming playtest of our Early Access title, Prologue: Go Wayback! The event starts on the week of March 17th, head to our Discord to take part.

Our goal with Go Wayback! is to craft a challenging survival experience set within the varied environments produced by our in-house terrain generation technology. Our technology works by producing a vast number of maps, far too many to completely explore. So, it is through the experience of playtesters that our developers get a deeper sense of this world. Sometimes our playtesters discover awesome environments, but they also often find ones that are kind of weird. It’s a fun journey and we’re extremely grateful to all the explorers who help out.


We do our best to offer a smooth experience, but there is a non-zero chance that you will experience a technical error during the playtest. In some cases some checks can help out, and to catalogue these fixes we have set up a User Support Hub where you can find some technical support for Prologue: Go Wayback!

During this playtest we’re eager to showcase and validate two main updates:
  • We have reworked the forest environment for significantly better performance on a wider variety of systems. As a result we have lowered our playtest min spec and are curious to hear back on how the game is running.
  • We have introduced a major update to the river generation system—this is just an initial implementation, so there will doubtless be some interesting (read: odd) artefacts, we’re excited to discover those alongside you.

On the survival front, we've increased complexity and challenge. Updates to our wetness system mean players will need to work harder to stay dry and warm. Meanwhile we have tweaked weather conditions to pose a greater threat. But we have also added tools and systems to help you navigate these harsher conditions more strategically. Additionally, cabins now function more fully: you'll find useful items, electricity, and a means to dry yourself after exposure to the elements. (Plus, we’ve added a simple end to the game. Good luck getting there though!)

[h2]How to take part in the March Playtest[/h2]

Our playtest are managed from our community Discord. Sign ups will open on March 17th. Once sign ups are open, keys are first come first served. We expect everyone who is able to sign up within the first few hours to be able to grab a key. We want you to try out our game, so we’ll make sure that its not super competitive.


We are hoping to use the data from the March Playtest to make some balance changes to survival difficulty. Advanced the updated river systems based on your feedback. And, confirm improved performance on both minimum and recommended system specifications. We’ll continue adding new features, deepening the survival systems, addressing any bugs discovered in the world, and further enhancing rivers and crossings to enrich exploration.

We look really forward to hearing your experiences and insights. We hope to see you on Discord.

—The PLAYERUNKNOWN Productions Team