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Patch Notes #110 - Collector v2

[p]Searching for items using the new Collector![/p][p]With the update Gamer did to the collector he added a new way to search for items! You can now search by All Items, Collected Items or Missing Items! This will help you on your hunt to collect everything![/p][p]Also, you can now use an item's description as a search. So I took some time to add unique text strings to a whole bunch of items! Below is a list of ways you can now search![/p]
  • [p]Event Names - Farmageddon, Fiesta of Flavor, Turkey Takeover, Nice List, Easter[/p]
  • [p]Event Zones - Haunted Forest, Holiday Isle, Surfside Shores[/p]
  • [p]Tier Number and/or Stat - examples: "Tier 5 Stamina", "Tier 3" (shows all tier 3 items), "Agility" (shows all tier items in the Agility class type)[/p]
  • [p]Box Names[/p]
  • [p]Battle Pass Names[/p]
  • [p]Artist Name[/p]
[p][/p][p]Patch Notes[/p]
  • [p]To help with searching your collector I added multiple text strings to item descriptions. Most recently "Obtained in/during \[Event/Zone Name]" to lots of items. You can search items in your collector by description so this will help you locate event items you're missing![/p]
  • [p]Added "Obtained in Haunted Forest" to items from HF[/p]
  • [p]Added "Obtained during the Farmageddon" to the event items[/p]
  • [p]Added "Obtained during the Turkey Takeover" to the event items[/p]
  • [p]Added "Obtained during the Fiesta of Flavor" to event items[/p]
  • [p]Added "Obtained in Surfside Shores" to event items[/p]
  • [p]Added "Obtained in Holiday Isle" to event items[/p]
  • [p]Added Pirate Ship and 3 horses for mount testing[/p]
  • [p]Fixed Cybermech Items description to the correct box name[/p]
  • [p]The Clamity, Tiki Terror and Megalodon respawn timer will be set to 20 minutes[/p]
  • [p]Cole Lector's Quest Items he's requesting will change from Resources to Junk. PLEASE REMOVE THE ITEM FROM YOUR COLLECTOR[/p]
  • [p]Sand Dollar craft time reduced from 8hrs to 4hrs[/p]
  • [p]The Clamity now drops a Normal and Uber pet that is tailored towards Intellect[/p]
  • [p]Megalodon now also drops the Microdon Morph - Shark Attack[/p]
  • [p]Glacier Union Officers in Frozen North now have a chance to drop a new shield called Frost Shield[/p]
  • [p]Forgotten Wasteland Pyramid map asset has been updated![/p]
  • [p]Change multiple mobs wander time to combat the size of their bounding box[/p]
  • [p]Knights of the Dead wander time changed from 10 seconds to 20 seconds[/p]
  • [p]Guards of the Dead wander time changed from 10 seconds to 20 seconds[/p]
  • [p]Mummies wander time changed from 10 seconds to 20 seconds[/p]
  • [p]Spiked Crab wander time changed from 15 seconds to 20 seconds[/p]
  • [p]Skele Ghoul wander time changed from 12 seconds to 20 seconds[/p]
  • [p]Black Widows wander time changed from 12 seconds to 20 seconds[/p]
  • [p]Ghosts wander time changed from 15 seconds to 20 seconds.[/p]
  • [p]Ported the Collector window to GUIWindowDynamic and GUIScrollList aka mobile.[/p]
  • [p]Pets are now slightly behind instead of slightly in front of players by default.[/p]
  • [p]Held a Bank Expansion Contract giveaway and found a MySQL connection bug thanks to everyone hammering on the Market![/p]
  • [p]Collector search text now seaches the item's description along with the title so you can search for things like "Tier 5" and you'll see all the Tier 5 items.[/p]
  • [p]Added a collectible items data api endpoint.[/p]
  • [p]Collector now has the option to see all missing collectible items.[/p]
  • [p]Fixed a bug with the Skillbook.[/p]
  • [p]Added level min/max from Market v2 to Collector v2.[/p]
  • [p]Added type filter from Market v2 to Collector v2.[/p]
  • [p]Removed some items from the db that weren't in game.[/p]
  • [p]Collector items are now ordered by when they were added to the game.[/p]
  • [p]Major upgrade to SuperTokens.[/p]
  • [p]Added ability for zones to be instanced only.[/p]
  • [p]Updated mobile projects to new packages that had breaking changes.[/p]
  • [p]Added character creation to mobile! (Thanks to all the testers on Discord!)[/p]
  • [p]New iOS and Android builds are now available with character creation![/p]
  • [p]Supertokens update completely broke the mobile signup code so that took awhile to fix.[/p]
  • [p]Fixed sign up on mobile.[/p]
  • [p]Fixed required email verification on the main site.[/p]
  • [p]Email/password accounts on mobile have been restricted to existing accounts. (Too much work to get email/password account creation perfect on mobile.)[/p]
  • [p]Created a new Steam release with fixes.[/p]
  • [p]And now the Collector v2 is fully mobile compatible![/p]
  • [p]Testing [/p]
[p]https://fantasyonline2.com/api/steam[/p]
  • [p] ... login working but I really don't see how account linking is going to work well. Main site and Steam accounts are very different. Well, at least part of it is done.[/p]
  • [p]Trying out different locations for the skill hot bar on mobile.[/p]
  • [p]Added server side code for our new mount sprite system.[/p]
  • [p]Decreased the resolution of the canvas on mobile a bit.[/p]
  • [p]Asked Steam to turn off Family Sharing due to a loophole.[/p]
  • [p]Fixed a but with Steam Inventory.[/p]
  • [p]Dungeon ready up window partially done.[/p]
  • [p]Started testing boat mount on water.[/p]
[p]iPhone: (Update in the TestFlight app)[/p][p][/p][p]https://testflight.apple.com/join/C87yj5vZ[/p][p][/p][p]Android: (Update in the Play app)[/p][p][/p][p]https://play.google.com/apps/testing/com.fantasyonline2.fov4[/p][p][/p][p]P.S. - We are now doing patch notes every 2 weeks on Tuesdays. Smaller updates in between will be announced on Discord in the #announcements channel. [/p][p]https://discord.gg/fantasyonline2[/p][p][/p]