1. LORT
  2. News

LORT News

Update v0.5.2 - Difficulty

[p]LORTers,[/p][p][/p][p]Thank you for the warm welcome on Launch. It has been awesome to read, watch, and listen to everyone's experience with LORT. And with that in mind, we've made some adjustments in today's update to address your feedback.[/p][p][/p][h3]Solo Play and Difficulty[/h3][p]We've heard feedback from some players that the game feels too hard in general and too hard for solo. LORT is a Roguelite and isn't meant to be a super easy game. You are meant to die and learn how to overcome the challenge of each new level, enemy, and boss. We also base our balance around solo play first and foremost, with the understanding that the game will likely be easier in multiplayer. But, we also don't want it to be too aggravating to jump into quickly and have fun. [/p][p]A huge part of LORT is learning what make's a good build and how to get chadded. In this update, we've adjusted some enemy difficulty while also reinforcing the best way to grow your power - attribute upgrades. These are the Strength, Agility, and Intelligence pickups you get from defeating camps. Almost everything in LORT scales based off these upgrades and in order to become a god, you need to optimize for these. Each character has a Primary Attribute they scale best with: Astrid with Strength, Cliff with Agility, and Bernie with Intelligence. But of course, if you're feeling confident, mix it up and find the build that works for you.[/p][p][/p][p]Here is a short 3 minute video from BB Smooth on how to scale quickly in LORT - please give it a watch if you want to learn how to crush Goblin scum in no time. [/p][p][/p][previewyoutube][/previewyoutube][h3] [/h3][p][/p][h3]Update Notes - v0.5.2[/h3]
  • [p]Adjusted Attribute spawn rate in camps from 70% -> 90% with a weighting towards more stat combinations at higher tier camps.[/p]
    • [p] There is still a 10% chance you can get powerup drops from camps.[/p]
  • [p]Added a new player tutorial prompt reinforcing the importance of attributes.[/p]
  • [p]Adjusted Goblin Lobbers (the little fire guys)[/p]
    • [p]Reduced radius of fire patches from 300 -> 250[/p]
    • [p]Slowed attack speed or ranged throw from 1.5x -> 1.2x[/p]
    • [p]Added more lead in to jump throw to make it clearer when the attack is coming[/p]
    • [p]Added more time between jumping up and throwing the projectile[/p]
[h3]Known Issue[/h3]
  • [p]We are aware of a rare chance for account progression to get corrupted and lose progress. We are actively working on a fix and hope to have an update out in the coming days to fix[/p]
    • [p]We are very sorry this bug occurred. Definitely feelsbadman. But thank you to those who reported this issue and provided us log files so we work on fixing this quickly. [/p]
[p][/p][h3]Progression[/h3][p]We’ve seen some confusion around how account progression works. All challenge progress and any Rune Juice unlocks you purchase are saved to your account and persist across runs.[/p][p]Some players have noticed that after finishing a multiplayer session, when they host a run for the first time, they are asked to complete the first-time user tutorial (the flask setup). This is expected behavior, not a bug - each player needs to complete this tutorial once when hosting for the first time.[/p][p][/p][h3]Multiplayer[/h3][p]We've also seen a lot of discussion around multiplayer and wanting to be able to play with other people easier. We are actively working on a solution here and should have more to share soon. We think you'll like it.[/p][p][/p][p]Thanks again for a really surreal launch. We are a team of 10 who worked on this game for 2 years. We're all gamers here and appreciate the passion you have all expressed for LORT. Here's to many more updates in the future. [/p][p][/p][p]Eat. Sleep. LORT. Repeat.[/p]

Day 1 - Small Update v0.5.1

[p]LORTers,[/p][p][/p][p]The way you've been slaying Goblins has impressed us. We found a few small issues that we are releasing a update for. If you are having trouble connecting in multiplayer, make sure everyone has updated their game to the latest version v0.5.1. [/p][p][/p]
  • [p]Fixed an issue with controller input icons not appearing on HUD when using a controller on PC or playing on Steam Deck.[/p]
  • [p]Changed in-game text when starting a run to say "New Run" instead of "New Save/ New File" to avoid confusion.[/p]
[p][/p][p]LORT free or die LORT![/p][p][/p][p][/p]

Goofy name aside, action roguelite Lort looks like a neat fantasy alternative to Risk of Rain 2


I am going to level with you. My awareness of Lort up until this point has been non-existent. Never heard of it before today, it's early access release day! But when you see a game called Lort, well, you at least need to take a little look. And as astronomically silly as the name is, it looks like a pretty neat, silly time, so, my predilection towards the inane has clearly worked out in my favour this time.

