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Version 0.9.917

[h3]Updated Log Entries[/h3]
I've gone through and given the same treatment to all encounter events that I did to attacking. So now if you attempt to sneak, or ambush, or pick a lock etc... you will see a detailed breakdown of your "roll" and why you succeeded or failed.

[h3]Doors[/h3]
Doors behave a little differently now. If you have enough strength to bash a door, you still have to make a successful roll. Failing will not deliver any damage *unless* it is a critical failure (see more below) or the door was too strong to begin with. Bashing a door will also alert nearby monsters so this will be changing the dynamics of the game a bit.

Picking locks is similar, and it takes a few extra seconds to try it, so it also has a disadvantage. These are not huge differences, but I think they will make each kind of approach feel more significant.

[h3]Critical Failure[/h3]
You may see this message pop up on occasion. Basically, so matter how strong your character is, there is always going to be a chance to fail. When you get a critical failure, usually something bad will also happen to you ... you lockpick breaks ... your net gets torn ... you hurt yourself trying to knock down a door ... stuff like that.