Full Release Thursday!
[h3]1.0 Coming Thursday[/h3][p]Cyclopean: The Great Abyss is nearly ready for its 1.0 release!
It has been an amazing journey, and I want to thank all the people who have played the game and contributed by providing feedback. It's exactly what I hoped for when I put the game up as Early Access, which is really great, because I know it does not always work out that way. So thank you!
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[/p][p][/p][h3]Roguelike Mode[/h3][p]I hope you are all aware of the new, optional "Roguelike Mode" which I hope will provide a bit more re-play value for this game. The game is not terribly long for an RPG, but the challenge of doing it without dying has been included for those interested in this genre. I myself have only recently become captivated by roguelikes, so forgive me if I did not abide by all the necessary restrictions. I think it being a turn-based rpg with grid based movement, randomized dungeons, monsters and loot made it a perfect candidate to include perma-death as an option, so I hope you feel the same. [/p][p][/p][h3]Thursday![/h3][p]Please be mindful of the Thursday release. As a solo developer, it is tough to find your market niche, so any help to boost the Steam algorithm will be a huge benefit to the game, and to me. If you are waiting for the 1.0 release, please consider buying it on Thursday when it hits full release status. [/p][p]Also, if you are as excited as I am about this game, please tell your friends to consider getting it on Thursday too. The more activity on that first day, the more likely it can get into the trending category, and reach even more people. The people are longing for a game like this, but its' our job (should we agree to this mission) to help them learn about it. So putting emphasis on Thursday will allow it to reach as many potential players as possible. [/p][p]If you already have the game, and like it, please consider writing a review if you haven't already. Thursday would also be a good day to post your review, as that may help contribute to the trend. [/p][p][/p][p]![]()
Featuring a 2D overworld like the old CRPGs of yore.[/p][p][/p][h3]Challenges of Solo Dev[/h3][p]I know all this sounds like marketing and I feel very cynical about writing it. But I do really enjoy making games and I hope to be able to continue doing so. A successful release means I can start on my next project sooner, and also spend more time supporting the games I've already released. Being a solo developer means I can have full creative freedom over my projects, and it has been a great honor and blessing to have been able to do this as long as I have. I want to thank all the folks who have bought, played, reviewed, streamed, provided feedback for, insulted me over, and interacted with my games in any capacity. You have made it all worthwhile. So thanks! You are all peaches in my book.[/p][h3]
Thursday...[/h3][p]
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It has been an amazing journey, and I want to thank all the people who have played the game and contributed by providing feedback. It's exactly what I hoped for when I put the game up as Early Access, which is really great, because I know it does not always work out that way. So thank you!
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Featuring a 2D overworld like the old CRPGs of yore.[/p][p][/p][h3]Challenges of Solo Dev[/h3][p]I know all this sounds like marketing and I feel very cynical about writing it. But I do really enjoy making games and I hope to be able to continue doing so. A successful release means I can start on my next project sooner, and also spend more time supporting the games I've already released. Being a solo developer means I can have full creative freedom over my projects, and it has been a great honor and blessing to have been able to do this as long as I have. I want to thank all the folks who have bought, played, reviewed, streamed, provided feedback for, insulted me over, and interacted with my games in any capacity. You have made it all worthwhile. So thanks! You are all peaches in my book.[/p][h3]
Thursday...[/h3][p]
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