Version 0.9.920
[h3]New Text[/h3]
Not a major change to gameplay, but you will see some new text that appears when starting a new game and whenever you enter or leave a dungeon. I may add more things like this, just to offer some context and atmosphere to the game which is relatively mechanical in nature.
[h3]A lot of small fixes/features have happened as well[/h3]
There are some other significant changes, but I think they are better to experience via gameplay, rather than just being told. I'll just say that players who read the log and inquiries carefully may benefit a lot more than those who don't.
Not a major change to gameplay, but you will see some new text that appears when starting a new game and whenever you enter or leave a dungeon. I may add more things like this, just to offer some context and atmosphere to the game which is relatively mechanical in nature.
[h3]A lot of small fixes/features have happened as well[/h3]
- Added heal noise for tent
- Tent now heals in one turn, instead of by small increments
- Take All Button had a weird bug that made it make a loud noise
- Some inquiries have been updates with more useful information and hints
- Some spelling errors in inquiries have been fixed
- Some creatures could remain hostile after forming an alliance
- Some big changes to buying and selling - especially weapons and armor - margins will be less advantageous for player
- New "broken key" item added, and generally fewer keys will spawn
- Bug with swapping items was fixed
- Stealth mechanics were somehow available even when enemy was aware of your presence
- Strange camera bug in overworld was fixed - pixels were getting distorted
- Random searches will produce fewer rubies
- Searches limited to finding one item per grid unit at a time
- The Vaults of Zin got some added art and features
- Placing items in chest could produce incorrect amounts
- Some doors have been updated to require specific keys, instead of being random
There are some other significant changes, but I think they are better to experience via gameplay, rather than just being told. I'll just say that players who read the log and inquiries carefully may benefit a lot more than those who don't.