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Version 0.9.78

[h3]Features[/h3]
Enemy Stats:
Enamies will now show their stats in the combat panel. This will help you understand how dangerous (or not) they are. Health alone did not always convey the creatures strengths and potential weaknesses.

[h3]Fixes[/h3]
Tower of Koth:
In the Tower of Koth there was a treasure chest right next to a doorway. If you happened to go through that door, you would wind up inside the treasure chest, and you would not be able to leave...

Enemy Stat Scaling:
Enemies were very inconsistent, especially at higher levels because of the way they gained stats. I have altered this a lot, and it is consistent with the way your allies will gain stats when they gain a level.

Armor Modifier:
Players and enemies can absorb damage based on their strength (armor in case of the player) and their skill. This percentage of damage absorbed is shown in the action log. Now the amount absorbed has been capped at 95%. Some enemies were absorbing 138% of damage :)

Trader:
The trader will now deal with you even if you are an enemy of cats. I may include trader allegiance in a future update, but it was causing the game to get locked so I have removed it for now.