1. Prologue: Go Wayback!
  2. News

Prologue: Go Wayback! News

Dev Blog: How Prologue Unlocks Player-Driven Journeys

Happy new year to our community!

2025 is a particularly exciting year for our studio, because we are now only a few short months away from the Early Access launch of Prologue: Go Wayback! our upcoming survival game based in an ever-changing machine learning (ML) generated terrain. Which means it is high time we start telling you more about the game. In this series of dev blogs, Scott Davidson, our Creative Director, will give you all the details on how the game is designed, the vision that guides the products we make at PLAYERUNKNOWN Productions, and the practical details of the tech that drives us.


What does it take to build a game where players discover their own journeys? How can gameplay systems create emergent gameplay experiences? At our studio, we are exploring these questions with Prologue. While still in development, Prologue also serves as a test bed for experimental machine learning-driven landscape generation technologies which we feel solve some of the problems of building large worlds but also presents gameplay challenges. During this early phase, our aim is to push the boundaries of emergent design while engaging players with a challenging and immersive experience.

In this blog, we’ll explore the concept of systemic emergent gameplay, highlighting how we are creating a world driven by player choices and offering insights into why we think emergence is cool.

Read more: https://playerunknownproductions.net/news/designing-for-emergence-how-prologue-unlocks-player-driven-journeys/

Happy Holidays from PLAYERUNKNOWN Productions

Season's greetings to our community!

As 2024 draws to a close, we want to express our gratitude for our community’s support and engagement. This has been an important time for PLAYERUNKNOWN Productions, marked by the launch of Preface: Undiscovered World and the announcement of Prologue: Go Wayback! Sharing our work with you has been exciting and, honestly, nerve-wracking, but the community’s interest, feedback, and enthusiasm have made it all worthwhile. Thank you!

We’ve prepared a packed blog, reflecting on what we’ve achieved and sharing a glimpse of what’s ahead. And for those looking to try out Prologue: Go Wayback! we recently announced our second playtest, you can RSVP in our community Discord.



Prologue Updates


[h3]Discord Playtest and Focus Group Feedback[/h3]

We’ve been fascinated by the Prologue playtest and focus group session - ongoing at the time of publishing, but just about to wrap. We can already tell that the written feedback and survey responses offered by players interacting with the early build will shape how we develop the game moving forward. Your honesty and creativity are shaping Prologue in real-time, and we couldn’t be more grateful.

https://store.steampowered.com/app/2943740/Prologue_Go_Wayback/

We will take a close look at the results of this week’s playtest after the holiday break. And you can expect to hear from us then for a deeper discussion of what we have learned and how we plan to move forward. For now though, we wanted to acknowledge one of the leading positives and one of the leading negatives that we have sensed in chat.
  • On the positive side we are over the moon that players have reacted well to the immersion offered by our machine-learning generated terrain and dynamic weather. The love of landscape, and respect for the incredible complexity of the geological and ecological systems that (alongside many others) underwrite it, are at the heart of our studio vision.
  • Feedback around the interaction points with the game systems has been more middling. And particularly this is linked to the extent to which the game world prompts players and gives them feedback about their actions. The playtest has taught us alot about this, and we’ll have more to say later about how we intend to desiin more intuitive and engaging interactions in the game world.
These are just preliminary notes and we will return in the new year with a deeper dive into what we learned from this week’s playtest.

[h3]Highlights from User-Generated Content[/h3]
One of our favorite parts of the playtest has been the community’s awesome screenshots. We wanted to take a moment to appreciate a few of the coolest moments from the playtest:

We loved this image that photographer Mr.Greasy described as “beautiful and brutal” - words that might well make it into our marketing text!

[h2][REDACTED][/h2]There is a favourite screenshot of ours that we won’t publish! TeZ was our first winner ever, a historic moment! He made it to the end of the game and posted a shot to prove it. But there will be no spoilers here of what that looks like. Alongside all the top 5 finishers, we’re sending TeZ a special limited-run tshirt.

One of our first playtesters, aeqnx, grabbed this beautiful shot of the woods with the sun peaking through the canopy.

Thanks again to all our playtesters, the insight you have offered is invaluable in shaping the future of Prologue: Go Wayback!

[h3]Looking Ahead to the New Year[/h3]
Prologue: Go Wayback has big milestones ahead in 2025.
  • First, we’ll be talking much more about Prologue. Look forward to a series of blogs from our Creative Director Scott Davidson discussing everything from the vision to the nuts and bolts of the game.
  • Second, we’re thrilled to announce that the second playtest is scheduled for early next year. The week of Feburary 3rd, to be exact. This will be an opportunity for more of you to get involved, and we can’t wait to hear your thoughts. You can RSVP for the playtest in our community Discord.
Preface Updates


[h3]Reflecting on the Launch[/h3]

It has been just over two weeks since the launch of Preface: Undiscovered World. Just long enough for us to catch our breath. As many of you know, Preface is a challenging concept—both to build and to understand. Not a game, but a tech demo showing an in-development technology. And the early feedback from the community has been invaluable, even when it was critical.

https://store.steampowered.com/app/2820060/Preface_Undiscovered_World/

While the Steam reviews leaned negative overall, this was expected given the tech demo’s early state and the complexity of communicating what the project is, especially to gamers looking for a fun time, or an impressive showcase - neither of which Preface is intended to deliver. However, we don’t want to attribute all challenges to misunderstanding. There’s always room for us to better articulate our vision and make our ideas more accessible and we are still learning more about this.

