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Cyclopean News

Version 0.9.917

[h3]Updated Log Entries[/h3]
I've gone through and given the same treatment to all encounter events that I did to attacking. So now if you attempt to sneak, or ambush, or pick a lock etc... you will see a detailed breakdown of your "roll" and why you succeeded or failed.

[h3]Doors[/h3]
Doors behave a little differently now. If you have enough strength to bash a door, you still have to make a successful roll. Failing will not deliver any damage *unless* it is a critical failure (see more below) or the door was too strong to begin with. Bashing a door will also alert nearby monsters so this will be changing the dynamics of the game a bit.

Picking locks is similar, and it takes a few extra seconds to try it, so it also has a disadvantage. These are not huge differences, but I think they will make each kind of approach feel more significant.

[h3]Critical Failure[/h3]
You may see this message pop up on occasion. Basically, so matter how strong your character is, there is always going to be a chance to fail. When you get a critical failure, usually something bad will also happen to you ... you lockpick breaks ... your net gets torn ... you hurt yourself trying to knock down a door ... stuff like that.


Version 0.9.915

[h3]Ultra Wide Support (Again)[/h3]
Somehow when I was working on the mouse speed issue, I broke the ultra-wide support. It's one of those bugs that, when you see it, you wonder how the game worked at all. Anyway, it should be working properly again.

[h3]Scrolling Action Log[/h3]
Certain messages in the action log were not being read correctly if you tried to scroll through them (using the mouse scroll-wheel or Page Up/Page Down). Now these should display properly.

[h3]Screen Saver Crash[/h3]
Screen Savers and some other application interference could lead to a 3D hardware reset error which would crash the game. I added a script that freezes/unfreezes the game when the window is not in focus, so it should prevent this type of crash/error from here on.


Version 0.9.914

[h3]Moving Inventory Items[/h3]
You will notice, when selecting an inventory item, a message will appear in the action log explaining that you can click an empty slot to move the item.

It's fairly simple, just click the item you want to move, then click on any empty slot to move the item.



[h3]Updated UI[/h3]
The user interface has also been updated. Character stats now appear on the bottom-left side of the screen. This allows you to see your stats while accessing your inventory and the trade menu. You can also see how much gold you have at all times.

Version 0.9.913

[h3]Map Icons[/h3]
The maps will now show three new icons. Note: This will only effect the maps of dungeons you have not entered yet. Old saved dungeons will not display these icons. Sorry!



Dungeon Exits are shown as small, archways, as seen near the bottom of the above screenshot.

Stairs that lead to a higher level will show a small up arrow next to the first flight, as shown near the top in the above screenshot.

Stairs that lead to a lower level show a small down arrow.

[h3]Weird Rendering Bug[/h3]
Some of the stairs had a weird rendering bug where you could see through the top of flight of stairs. I believe I have fixed all of these. They were not terribly obvious so you may not have noticed, but it definitely bothered me!

Version 0.9.912

[h2]Take All Button[/h2]
Now, when you encounter a chest or a defeated enemy, you can opt to take all of the contents with one button click. The take all button should save you valuable time.



[h2]Other Fixes[/h2]
[h3]Ally Bug[/h3]
Allies at Camp or Dead could still be attacked by enemies. This only happened when you selected an ally, then cancelled and used 'attack' but missed. In this case, the enemy would continue to target your ally, even if they were at camp, or dead.

[h3]Equip Bug[/h3]
If you tried to equip a weapon that you could not actually equip (due to your skill not being high enough) it would fail. However, if you checked your character sheet (C) it would show the name of the unequipped weapon name, even though the actual, equipped weapon's stats would still be used in combat.