1. ANGST: A TALE OF SURVIVAL
  2. News
  3. New Update: Difficulty Selection & Combat Improvements

New Update: Difficulty Selection & Combat Improvements

[p][/p][p][/p][p]Dear Community![/p][p][/p][p]It is our great honor to present this new update for ANGST: A TALE OF SURVIVAL. Below is a list of what’s included:[/p][p][/p][h3]Improvements:[/h3]
  • [p]Added a health bar above enemies so you can better track how much damage you’ve dealt.[/p]
  • [p]Added an option to select your preferred difficulty level:[/p]
[p]Story – Survival needs and combat are less demanding. Recommended for players looking for a more casual, narrative-focused experience.[/p][p]Normal – A balanced level of survival and combat. Choose this for the intended, well-rounded experience.[/p][p]Survivalist – A more demanding mode where hunger, temperature, and energy loss have a stronger impact as you travel through the Hollow.[/p][p][/p][p]Please note: the difficulty level can be adjusted at any time during gameplay.[/p]
  • [p]Increased the size of selected interface elements (mainly text) throughout the game for improved readability, especially when playing on Steam Deck.[/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed a long-standing bug causing the protagonist to get stuck while mining iron in caves.[/p]
  • [p]The She Wolf’s Fang and the Orb of Sorrow will no longer respawn if they have already been obtained earlier.[/p]
  • [p]Stove fire sound effects are now correctly affected by the SFX volume setting.[/p]
  • [p]Fixed an issue where Animal Traps behaved incorrectly after player death.[/p]
[p][/p][p]We would like to sincerely thank all of you for the feedback and technical issue reports. We read every single one![/p][p][/p][p]With love,
The ANGST Team[/p]