On a more positive note, the Preface community on Discord has been a source of constant inspiration. The conversations, insights, and camaraderie there have been incredible. Upcoming are some of our highlights from the Discord modding community on Preface.

[h3]Community Highlights and Mods[/h3]
Our community has shown impressive creativity with Preface. Here are some standout contributions:

Planet Radius Mod by Dor: Dor discovered a way to modify the overall radius of the planet. Interestingly, the radius change operates independently from terrain height or object density, leading to unique effects. For example, making the planet slightly smaller increases the density of objects like trees and rocks, while shrinking it significantly results in dramatic and surreal changes to landscapes and gameplay.

[previewyoutube][/previewyoutube]Speed Mod by RoboDanjal: RoboDanjal increased character movement speed after deducing where user preferences were stored. By examining the reset_preface.bat file, they located the mebla_user_preferences.sqlite database within a Melba folder. Using DB Browser for SQLite, they successfully modified these preferences.
Ray Tracing Activation by YoyoGavri: By exploring the game files, YoyoGavri managed to activate ray tracing and temporal anti-aliasing on their 10700K/3070 setup, showcasing what’s possible when diving into Preface’s hidden potential.

We’re continually amazed by what you create, and we’re eager to see more in the future.

[h3]Introducing the GlobeUI Tool[/h3]

As a modest holiday gift to our Preface community, we’re releasing our own mod! The GlobeUI Tool. This tool allows you to generate waypoint links directly by clicking on the virtual globe, simplifying navigation and interaction. This tool isn’t ours, it’s for the community: We’ve open-sourced the code and released it under an MIT license. You can find the repository here. Feel free to explore, adapt, and build upon it!
[h3]A New Open-Source Shader Project[/h3]
In addition to the GlobeUI tool, we’re excited to share an open-source shader project we’ve been working on. This shader is designed to help you achieve dynamic lighting effects, and we’re looking forward to seeing how you integrate it into your own projects. More details will be available soon.
Happy Holidays

As we wrap up 2024, we’re reminded of how essential your participation is to everything we do. Whether it’s engaging with our releases, contributing feedback, or experimenting with mods, community has been at the heart of our progress. There’s always a fun conversation ongoing and we’re always open to more feedback, join our Discord to get involved.

From all of us at PLAYERUNKNOWN Productions, happy holidays and best wishes for a wonderful new year. Here’s to more discoveries and innovations in 2025!

Prologue: Go Wayback! Announcement and Live Discussion – December 6

We’re pleased to announce Prologue: Go Wayback!, a new immersive survival game set in a vast, procedurally generated wilderness. Alongside this announcement, we’ve released Preface: Undiscovered World, a tech demo showcasing the real-time, Earth-sized simulation capabilities of the Melba engine. Preface: Undiscovered World is available to download on Steam now.

To provide more context about both projects, we’re hosting a live discussion on Discord on December 6 at 1900 CET. Brendan “PLAYERUNKNOWN” Greene and senior members of the PLAYERUNKNOWN Productions team will share insights into the development of Prologue: Go Wayback!, including how Preface: Undiscovered World serves as the technological foundation for this ambitious project.

The discussion will also outline our broader vision and give participants a clear sense of what’s ahead. This will include updates on how you can get involved in playtests for Prologue: Go Wayback!, and be amongst the first to try the game.

How to Get Involved:

Join our Discord and RSVP for the live discussion on December 6.

Download Preface: Undiscovered World on Steam to explore the technology driving Prologue: Go Wayback!

https://store.steampowered.com/app/2820060/Preface_Undiscovered_World/

This is an opportunity to understand the interplay between Preface: Undiscovered World and Prologue: Go Wayback!, and to engage directly with the development team as they discuss their progress and future plans.

Wishlist Prologue: Go Wayback! on Steam

Today PLAYERUNKNOWN Productions has shared Prologue: Go Wayback!, the first title in our ambitious three-game plan. Prologue is testbed for our studio’s terrain-generation technology, capable of creating millions of unique maps in real-time. The game challenges players to survive as they traverse a dynamic, and at times cruel, natural landscape.




Slated for an Early Access launch on Steam in Q2 2025, Prologue will introduce players to a world driven by emergent mechanics and dynamic environments. Early community feedback will play a critical role in shaping the game, with a series of playtests scheduled in the coming months.

Wishlist Prologue: Go Wayback! on Steam to stay informed on updates and participate in upcoming playtests.

In parallel, the studio has released Preface: Undiscovered World, a free tech demo showcasing the capabilities of its in-house engine, Melba. This demo provides an early look at the technology that will power Prologue and future projects. You can download Preface: Undiscovered World on Steam today.

Preface.pp.studio

For those looking to learn more about upcoming playtests and provide feedback along our development journey, join the conversation in the PLAYERUNKNOWN Productions Discord community.

go.pp.studio/Discord

Stay tuned!