Game Updated to Version 1.1.2i
[h3]Big Bad Bugs![/h3][p]A small number of new, but significant bugs have been identified and fixed. [/p][p][/p][h3]Save/Load Data Error[/h3][p]The biggest bug of recent times has been this data loss issue. I posted some details about it in the "Known Bugs" thread earlier today, if you need to know some details about it. But to keep a long story short, you should no longer have to worry about it.
The good news is that I was able to reproduce it successfully once I had a closer look at the code, and it was very obvious in terms of how to resolve it. So I am happy to see that one checked off the list.[/p][p][/p][h3]Marshal Allies Issue[/h3][p]Marshalling allies is supposed to direct enemy attacks towards the ally, and away from the player-character. This was compromised by a previous update, and it became kind of random whether the enemy would attack the ally or the character. It should be working as designed again...[/p][p][/p][h3]Nets Update[/h3][p]It seems i nerfed the nets a little too much in the previous build. Nets were given a certain, randomized limit to how many times they could be used without breaking. However, even if you had too many captives, it was still decreasing the lifespan of your net. Now nets will only get degraded after successful captures and on rare critical failures. [/p][p][/p][h3]Ships Ahoy![/h3][p]One bug was reported but I could not figure it out yet. It seems when sailing in the ship a player's character had a nervous breakdown, and made it back to shore without their ship! This effectively soft-locks the game, so I want to figure out how that happened. Normally, a nervous breakdown (the result of losing all your wits) will have the player reach the last port they sailed from, with the ship. I tested it a lot, but was unable to recreate the error.[/p][p][/p][p] [/p][p][/p]
The good news is that I was able to reproduce it successfully once I had a closer look at the code, and it was very obvious in terms of how to resolve it. So I am happy to see that one checked off the list.[/p][p][/p][h3]Marshal Allies Issue[/h3][p]Marshalling allies is supposed to direct enemy attacks towards the ally, and away from the player-character. This was compromised by a previous update, and it became kind of random whether the enemy would attack the ally or the character. It should be working as designed again...[/p][p][/p][h3]Nets Update[/h3][p]It seems i nerfed the nets a little too much in the previous build. Nets were given a certain, randomized limit to how many times they could be used without breaking. However, even if you had too many captives, it was still decreasing the lifespan of your net. Now nets will only get degraded after successful captures and on rare critical failures. [/p][p][/p][h3]Ships Ahoy![/h3][p]One bug was reported but I could not figure it out yet. It seems when sailing in the ship a player's character had a nervous breakdown, and made it back to shore without their ship! This effectively soft-locks the game, so I want to figure out how that happened. Normally, a nervous breakdown (the result of losing all your wits) will have the player reach the last port they sailed from, with the ship. I tested it a lot, but was unable to recreate the error.[/p][p][/p][p] [/p][p][/p]