Read more

YOU CAN LORT RIGHT NOW!

[p]Praise the LORT! The day has finally come![/p][p][/p][p]LORT is available now. Will you be the first to beat it? Good luck to all the Goblin slayers, you're going to need it![/p][p][/p][p]You can grab it with a 34% off launch discount until February 3rd for under $10 USD. [/p][p][/p][p]We've got a launch trailer. It's pretty LORTy.[/p][previewyoutube][/previewyoutube][p]Thank you to everyone who has wishlisted, played the demo, told their friends, and shared LORT with the world. We are super grateful for your support and cannot wait to continue to build this game with the community.[/p][p][/p][p]We've had playtesters spend hundreds of hours in the game but as with all game launches, there will be some bugs that have slipped through the cracks. Rest assured, we are monitoring Steam Discussions, Reviews, and Discord for issues that arise so we can identify the biggest issues and get them addressed ASAP. [/p][p][/p][p]In LORT We Trust.[/p]

Early Access Roadmap

[p]LORTicles,[/p][p][/p][p]Today's post is all about our Early Access Roadmap and what to expect from LORT on launch + beyond. The full image roadmap is below (and is also on our Steam Store page) and then below that we will go into some more detail. Let's dive in.[/p][p][/p][p][/p][h2]Launch Content[/h2][p]If you've been playing the LORT Demo (which goes offline on January 16), you'll be pleased to know that was just a taste of what LORT has to offer. We've made a number of changes to the content you played in the Demo PLUS there are 3 new levels, 3 new level bosses, and one epic Final Boss to experience in the release version. The version of LORT we launch in Early Access is fully playable from start to finish with all enemies, levels, and boss fights ready to test your god tier skills. There's also a bunch of weapons, challenges, and free unlockable skins for you to grind as you learn the ways of LORT.[/p][p][/p][p]The game is playable on Steam Deck. We are in the review queue with Steam to check our Steam Deck compatibility. The only thing we advise is that if you are playing multiplayer, it is better to have someone who is playing on the best hardware (likely a desktop PC) be the host of the session so you get the best performance. If you have any Steam Deck specific feedback, please send it our way via Steam discussions or Discord.[/p][p][/p][p]Here's a peak at the 4 biomes in LORT. They look inviting but they are going to wreck your s***.[/p][p][/p][p][/p][p]Free Unlockable Skins? without a Battle Pass? In the year of our LORT 2026? YES![/p][p][/p][h2]First Update[/h2][p]You'll see an outline of our planned first update on the Roadmap. Honestly, this is our best guess at what will be in it and when it will drop, but all of that could change based on the feedback we get from you all once we launch LORT. Our hope with everything we do is to exceed expectations both on timing and content, but we feel this is a good foundation of what to expect. We also will likely have some fast updates go live soon after launch to address any major bugs, crashes, or balance issues as well. [/p][p][/p][h2]The Future of LORT + Beyond[/h2][p]We have a lot of ideas for LORT. A lot. But while we like our ideas, we ultimately want to make what you and the rest of the community want. So we will be waiting, watching, reading, listening, and engaging with the community post release to see what we should bring to LORT. In the 2 years working on this game, we've got it this far. Now, LORT is all of ours and we are going to shape the future together.[/p][p][/p][p]And that is a Roadmap. The Roadmap is not final and will change as we adjust our plans based on your feedback.[/p][p][/p][p]LORT launches on January 21 at 10am ET. You can find the time it launches in your region here: https://everytimezone.com/s/48ac8697.

Tell your friends. Tell your parents. Tell that weird guy at work who sends you a meme once every few weeks. We'll see you at launch.[/p]