1. ANGST: A TALE OF SURVIVAL
  2. News
  3. New Game Update is here!

New Game Update is here!

[p][/p][p][/p][p]Dear Community![/p][p][/p][p]ANGST: A TALE OF SURVIVAL is one week old! As stated in our last community post, after a few quick fixes we managed to deploy earlier this week, we continued to engage with you across all communication channels, reading every report, idea, and piece of feedback you shared. [/p][p]Today, we present the next update we've been crafting for you (as seen in the picture above), including several changes you requested:[/p][p][/p][h3]New language: [/h3][h3]ANGST: A TALE OF SURVIVAL can now be played in Turkish![/h3][h3]Hoş geldiniz, dostlar! [/h3][p][/p][h3]Improvements:[/h3]
  • [p]Added a new meal: Berry Mushroom Skewer. Cook berries mixed with mushrooms for a reasonably nutritious food option available without wolf or rabbit meat.[/p]
  • [p]When setting up the time to rest, added shortcuts for keyboard and mouse users — you can now adjust rest time with the A/D keys.[/p]
  • [p]Using the shortcut button of an empty belt slot will now holsters your currently equipped weapon/tool into that slot - especially useful when holding a torch and wanting to quickly holster it to preserve durability.[/p]
  • [p]Enemies will now reset their positions after player death or when entering an interior. No more camping over your backpack or waiting outside the door.[/p]
  • [p]Tools and weapons can now be picked up directly into the 'equipped' slot when no empty slot is available in the backpack or belt.[/p]
  • [p]Added a “sort” option that arranges items in your backpack by type. (Stack splitting will follow later - we hear you!)[/p]
  • [p]Added an indicator showing the number of items you are currently dragging when managing backpack and storages.[/p]
  • [p]Added a button directing to the Guides section in the Steam Community hub. We will be adding content there, so the guide is under active development.[dynamiclink][/dynamiclink][/p]
[p]We are also looking into improving the combat aspect of the game (including enemy AI), but this area is significantly more development-heavy, and we need additional time to deliver something truly meaningful.[/p][p][/p][h3]Balancing adjustments:[/h3]
  • [p]Reduced the damage wolves deal to the player[/p]
  • [p]Balanced warmth values of findable clothing against fur clothing (Fur clothes are now the best protection against cold, with the trade-off that findable clothes offer additional perks)[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p]Increased text size for improved readability[/p]
  • [p]Fixed missing ambient SFX for Campfires/Stoves[/p]
  • [p]Fixed a bug preventing the placement of more than 10 Animal Traps, as well as an issue causing traps to occasionally disappear visually[/p]
  • [p]Fixed a bug where pressing two shortcut buttons for the belt inventory caused one of the items to disappear[/p]
  • [p]Fixed a couple type-o's in translations.[/p]
  • [p]Many minor fixes we won’t list here to spare you the boredom :)[/p]
[p][/p][p]We are working on something big, but we are not able to commit to dates or exact scope just yet. Please stay tuned, we will share more information as soon as we can.[/p][p][/p][p]With love,[/p][p]The ANGST Team[/p]