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Cyclopean News

Demo Updated Version 0.9.73

[h3]Manual[/h3]
The game manual has been updated to include all the new features like sanity and how allies are handled.

Also several adjustments have been made to how items are distributed. Weapons and armor should be a bit less common now. Keys and books will be slightly more common. I think this is far from settled and that's one of the big reasons I think Early Access will help.

Demo Updated Version 0.9.72

[h3]Ultrawide[/h3]
I found a bug when attempting to run the game on an ultrawide monitor in fullscreen mode. I believe the problem has been resolved. I am still in the process of testing on a non-widescreen monitor (4:3). I believe it should work, but I may have to adjust it again later tonight or tomorrow.

I am hoping against hope that on day 1 no one has any screen resolution related issues! This would be a first for me :)

Version 0.9.71

[h3]Early Access[/h3]
Some major stuff is happening here. The demo is not updated this time, but the full game is just about ready for the Early Access release!

[h3]New Trailer[/h3]
The new trailer is up, and the game now has a new, official title, "Cyclopean: The Great Abyss" I hope you like it!

[h3]Release Date[/h3]
I am almost ready to announce the EA release date (still coming soon). Expect a major announcement in the next few days.

Demo Updated to Version 0.9.7

Very small, but important update.

There was a bug where losing all of your sanity during an encounter would fail to end the encounter, which led to a confusing situation.

Demo Updated to Version 0.9.6

Lot's of cool new stuff to talk about!

[h3]Sanity[/h3]
This version of the game introduces a sanity mechanic called "wits." This is an experimental system that will require players to manage their character's sanity level. Delve too deeply, too fast, and you may wind up in serious trouble.

There are ways to mitigate your sanity. Having a nice cup of tea can help a lot!

[h3]Allies[/h3]
Allies will require a little extra effort on your part. A saucer of milk, a bone, a shiny gem ... and some darker things may be necessary to convince the denizens of the underworld to join you in your quest

[h3]Demotivated[/h3]
Enemies can get demotivated now. If you stop attacking them, they can be talked to, traded with and more ... albeit reluctantly.