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Fantasy Online 2 News

Patch Notes #101 - Quest Log v2 & Welcome Window v1

Patch Notes

  • Upgraded Steam to Electron v36.1.0 is built on Chromium 122.0.6261.129

  • Fixed a bug with tooltip showing when it shouldn't.

  • Added starting zone to the zone definition in the db to allow for grouping.

  • Ported quest log window to GUIWindowDynamic.

  • Converted the left quest scroller to GUIScrollList.

  • Added zone name headers and grouping quests in the quest list.

  • Added sepration of completed and in progress quests.

  • Cleaned up the quest details code.

  • Added quest log window and toggle to mobile.

  • Fixed a very very old bug where the quest definition wasn't being sent with new quest instances.

  • Fixed a handful of very old quest log bugs.

  • Quest log now shows quest progress.

  • Revamped the welcome window.

  • Welcome window will now show once a day on login. (You can still reopen it with the w key.)

  • Welcome window ported to GUIWindowDynamic aka mobile.

  • BabylonJS broke some things so I had to slowly upgrade to several new versions to find where it broke.

  • Dark Marsh map has been preprocessed and is now on the web server.

Patch Notes #100 - Set Bonuses & Mobile Progress

Set Bonus Testing
Today we are beginning to test how set bonuses will work inside of FO2 starting with Bearserker armor and weapon! We are going to be giving small stat bumps for using anywhere from 2-5 of the pieces to incentivize running full sets of gear. The end goal for this is to find a way to use these set bonuses on Tier armor to reward players that play true to a class. Below is a simple breakdown of the bonuses!



Tier 5 Armor Teaser
Here is a little teaser of the remaster Tier 5 armor sets!



Patch Notes

- Added Bearserker Set Bonus

- Testing Tier Armor set bonuses

- Finishing up Dark Marsh map (lots of updates needed to be made)

- Starting work on Surfside Shores (summer event area)

- Moriarty updated the OG T5 armor

Gamer's Patch Notes

  • Rewrote all the bag window code. (This is a major rewrite. Please report any and all bugs you find.)

  • Bag bar and bag windows are now available on mobile.

  • Fixed a bug with map pre-processing where some transparent tiles would have black under them.

  • Updated BabylonJS and fixed issues caused by AudioEngine changes.

  • Fixed a bug with the canvas.

  • Fixed a server bug having to do with mob spawn ticks overlapping.

  • Moved quest definition daily list to database and added ability to have multi day resets. Monthly/Yearly quests incoming?

  • Settings window ported to GUIWindowDynamic.

  • Started porting the top right bar to mobile.

  • Added settings window and mail window toggle buttons to the mobile bar.

  • Mail window and settings window now work on mobile.

  • Created a GUIStackPanel to replace the BabylonJS one.

  • Setup all the code to open/close windows and adjust top right bar toggles appropriately for mobile.

  • Added item names back to the mail window.

  • Found a few nice performance improvements for GUI rendering.

  • Battle pass window has been ported to GUIWindowDynamic.

  • Battle pass toggle button added on mobile. Battle pass window working on mobile.

  • Added coins, gems, and clock display to mobile.

  • Fixed a bug with consumables.

  • Added MySQL tables for item set bonuses.

  • Added server side code to deal with item set bonuses.

  • Updated data item definition endpoint to include set bonus data.

  • Extracted a ton of sound effects from a few old asset packs I had purchased from the Unity asset store. We're combing through them now.

  • Fixed a very old text bug where the color of text could be wrong.

  • Added light gray and light red to our bitmap fonts.

  • Rewrote the entire tooltip to clean it up. Trying out bitmap fonts for the stat reqs and title.

  • Added set bonus data to tooltips.


Patch Notes #99 - Taco Time

Welcome to the Fiesta of Flavors!
The taco shop is all out of salsa for their signature tacos. Head to the Forgotten Wasteland, collect ingredients, craft Jars of Salsa and claim special rewards including a 2025 event exclusive item!



New Event Area

With the introduction of the Fiesta of Flavors the "event" area in Mirabella Cove has been redone! A new booth style building with change based on the current event! Here is the basic version that will be there when no event is active.



Patch Notes

- Added the Fiesta of Flavors event

- Added new event cosmetics

- Added a new morph

- Created a new event booth area for MC

- Changed cast time of Vampiric Blade from 1s to 1.4s

* Added back button to mobile build.

* Added email/password sign-in/up modal to mobile.

* Fixed an Android crash bug.

* Added horizontal flipping to damage effect sprites based on caster position.

