1. Mind of War
  2. News

Mind of War News

Patch 3.3

Hello!!!
Following some suggestions, small fixes and new passive skills, along with a little bit of balancing, we bring you a new update for you to enjoy the game in a better version.

Here are the changes in this version:
  1. Passive
    • Imperial : Increase their damage if they have an adjacent Imperial allied unit, and also if they have a Hero allied unit.
    • Hellish: Increases their damage if they have an adjacent Infernal allied unit, if it is the last Hellish unit it gets a big damage and resistance bonus.
  2. Units
    • Ironclad Dwarf : Gains the Coarse Skin passive. Has had its health reduced slightly to compensate.
    • Other units have been adjusted for their previous or new passives (Imperial and Infernal).
  3. Skills
    • War Cry : No longer heals user's health. It now costs 0 action points. Raises its summon point cost.
    • Certainty Arrow : Deals more damage at later levels. Applies Focused on a previous level. The range at later levels no longer increases, remaining at 3 at all levels.
    • Long Arrow : Deals more damage at all levels. Focused no longer applies to any level. Reduced cost at all levels except the last one. Reduced the number of uses per turn, except for the last level.
  4. Encounters
    • Points adjustment on some encounters based on passives added and results since previous update.
  5. Bugs
    • Fixed a bug where, in multi-requirement matches, the name of the completed match was displayed instead of the remaining match to be completed.
    • A significant bug has been reported: when using a move ability that applies damage, the calculation of expected damage may differ in terms of changing the conditions of adjacent units before and after the move.

Patch 3.2

We're back!
We're bringing a new human unit that will give us exceptional speed to eliminate key targets or defeat enemies that need a ‘boost’ to reduce their health to zero with a unique agility in the faction. In addition, some units have received a series of ‘keywords’ with associated effects that will give even more personality and relevance to their characteristics in the game.

So... Here is the detailed description of the changes in this patch:
  1. Passive traits
    Some units now have ‘keywords’ as passive traits that give them advantages and conditions during battle on a permanent basis.
    • Hero: (already implemented before, but will now be reflected in the unit data). Deals more damage against non-hero units and takes less damage from them.
    • Huge: Gain immunity against stuns.
    • Elusive: Reduces damage taken based on distance from attacker.
    • Stinky. Reduces damage dealt from adjacent opponents and damage taken from poisoned or putrid units.
    • Mutated: Deals more damage the more health he has lost.
    • Brave: Below 50% increases damage dealt, and below 25% increases damage dealt significantly and reduces damage taken.
    • Tough Skin: Gain immunity against bleeding.
    • Artillery: Deals extra damage to Huge units and also at range 3 or more to units that have not moved (unless they have Defensive Pose or Covered status).
  2. Units
    • New unit: Human Rogue.
    • Balancing of some units according to the passives obtained, including modifications in strengths and weaknesses, health reduction and points increase.
  3. Encounters
    • The battle background in local multiplayer games will now be adapted to the faction chosen as ‘defender’.
    • Increased the points available in some tiers with units benefiting from some passive features.


As you can see, this update brings quite a few changes that may affect gameplay, so there will possibly be adjustments to unit points and clashes, adjustments to troop characteristics. And of course, new passives will be added to other units, as the game adjusts and as we get more information about their evolution with the different games we play.

Thank you for supporting Mind of War, and we hope you enjoy the game!

New campaign: Lights and Shadows now available!


The new Lights and Shadows campaign is now available!!!



[h2]A new campaign full of history, surprises, challenges and rewards.[/h2]
New faction to master, with a variety of units to face new and old rivals.
Challenging encounters and new strategies to apply with a nostalgic touch from previous campaigns.
Join forces with all the troops you have unlocked so far and take down the Aberrant Cult and their malevolent leaders!

