Open Beta - New Update: Weather Changes
[p]Our latest patch brings weather improvements along with a variety of visual, atmospheric and balance updates.
[/p][p]Gameplay & Balance[/p][p]With this patch, we've introduced several gameplay balance adjustments: reducing the build/destruct range to 1.5m (down from 3m), improving door boarding logic, and preventing the diesel-generator gas lid from being stackable under the arm. [/p][p]Weather[/p][p]Up until now, the world could shift between six major moods: Wet Haze, Blizzard, Thunderstorm, Hail, Clear Skies and Overcast. We’ve added more subtle weather variations to keep you guessing what might come next.[/p][p]Audio[/p][p]We have also made some tweaks to audio and atmosphere. You can now hear heartbeat signals for dehydration and hunger, tinnitus and gradual world-volume muffling in critical states.[/p][p]UI [/p][p]The inventory also got a small update this patch: wet items now show a blue background, so they're easier to spot.[/p][p][/p][p]In addition to what’s already mentioned, we’ve made some significant changes to the way we design our camera and lighting, read more in our Dev Blog:[/p][p]https://playerunknownproductions.net/news/dev-blog-open-beta-update-002[/p][p][/p][p]
[/p][p]Patch Notes: 0.20215 [/p][h3]Audio & Atmosphere[/h3]
[/p][p]Gameplay & Balance[/p][p]With this patch, we've introduced several gameplay balance adjustments: reducing the build/destruct range to 1.5m (down from 3m), improving door boarding logic, and preventing the diesel-generator gas lid from being stackable under the arm. [/p][p]Weather[/p][p]Up until now, the world could shift between six major moods: Wet Haze, Blizzard, Thunderstorm, Hail, Clear Skies and Overcast. We’ve added more subtle weather variations to keep you guessing what might come next.[/p][p]Audio[/p][p]We have also made some tweaks to audio and atmosphere. You can now hear heartbeat signals for dehydration and hunger, tinnitus and gradual world-volume muffling in critical states.[/p][p]UI [/p][p]The inventory also got a small update this patch: wet items now show a blue background, so they're easier to spot.[/p][p][/p][p]In addition to what’s already mentioned, we’ve made some significant changes to the way we design our camera and lighting, read more in our Dev Blog:[/p][p]https://playerunknownproductions.net/news/dev-blog-open-beta-update-002[/p][p][/p][p]
- [p]Restored foliage-rustle and rain/hail roof impacts[/p]
- [p]Heartbeat now signals dehydration/hunger; intensity scales with risk[/p]
- [p]Tinnitus + gradual muffling during critical states
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- [p]Wet items show blue background in inventory[/p]
- [p]Compass shows on map when in any quick-slot[/p]
- [p]Skylight intensity now separates day/night; clearer dusk lighting[/p]
- [p]Anti-aliasing toggle added to Settings
[/p]
- [p]Diesel-generator gas lid no longer stackable under-arm[/p]
- [p]Build/destruct range cut to 1.5m (was 3m)[/p]
- [p]Door boarding improved: doors are locked when you board a door to a wall with a plank[/p]
- [p]Cooking items update calories in real time again[/p]
- [p]Medium landing roll slowed 50%; smoother get-up blends[/p]
- [p]Bed, oil-lamp, flashlight, walkman, radio collision fixes[/p]
- [p]Paper no longer crumples on inspect; lamp glass lights only when on[/p]
- [p]Wetness recalculates when moved in hotbar[/p]
- [p]Reflections switched to screen-space; minor light tuning[/p]
- [p]Fixes for invisible items spawning in shelters[/p]
- [p]LOD fixes on coat-hanger; outhouse-door collision updated[/p]
- [p]Removed floating lamp in cabin; added shelf collisions to jetty & shack[/p]