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Mind of War News

Patch 2.13

We're back, with preparations for the new campaign!
We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.

New changes in this release:
  1. Altered states
    • New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%.
    • Flammable : Increased bonus to fire damage 60%->70%.
    • Wet: Increased bonus to electrical damage 50%->60%. Increased resistance to water damage 20%->25%. Reduced resistance to igneous damage 35%->25%.
  2. Abilities
    • Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities.
  3. Visual
    • Added descriptive text describing the strengths and weaknesses of units in their battle data.
    • Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when selecting that unit. The percentage variation of damage (increased in case of strength and decreased in case of armour) applied during combat is now shown.


And these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War!

Patch 2.12

Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates!
There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign!

Changes in version 2.11 and 2.12:
  1. Units
    A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or between Hero units, this concept does not apply.
    Balancing and updates:
    • Dwarf Miner: ːsteamthumbsupː Slight health increase from 3rd level (inclusive).
    • Shield dwarf: ːsteamthumbsupː Slight health increase at all levels.
    • Wolf rider: ːsteamthumbsupː Slight health increase at 1st level. ːsteamthumbsupː Reduced weakness to piercing damage. ːsteamthumbsupː Increased strength to slashing and crushing damage.
    • Ironclad Dwarf: ːsteamthumbsupː Slight health increase at early levels.
    • War Machine: ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsupː Strength increase to dark damage. ːsteamthumbsupː New strength to corrosive damage. Added new level available.
    • Great crusher: Changed strengths ːsteamthumbsupː Slashing damage 80%->70% ːsteamthumbsdownː Bludgeoning damage 75%->80%.
    • Thunder-thrower: ːsteamthumbsupː Slight health increase.
    • Mecha-engineer: ːsteamthumbsupː Slight health increase.
    • Elven Shaman: Added new level available.
    • Mega-toad warrior: ːsteamthumbsupː Slight health increase at 2nd level. Added new level available.
    • Ent: ːsteamthumbsupː Increased resistance to piercing and crushing damage. ːsteamthumbsdownː Reduced bonus to natural healing. Added new level available.
  2. Visual
    • Now the left panel, during battle, shows the altered states of your units.
    • Added a small floating text during deployment to display the points variation when adding or removing units or skills.
    • New animation for the ‘Blessing’ skill performed by ‘Kenba, the Purifier’.
  3. Encounters
    • Slight increase of available summon points in the 16th (last) confrontation of the ‘Horrors in the Deep’ campaign (andromole faction).
  4. Location
    Corrected and improved localisation of some texts.


We would like to remind you that we are working on the new campaign ‘Light and Shadows’ where you will take control of the human faction, leading the Alliance of Order to overthrow the dark forces and their kindred hosts.
Also thank you for the huge support we are receiving to try taking Mind of War one step further each time.
Thank you!

Patch 2.10

We bring you a small update with some interesting new features.
We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory.

  1. Units
    • Kenba: Slight health increase. Point reduction 72->68.
  2. Multiplayer
    • Reduced the summoning point bonus for the person playing second, so the deployment budget will be more similar on both sides.
    • Exclusively in multiplayer mode, the second team will receive the Defensive Pose altered state, which gives a 15% and 25% bonus reduction to melee and ranged damage, respectively, received; increasing stamina during the first turn of the game.
  3. Visual
    • Animated floating bar effect on skill usage prediction (when hovering the mouse over the target unit).
    • New life bar during AI turn to represent health changes resulting from AI actions.


And that's it this time!
We are still working on the new campaign that we hope will arrive during the next month (and considering your comments and suggestions to wait to publish the full campaign when the time comes).
See you soon!

Patch 2.9 Mega balancing!

We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points.
It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competitive point of view, as well as that it doesn't work the same in its campaign anymore. Don't worry, we're still keeping an eye on the game's balance!

We would like to know which option you would prefer, to wait a bit longer than the planned release date for the new campaign, or to bring the initial campaign content forward a bit, so that you can try out this new race and use some units for multiplayer. You can comment in this announcement about your favourite option, and we will pay a lot of attention to all your proposals.

