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Update 0.9.918

Several big changes have been made.

[h2]Bug Fixes[/h2]
[h3]Dungeon Crash[/h3]
The game would occasionally crash when leaving a dungeon. I am not 100% sure if this is fixed, but I have not seen it happen since making some changes to the way dungeons and the overworld load.

[h3]Loot Crash[/h3]
Another possible cause of game crashes was when an NPC loaded with too much loot. It could have been a cause of the above crash when leaving a dungeon. Again, I am not sure this was 100% responsible, but it was definitely a potential cause of game crashes.

[h2]Updates[/h2]
The game options file will be reloaded to the default settings the next time you play. The reason is I have made a few small changes to the settings...

[h3]Log Entries[/h3]
Log entries now have two optional features (set to 'on' by default). Detailed log entries allow you to see details about all randomized interactions, like whether or not you hit an enemy, or how much damage you did. The other option is to turn off basic movement entries. If you don't want to see your log show

move north
move east
move east ...

Or if you don't want to see all the details of every random interaction, go to "C:\Users\-your username-\AppData\Local\Cyclopean" and open the "Options_5.cfg" file.

Change the following:

LOG DETAILS,1
LOG MOVEMENT,1

to:

LOG DETAILS,0
LOG MOVEMENT,0

[h3]Screen Shake[/h3]
Also in the same "Options_5.cfg" file, you will see another entry:

SCREENSHAKE ACTIVE,1

You can turn off the screenshake effect by setting this one to 0.

When the Early Access phase reaches completion, I will see if I can put all these options directly in the options menu. For now I will keep adding options to the configuration file.

[h3]Profitable Trade[/h3]
You can now gain money and experience when trading certain items with certain NPCs. Selling these particular items to the particular NPCs who value them, will gain you gold as well as Experience Points.

[h3]Items in Combat[/h3]
You can access your inventory in combat with the "I" key, or corresponding controller button. This is not new. But now if you use an item, like bandages, it will take up a turn. I hope this will make combat a bit more tactical and challenging. I have a feeling there will be requests for more potent healing solutions too though, so I am thinking about that.