* Added all delivered damage skill effects.

* Settings window visual effect toggle now works.

* Added more robust checking for whether or not internet connection is lost.

* Updated all the Patreon tier descriptions.

* Added a toggle to the settings window that allows you to hide the chat window.

iPhone: https://testflight.apple.com/join/C87yj5vZ

Android: https://play.google.com/apps/testing/com.fantasyonline2.fov4

Patch Notes #98 - The Great Egg Hunt

The Great Egg Hunt



To celebrate Easter this year we have our very own Easter Egg Hunt! Solve the riddles that Puddles gives you to locate the correct egg, collect it (attack it), and return to Puddles for your reward. There are 28 riddles that reward Egg Bundles that you'll need to craft some fun new egg themed items! With that being said, you'll have 28 materials per character so choose what you craft wisely!

New Gemster Items!



Head on over to the Gemster to get your hands on the Easter themed Chocolate Bunny Box and Floppy Bunny Ears, the Earth Day themed Earth Princess set or the Skull Crusha Hammer!!! 


Patch Notes

- Added Chocolate Bunny Box

- Added Earth Princess Box

- Added Floppy Bunny Ears

- Added the Skull Crusha

- Added Easter Event

- Added Puddles and Ruffles

- Added 28 Easter Eggs to find

- Added a new event boss

- Added Easter Themed outfit crafts

Patch Notes #97 - Battle Passes

The Legacy Battle Pass


Here is a preview of the rewards you can get! This pass includes some old sets from the original with refreshed colors and shading updates. 80 tiers for 200 Gems.

  • Rocket Man Set

  • Crimson Phantom Set

  • Shadow Paladin Set

  • Flare Sword

  • Crafting Materials

  • Faction Badges

  • FP, BP and XP potions

  • Coins and Gems

  • Plates

  • Gemstones
Battle Pass of Noobness


Here is a preview of what you can get from this pass! Great for starting your journey into Fantasy Online 2! This pass will never leave the Battle Pass shop and maybe be offered in a "Starter Pack" in the future. 40 tiers for 100 Gems.

  • Pickaxe

  • Lockpick

  • Noobness Set 

  • Golden Set of Noobness

  • Gems

  • Gold

  • Plates 

  • Gemstones
Patch Notes

- updated Seaweed tooltip

- updated other tooltips with spelling errors

- added The Legacy Battle Pass

- added The Battle Pass of Noobness

- updated rewards from 3 bosses quests in ToLS

Gamer's Patch Notes

  • Created a new UI window class GUIWindowDynamic. This will be used to adapt to mobile screens.

  •  Rewrote the mail window to use the new GUIWindowDynamic.

  • Rewrote innerds of mail window to use the newer GUIScrollList which means it's fast for large mailboxes now.

  •  Fixed a bug with the top right mail toggle images getting out of sync.

  •  Rewrote the shop window to be dynamic.

  •  iPhone 12 is our min spec and min screen size for mobile.

  •  Added Visual Effects toggle in settings. This will currently enable/disable all skill visual effects.

  •  Fixed a couple bugs having to do with the dynamic window.

  •  Fixed a nasty bug where it was loading many copies of the same enemy. HUGE speed optimization.

  •  Added code to calculate the bounding box of each frame of an enemy sprite.

  •  Enemy code is now using these bounding boxes for click detection instead of sprite pixel transparency because it's really easy to accidentally click "through" an enemy sprite with lots of transparency. This makes attacking and looting much nicer. I haven't misclicked yet.

  •  Fixed the bouncing back and forth movement that could happen when you hold your pointer/finger down.

  •  Upgraded Steam to the latest packages and released a new build.

  •  Updated the main site and the client packages.

  •  Setup Android Studio and started setting up building FO2 as an apk.

  •  Created a Pixel Games LLC Apple Developer account and got the process started to enroll as a dev.

  •  Tried setting up https://github.com/Linen-dev/linen.dev for our discord but it's broken.

  • Finally fixed the jwt expired bug on the main site.

  • Started investingating https://reactnative.dev/ as https://capacitorjs.com/ is not cutting it.

  • Using react native I've got a way to sign in to google, pass that to the server supertokens, and get back access tokens. OAuth2 always takes forever to setup.

  •  Started implementing react native version of our character list/create/view. AKA the red rectangle buttons.

  •  Sign in with google and view character list in react native up and running in an android emulator.

  •  Connecting, logging in, playing game added to react native! Working on Android!

  •  Apple dev account now setup.

  • Fixed main site discord login which a broke recently.