Changes included in this version:
  1. Units
    • Over ten new controllable units: Includes all human faction units and some from previous factions. (Also new enemies)
    • Ironclad Dwarf: Slight health reduction. Increased weakness to electric damage 35->40% Reduced strength to ground attacks 80%->85%. Reduced resistance to physical damage by 5% for all its types.
    • Forest Minotaur: Slight health increase at all levels. Can now use the Headbutt ability.
  2. Abilities
    • Healing Pulse: Slight increase in applied health. Fixed a bug where it could be used even if the target unit was not wounded.
    • Desecration: Reduced action point cost from 4 to 3. Reduced effective damage to match the new cost.
    • New ability for Ironclad Dwarf: Flail Strike.
    • New ability: Cursed. Used by Pestilent Cultists and Forger.
  3. Altered States
    • Restored. Increased healing penalty 10%->15%.
  4. Showdowns
    • 14 new encounters available in the 'Lights and Shadows' campaign.
    • A encounter or campaign blocked by one or more encounters will now display the title of one of its unsatisfied requirements (helping you know which clash you need to overcome to unlock it)
  5. Sounds
    • New sounds have been modified and added for previous units of all factions.


We are very excited to share all this work with the people who follow and support Mind of War!!!
We'd love for you to share your experiences in the comments, on the forum, or with screenshots of the new campaign or any aspect of the game you like.

We hope you enjoy all the new content we have prepared for you and we will be adding new units, skills, sounds, effects and improvements to the game in the coming weeks.

Thank you very much and enjoy the game!

Patch 2.13

We're back, with preparations for the new campaign!
We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.

New changes in this release:
  1. Altered states
    • New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%.
    • Flammable : Increased bonus to fire damage 60%->70%.
    • Wet: Increased bonus to electrical damage 50%->60%. Increased resistance to water damage 20%->25%. Reduced resistance to igneous damage 35%->25%.
  2. Abilities
    • Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities.
  3. Visual
    • Added descriptive text describing the strengths and weaknesses of units in their battle data.
    • Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when selecting that unit. The percentage variation of damage (increased in case of strength and decreased in case of armour) applied during combat is now shown.


And these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War!

Patch 2.12

Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates!
There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign!

Changes in version 2.11 and 2.12:
  1. Units
    A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or between Hero units, this concept does not apply.
    Balancing and updates:
    • Dwarf Miner: ːsteamthumbsupː Slight health increase from 3rd level (inclusive).
    • Shield dwarf: ːsteamthumbsupː Slight health increase at all levels.
    • Wolf rider: ːsteamthumbsupː Slight health increase at 1st level. ːsteamthumbsupː Reduced weakness to piercing damage. ːsteamthumbsupː Increased strength to slashing and crushing damage.
    • Ironclad Dwarf: ːsteamthumbsupː Slight health increase at early levels.
    • War Machine: ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsupː Strength increase to dark damage. ːsteamthumbsupː New strength to corrosive damage. Added new level available.
    • Great crusher: Changed strengths ːsteamthumbsupː Slashing damage 80%->70% ːsteamthumbsdownː Bludgeoning damage 75%->80%.
    • Thunder-thrower: ːsteamthumbsupː Slight health increase.
    • Mecha-engineer: ːsteamthumbsupː Slight health increase.
    • Elven Shaman: Added new level available.
    • Mega-toad warrior: ːsteamthumbsupː Slight health increase at 2nd level. Added new level available.
    • Ent: ːsteamthumbsupː Increased resistance to piercing and crushing damage. ːsteamthumbsdownː Reduced bonus to natural healing. Added new level available.
  2. Visual
    • Now the left panel, during battle, shows the altered states of your units.
    • Added a small floating text during deployment to display the points variation when adding or removing units or skills.
    • New animation for the ‘Blessing’ skill performed by ‘Kenba, the Purifier’.
  3. Encounters
    • Slight increase of available summon points in the 16th (last) confrontation of the ‘Horrors in the Deep’ campaign (andromole faction).
  4. Location
    Corrected and improved localisation of some texts.


We would like to remind you that we are working on the new campaign ‘Light and Shadows’ where you will take control of the human faction, leading the Alliance of Order to overthrow the dark forces and their kindred hosts.
Also thank you for the huge support we are receiving to try taking Mind of War one step further each time.
Thank you!