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Version 0.9.931

[h3]Missing Maps[/h3][p]I had to radically alter the way in which treasure maps were generated. There are a limited number of possible map locations, so once it generated all the possible maps, no new treasure maps would appear. So, for instance, every time you left a dungeon, there were any number of treasure maps generated by the overworld creatures/NPCs. If you went back into the dungeon, and did not get those maps, they would be gone and the game would not generate them again. Very bad design![/p][p]In this latest build, it only generates a map once you open a treasure chest, or interact with a creature. This way, it will make sure you will have access to every possible map in the game (though you may choose not to take it, I guess). [/p][p]Since one quest now depends on using a treasure map, it was possible for that quest to be unwinnable. However, this would only happen if you started the game yesterday after the update, and played enough to exhaust all the maps. [/p][p][/p][h3]Dungeon Messages[/h3][p]The little messages scrawled on the walls of dungeons now provide a small XP boost the first time you encounter them. [/p][p] [/p][h3]Subterranean Sea[/h3][p]The Great Abyss is the name for the whole underworld, but also for the subterranean sea which fills much of it. Now that sea provides the appropriate ambient sounds when you are near the shore or in the boat.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Plate gauntlets provide better protection than chain gauntlets now.[/p]
  • [p]Some descriptions were shortened to fit in the appropriate area.[/p]
  • [p]Gold from buried treasure should no longer include decimal points.[/p]
  • [p]Using Anti-Venom (Atterlothe) will now update your maximum life correctly.[/p]
  • [p]Big error if you start a new game, then cancel and load a saved game, has been fixed.[/p]