Without further ado, we leave you the huge list of changes that have been made, so you can check the modifications of your favourite races:
Tokens
  • Changed token requirements to level up Common, Special, and Rare units and abilities:
    • Commons : {6,12,24,48,96,192} -> {8,16,32,64,128,256}
    • Specials : {10,20,40,80,160} -> {12,24,48,96,192}
    • Rare : {9,27,81,243} -> {12,24,48,96}

    This way, it will be much easier to level up rare units and skills to level 4 and 5, with the trade-off being that leveling up to level 2 will be a bit more complicated.
Units
  • Dwarves
    • Alchemist : Slight health increase at all levels. Point drop {26,30,34,38,43} -> {24,28,32,35,41}
    • Berserker : Point drop {33,38,42,46,48,51} -> {30,36,38,41,45,48}
    • Brammir Kivimuri : Slight health increase at all levels. Points drop {52,60,68,78,84} -> {44,52,62,70,80}
    • Mortar : Increased armour by 1 at first level. Increased health at all levels. Point drop {52,60,60,68} -> {44,55,60}
    • War Machine : Slight reduction in weaknesses and slight increase in strengths. Point reduction 170->156.
    • Flamethrower Dwarf : Increased weakness to water damage. Reduced weakness to piercing damage. Increased strength to freezing and igneous damage. Point Reduction {43,50,58} -> {40,48,55}
    • Huldyan : Increased health and armour at both levels. Point reduction {86,100} -> {70,85}
    • Ironclad : Health point reduction at all levels, especially the later levels. Increase of points {55,60,66,70,72} -> {56,62,70,74,78}
    • Miner: 1 summon point increase for last levels.
    • Wolf Rider : Armor increase at 1st and 3rd level. Slight health increase at 2nd and 3rd level. Increased action points at 2nd level. Point reduction {63,73,82} -> {60,68,78}
  • Andromoles
    • Battle Master : Substantial health increase at both levels. Point Reduction {100,120} -> {84,105}
    • Great mole demolisher : Health reduction in last levels. Increased point cost at last level 76->78.
    • Gunner mole: Slight health increase at all levels. Point reduction {37,41,45,48,53} -> {34,39,44,47,53}
    • Mecha-ingeniera : Substantial health increase at both levels. Point reduction {73,88} -> {64,80} {64,80}
    • Mecha-scout : Substantial health increase at both levels.
    • Mole-scout : Health reduction at all levels, especially the later ones.
    • Rending mole : Slight health increase at all levels. Change in points {27,32,35,35,38,42} -> {26,31,35,38,44}
    • Topo tracker : Increase in points {8,9,10,11,12,13,14,15} -> {9,10,12,13,15,16,16,18,19}
    • Stake-throwing turret : Slight health increase at all levels.
    • Thunder-spear : Slight health increase at first level. Point reduction {46,53,60} -> {43,50,58}
  • Elves
    • Climbing Watch : Slight health reduction at all levels. Increased summon cost by 1 at all levels.
    • Driade : Point shift {34,37,39,44,48} -> {30,36,40,46,52}
    • Shaman : Point reduction {17,19,22,24,24,28} -> {16,18,22,22,24,27}
    • Swordsman : Slight health increase in some levels. Point increase {18,21,23,25,27,29,32} -> {19,21,23,26,28,32,35} -> {19,21,23,26,28,32,35}
    • Forest Minotaur -> Point reduction {38,43,48,54,54,58} -> {36,42,48,53,58}
    • Galendril : Increased health and armour at both levels. Point reduction {82,94} -> {68,80}
    • Mega Toad Rider : Health reduction, especially in later levels. Point increase {33,37,42,45,45,52} -> {36,43,52,58,68}
    • Mega warrior toad : Health reduction at both levels. Increased points {50,56} ->{60,68}
    • Winged bear : Health increase at all levels. {75,88,100} -> {65,78,90}
    • Winged bear : Health increase at all levels.
  • Heretics
    • Armoured Infernal Lion: Slight health increase at first level. Points reduction {64,73,84} -> {62,72,84}
    • Champion of virulence : Health reduction in last levels. Change of points {55,62,65} -> {54,64,68}
    • Hunter Ghoul : Slight health increase at all levels. Point reduction {18,20,22,24,26,26,28} -> {16,18,20,22,24,26}
    • Flaming Cultist : Slight health increase at all levels. Point Reduction {32,35,38,42} -> {25,29,33,39}
