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Version 0.9.925

[h3]Vaults of Zin[/h3]
The Vaults of Zin have received an update. This time the layout has been further randomized. It looks more or less the same, but each level of the map may (or may not) have a different layout than the older maps.

[h3]Javelins[/h3]
You may find or purchase these items like any other. You can use them in combat as an alternative to attacking or marshaling your allies. Using javelins will prevent your enemy from attacking that turn.

[h3]Use Button[/h3]
In combat you will now see a "use" button. This will open your inventory, and allow you to use things like javelins, bandages and other stuff. The buttons for "flee" and "yield" have been combined. Once you attempt and fail to flee, you will then only see the option to yield.

Version 0.9.924

There is nothing new in terms of gameplay, I just have been adding a little variety to the game's environment art. Here are a couple examples...





Version 0.9.923

The previous build introduced a new bug. Enemies in the overworld would spawn just a bit higher up than they were supposed to. It looked the same in-game, since you are seeing everything from the top down, but they could not properly interact with the player. So while you could fight them, they could not fight you back, and you could not search their remains after a fight.

This should all be working now. However, if you saved a game in the previous build, you may have to enter a dungeon and return to the overworld in order to reset the enemy positions.


Version 0.9.922

The game's overworld received some slight graphical changes. Nothing gameplay related. I felt like some areas, such as the Zoogs area, the Ghouls graveyard, and the Gug Kingdom were pretty dense visually, and other places were a bit too sparse.



I just added some a few different visual elements to help things look more consistent.


Version 0.9.921

A simple change that lots of folks have asked for.

Rename your save slots.

Renamed slots will not change when you save over them, you can manually rename them as needed.