Version 0.9.77
[h3]Updated Features[/h3]
Action Log Prompts:
I will be adding more of these as the game progresses. For today, I added a prompt to search fallen enemies after you win a fight. For new players this should highlight the fact that their foes may carry gold or items to loot.

Nightgaunts are Special Now
Nightgaunts have always held a special place for me. They play a huge roll in the Dreamquest, and I wanted them to be special in this game. My initial thought was to just make them the most powerful enemy. But that did not feel right. A gug is bigger and stronger, and I wanted moon beasts to be really powerful too. I did not see nightgaunts as being physically stronger than these creatures, but I was at a loss with how to make them stand out.
So with the inclusion of sanity mechanics, I have chosen to make nightgaunts not physically stronger than the others, but psychically stronger. Instead of inflicting physical damage to your health like other creatures, they will now tickle you and damage your wits. Then they will carry you off and deposit you somewhere, just like they do in the story. Also, be very careful when fighting nightgaunts with your precious allies! They may just grab them and fly away into the darkness.
[h3]Fixes[/h3]
Fleeing in Overworld:
A problem occurred when fleeing in the overworld. If you had the boat, it was possible to flee to another land mass and be unable to access the boat again. This was not intentional. Now you should flee back to wherever you landed the ship, or wherever you last visited your camp, whichever was most recent.
Level Up Exploit:
A player reported being able to cancel out of the level up menu, while retaining the points they already applied. This allowed almost limitless stat increases, which was obviously not the intention. Sorry folks, the gravy train is over!
Nodens:
Anyone who encountered Nodens may have been surprised by his hostility. This was a mistake. He should now behave as a neutral NPC unless players have either brought his enemies into their party, or betrayed an alliance with the nightgaunts.
Action Log Prompts:
I will be adding more of these as the game progresses. For today, I added a prompt to search fallen enemies after you win a fight. For new players this should highlight the fact that their foes may carry gold or items to loot.

Nightgaunts are Special Now
Nightgaunts have always held a special place for me. They play a huge roll in the Dreamquest, and I wanted them to be special in this game. My initial thought was to just make them the most powerful enemy. But that did not feel right. A gug is bigger and stronger, and I wanted moon beasts to be really powerful too. I did not see nightgaunts as being physically stronger than these creatures, but I was at a loss with how to make them stand out.
So with the inclusion of sanity mechanics, I have chosen to make nightgaunts not physically stronger than the others, but psychically stronger. Instead of inflicting physical damage to your health like other creatures, they will now tickle you and damage your wits. Then they will carry you off and deposit you somewhere, just like they do in the story. Also, be very careful when fighting nightgaunts with your precious allies! They may just grab them and fly away into the darkness.
[h3]Fixes[/h3]
Fleeing in Overworld:
A problem occurred when fleeing in the overworld. If you had the boat, it was possible to flee to another land mass and be unable to access the boat again. This was not intentional. Now you should flee back to wherever you landed the ship, or wherever you last visited your camp, whichever was most recent.
Level Up Exploit:
A player reported being able to cancel out of the level up menu, while retaining the points they already applied. This allowed almost limitless stat increases, which was obviously not the intention. Sorry folks, the gravy train is over!
Nodens:
Anyone who encountered Nodens may have been surprised by his hostility. This was a mistake. He should now behave as a neutral NPC unless players have either brought his enemies into their party, or betrayed an alliance with the nightgaunts.