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Update 0.9.85

This is another big update with some major changes to both the interface design as well as the gameplay.

[h3]FIXES[/h3]
[h3]Mouse Issue[/h3]
The game now works in window mode without having to lock the mouse in the window. I had to do some really challenging stuff to get this to work, but I will spare you the details. Now the mouse should transition nicely between your game window and the windows desktop without problems.

You an still tweak the mouse speed if you want.

To do so, go to "C:\Users\-your username-\AppData\Local\Cyclopean" and open "Options_3.cfg" to edit the settings. On the bottom, change:

MOUSE SPEED FACTOR, 0.5

to

MOUSE SPEED FACTOR, * any number between 0.1 and 1*

Save the file and start your game.

[h3]Aligning Bug[/h3]
Some NPCs who you could not align with would give the wrong message. This should be fixed.

[h3]Aligning Bug #2[/h3]
Allies who could not fit in your party would still take their gift out of your inventory.

[h3]Targeting Bug[/h3]
Sometimes enemies would target your ally even if you attacked with your main character.

[h3]Trade Bug[/h3]
When using a controller, the trade menu did not respond to input if you accessed it through the allies menu.

[h3]FEATURES[/h3]
[h3]Allies at Camp![/h3]
You can now dismiss your allies, and they will return to your camp. You can dismiss them anywhere, but to get them back you will have to return to your camp. This does not change the number of allies you can have at a given time. If you want to permanently remove an ally, you have to go to "Examine > Resign" and they will be permanently removed from your group.



[h3]Examine Screen[/h3]
When examining allies, you can now see all the bonuses they grant you, as well as any sanity drain or healing they perform while in your presence. Note, allies who have been dismissed to camp will not grant their bonuses or their sanity (wits) effects either.

[h3]Wits Absorbtion[/h3]
Some allies damage your wits, and some (actually just cats) can heal them. However a new feature has been added. Men of Leng and Ghouls will now serve as a kind of buffer between you and other ally types. Men of Leng will absorb wit drainage by Moon Beasts, and Ghouls will absorb wit drainage from Nightgaunts. (In the later case, ghouls still perform their own wit damage)

[h3]Further Alliances[/h3]
In seeking to use the Lovecraft story as inspiration I have also created two new alliances. Now if you are allied with Ghouls, Nightgaunts will not be hostile, and vice versa. Also, Men of Leng will keep you safe from Moon Beasts. However if you betrayed them, this will not help you.