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Update 0.9.910

UPDATE: I have re-uploaded the update. It is compatible with old saved games HOWEVER it will not allow you to load them right away. Scroll to the bottom to see how to get it to work with an older saved game. Sorry about the inconvenience!

Some rather big changes have been implemented.

[h3]FIXES[/h3]
[h3]Allies Issues[/h3]
There was a problem where old ally data could stay in your list of allies. I made sure when an ally is resigned, all the data gets removed, so this should not happen anymore.

[h3]More Allies Issues[/h3]
It was possible to have certain allies attack their friends. Now some allies have other friends who they will refuse to attack.

[h3]Even More Allies Issues[/h3]
Ally health did not update in the allies list correctly after healing.

[h3]Manual and Inquiry Issues[/h3]
Several misspelled words and text related issues have been resolved in the manual and inquiry pages.

[h3]Archway Bug[/h3]
In the overworld it was possible for you and a monster to occupy the same space, in those arched gates by the Gug's kingdom.

[h3]Inventory Bug[/h3]
It was possible to gather an unlimited number of supplies. This means of gathering stuff has been shut down. Sorry.

[h3]Chest Bug[/h3]
It was possible to access certain treasure chests through walls.

[h3]FEATURES[/h3]
[h3]Unique Books[/h3]
Books are now unique items you will have to search for. Monsters, traders and chests should no longer contain books in their inventory. (If your current saved game has them, they will not be removed, but in new games this will be the situation).

[h3]Ghoul Burrows[/h3]
The Ghoul's Crag now has more entrances.

[h3]New NPCs[/h3]
Two new, unique characters have been added to the game,

[h2]How to Update Your Saved File[/h2]
Your previous save files are compatible with this version, but there is an error if you had saved the game inside of a dungeon. So, to get the game running, you will have to follow the following steps.

[h3]Saved in Overworld[/h3]
If you're saved game was in the overworld, good news! It is simple to update your saved game, to do it, find your saved game folder "C:\Users\-Your Username-\AppData\Local\Cyclopean" and open the folder with the saved game number you want to update, like "Save_1" or "Save_2" etc...

Find the "character.sav" file and open it in notepad. The first few lines will read:

0.9.904
character info
character pos_x,280
character pos_y,88 ...

To make it loadable, just change that first line to:

0.9.910

Then you can load the game as usual.

[h3]Saved in Dungeon[/h3]
If, however, your most recent saved game was in a dungeon, you have an additional step required. First, if your game was updated, you will need to download the previous version of the game (0.9.904). In Steam, go to "Cyclopean: The Great Abyss > Properties > Betas" and select "old_version_09904" from the drop down.

Once the old version is installed, you could choose to simply continue playing this version of the game. If you want to update it to the new version, you just need to move your character out of the dungeon, and anywhere in the overworld. Save the game and exit.

Then return to "Cyclopean: The Great Abyss > Properties > Betas" and select "default" from the drop down.

Finally, scroll back up to "Saved in Overworld" and follow those instructions, and you will be able to load your old saved game.

NOTE: Know that all the dungeons have been updated, and will be different the next time you enter them. If you want to keep your dungeons intact, just follow the instructions under "Saved in Dungeon" above, and continue playing the older version.

I always try to make changes compatible with older saved files, and if I can't, i try to allow players to update their files to match the new version. I apologize about any inconvenience.

If you have any trouble getting things working, please don't hesitate to reach out. Send an email to [email protected] and let me know what's going on.










Version 0.9.904

I have a bunch of great feedback about the inventory.

[h3]Supply Quantities[/h3]
This update introduces supply quantities.

Now bandages, tea, lockpicks and such will have up to three units per inventory slot. This way, you can carry more stuff, especially those consumable items.



When buying and selling, you will be getting one unit at a time. The amount shown is the amount per unit. It should be pretty self explanatory once you use it.

Next I hope to allow players to move items around (up or down).

Version 0.9.903

[h3]Fixes[/h3]
Player Lost "Under" Level:
It was possible to flee from enemies and get stuck in a limbo-like area under the level geometry. This could happen when fleeing and also when experiencing a sanity loss event.

Ghost Trading:
It was possible to engage in trade, exit the trade menu, then somehow re-access it as if it were a treasure chest. This does not seem fair...

[h3]Updated Features[/h3]
Stuff:
Some stuff has been added to the game. I'm not telling you what it is, you will have to find it.

Version 0.9.902

[h2]Major Bug Fixed[/h2]
[h3]Crashing on Ally Trade[/h3]
I was able to reproduce the issue where accessing your ally's trade screen could cause the game to crash. It was a weird one, but as usual a single (missing) line of code was responsible. This also fixed the issue where items given to allies could go missing. It occurred when pressing "escape" to close the menu instead of using the "close" button.

There may be other, hidden bugs like this, so I am looking for more.

[h3]Missing Inquiries[/h3]
Several new inquiry items on the "Items and More" page were not showing up when they were supposed to. You should see entries for moon wine, tea and other things now.

[h2]New Features[/h2]
[h3]Profit and Loss ... well Just Loss Actually (for now)[/h3]
Trading just got a bit less friendly. Now anyone you trade with will try to get some profit out of the deal. I am planning to adjust this soon, where you will also be able to benefit by selling the right stuff to the right folks, but for now you will always sell things for less money than you can buy them.

[h3]Free Wits are Over[/h3]
Now you will only gain wits when selling, not buying. Also, a small bug was fixed which cause you to regain more wits than was really intended.



Version 0.9.901

EDIT: Okay I have re-uploaded it. I made a simple mistake and broke the whole game, but now it works :)

EDIT: Sorry, something was wrong with the build. I will review it and re-upload in the morning.


[h2]Features[/h2]
[h3]Custom Path Folder[/h3]
It sounds like some of the recent bugs in this game may have to do with permissions issues on Windows. To navigate this, I have included a "Custom Paths" file. It's right in the install folder "Cyclopean: The Great Abyss > Properties > Installed Files" and click "Browse" to open the install folder.

The Custom Paths folder contains an explanatory text on how to set up a custom path for your saved game files. It also includes an example file that you should be able to edit to work on your computer.

If you are experiencing strange behavior, like not being able to save your keybinding, you may try to change the install folder in this way, to see if that helps.

[h3]Camped Allies No Longer Cause Hostility[/h3]
If you have a cat in your party, and you approach zoogs, the zoogs will be hostile, even if you have an alliance with zoogs. However, as of this update, if you dismiss your cat to stay in your camp, the zoogs will no longer be hostile. This should work with any kind of ally and enemy conflict...