Lunar Eclipse - Update 0.24
Hello everyone!
I’m happy to announce that patch 0.24 is now live! This update focuses on improving the beginning of the game, mainly refining the Lunar Eclipse Demo experience. Below are the most notable improvements since patch 0.23:
[h3]Bug Fixes[/h3]
[h3]Improvements[/h3]
[h3]Options & Settings[/h3]
[h3]Puzzle Balancing[/h3]
I am closely reviewing feedback regarding puzzles. For now, I will not be adding multiple difficulty modes, as that would introduce unnecessary complexity to the game’s logic. Instead, I will adjust early-game puzzles to be more accessible for new players, while later puzzles will naturally increase in difficulty as players become more familiar with the mechanics and what to expect.
That’s all for now! I truly appreciate everyone who has played Lunar Eclipse so far and continues to support the game with passion and enthusiasm. I’m working hard to make it even better, so stay tuned for future updates!
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https://store.steampowered.com/app/2953480/Lunar_Eclipse/
I’m happy to announce that patch 0.24 is now live! This update focuses on improving the beginning of the game, mainly refining the Lunar Eclipse Demo experience. Below are the most notable improvements since patch 0.23:
[h3]Bug Fixes[/h3]
- Fixed a bug where zombies could still attack the player for a couple of seconds after being killed by Ealish. This issue has now been resolved.
- Fixed a bug that sometimes prevented players from skipping the first dialogue when starting a new game. I’ve improved the logic responsible for this, and players should no longer lose control during the opening dialogue.
[h3]Improvements[/h3]
- Font Size Adjustment: Some players had difficulty reading in-game text and requested a larger font. The font size in the Journal and dialogues has been increased by 20-30%. I will continue monitoring feedback to make further adjustments if necessary.
- Puzzle Hint Improvement: The hint for the first puzzle (in the room with the incubator) has been improved. Players will now find a clearer visual guide on the back of the incubator, making it easier to understand the steps needed to solve the puzzle.
- Ealish’s Drawing Update: The drawing hint for the locked shelf (where players need to find one of the cylinders for the treasure box) has been improved. The numbers were removed, and colors were separated to make it easier to understand, especially for players unfamiliar with this type of game.
[h3]Options & Settings[/h3]
- Camera Field of View (FOV) Setting: Players can now adjust the Camera FOV in the Gameplay tab. Some players found the default FOV uncomfortable, so this option allows for customization to improve the experience. I plan to add more camera settings in future updates.
- New Language - Russian: Lunar Eclipse Demo has been almost fully translated into Russian. There are still minor errors, but I am actively tracking and improving the translation. From now on, languages can be selected in Options under the Gameplay tab.
[h3]Puzzle Balancing[/h3]
I am closely reviewing feedback regarding puzzles. For now, I will not be adding multiple difficulty modes, as that would introduce unnecessary complexity to the game’s logic. Instead, I will adjust early-game puzzles to be more accessible for new players, while later puzzles will naturally increase in difficulty as players become more familiar with the mechanics and what to expect.
That’s all for now! I truly appreciate everyone who has played Lunar Eclipse so far and continues to support the game with passion and enthusiasm. I’m working hard to make it even better, so stay tuned for future updates!
[hr][/hr]
https://store.steampowered.com/app/2953480/Lunar_Eclipse/