Version 0.9.901
EDIT: Okay I have re-uploaded it. I made a simple mistake and broke the whole game, but now it works :)
EDIT: Sorry, something was wrong with the build. I will review it and re-upload in the morning.
[h2]Features[/h2]
[h3]Custom Path Folder[/h3]
It sounds like some of the recent bugs in this game may have to do with permissions issues on Windows. To navigate this, I have included a "Custom Paths" file. It's right in the install folder "Cyclopean: The Great Abyss > Properties > Installed Files" and click "Browse" to open the install folder.
The Custom Paths folder contains an explanatory text on how to set up a custom path for your saved game files. It also includes an example file that you should be able to edit to work on your computer.
If you are experiencing strange behavior, like not being able to save your keybinding, you may try to change the install folder in this way, to see if that helps.
[h3]Camped Allies No Longer Cause Hostility[/h3]
If you have a cat in your party, and you approach zoogs, the zoogs will be hostile, even if you have an alliance with zoogs. However, as of this update, if you dismiss your cat to stay in your camp, the zoogs will no longer be hostile. This should work with any kind of ally and enemy conflict...
EDIT: Sorry, something was wrong with the build. I will review it and re-upload in the morning.
[h2]Features[/h2]
[h3]Custom Path Folder[/h3]
It sounds like some of the recent bugs in this game may have to do with permissions issues on Windows. To navigate this, I have included a "Custom Paths" file. It's right in the install folder "Cyclopean: The Great Abyss > Properties > Installed Files" and click "Browse" to open the install folder.
The Custom Paths folder contains an explanatory text on how to set up a custom path for your saved game files. It also includes an example file that you should be able to edit to work on your computer.
If you are experiencing strange behavior, like not being able to save your keybinding, you may try to change the install folder in this way, to see if that helps.
[h3]Camped Allies No Longer Cause Hostility[/h3]
If you have a cat in your party, and you approach zoogs, the zoogs will be hostile, even if you have an alliance with zoogs. However, as of this update, if you dismiss your cat to stay in your camp, the zoogs will no longer be hostile. This should work with any kind of ally and enemy conflict...