    • Pestilent Cultist : Slight health increase at all levels. Point reduction {33,36,40,44} -> {26,30,34,40} {26,30,34,40}
    • Lion rider : Slight health increase at all levels.
    • Infernal lion rider : Health increase. Point reduction {70,80,90} -> {50,60,68} {50,60,68}
    • Infested winged bear : Health increase at all levels. Slight increase in weaknesses and slight increase in strengths.
    • Infested Demolisher : Health increase at last level 72->76.
    • Infested Minotaur : Point reduction {42,48,53,60} -> {36,40,44,51}
    • Spitting Ghoul : Slight health increase at all levels. Point reduction {20,22,24,27,27,29} -> {17,19,21,24,26}
    • Forger : Increased health, armour and action points at both levels. Points reduction {110,130} -> {95,115}
  • Giants
    • Goat-eating Cyclops : Slight health increase, especially in early levels. Point reduction {60,66,75,85} -> {50,56,65,72} -> {50,56,65,72}
    • Armoured Cyclops : Points reduction {74,80,88,100} -> {65,76,85,98}
    • Earth golem : Point increase {36,40,45} -> {38,42,48}
    • Fire elemental : Point decrease {86,100} -> {76,92}
    • Glacial elemental : Point reduction {87,102} -> {80,96}
    • Storm elemental : Point reduction {86,98} -> {72,86}
    • Mountain-crushing Colossus : Increased strength and armour by 1. Increased strength to slashing and crushing damage. Reduced weakness to piercing damage. Points reduction 255->200
  • Humans
    • Kenba : Increased strength by 1. Points reduction 82->72
Skills
To summarize, we will only list the skills that have relevant changes besides the point variations. Most skills have reduced their summoning cost by 1 or 2 points. Skills that have increased in cost will be listed.
  • Aim : Reduced Focused effect duration from 3 to 2 turns.
  • Drill Stake : Now unlocks from second level of Androtopa stake thrower.
  • Electrostatic Field : Increased area damage and healing received. At his second level, raises the cost from 8 to 9 points.
  • Piercing Cut: Increased summoning cost at later levels.
  • Pestilence: Slight increase in corrosive damage.
  • Runic Bravery : Now applies Focused and Motivated to the target, in addition to the Blessed status it already applied.
  • Stunned roar: Raises its cost from 6 to 7 points.
  • Savage Roar: Raise its cost from 4 to 5 points.
  • Thunder Grenade : Raise its cost from 3 to 4 points.
  • Wet Tongue : Decrease the maximum number of uses at first level by 1. Damage reduction at first level. New level added.
  • Crushing Advance : Maximum number of uses reduced by 1. Significant increase in area damage at 2nd level.
Clashes
The summon point budget for deployment has been adjusted for all engagements, according to the changes made to the units involved.
Errors
Fixed a bug that caused healing to not register correctly in the game stats. Any progress on ‘heals performed’ of any kind has been reset.


If you've read this far, we have to tell you that we love you and appreciate the love and support, and it encourages us to keep working.
Thank you!

Multiplayer mode and Patch 2.8

The day has finally come, the Multiplayer mode is now available!

Some of you may have seen us testing and commenting on the new game mode: Local Multiplayer. In this mode you will be able to play with another person together on a computer or using the Steam Remote Play - Play Together functionality. You will have all the units and abilities you have unlocked so far, including their level upgrades.

In addition to this great new game mode (which we will continue to improve and polish to make it a key feature of Mind of War), we have made changes to the balancing to improve the gameplay experience:

  1. Units
    • Kenba, the Purifier: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Armour increase. ːsteamthumbsupː Point cost reduction.
    • Flaming cultist: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Point cost reduction in later levels.
    • Pestilent cultist: ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Point cost
      increase at first level.
    • Champion of virulence: ːsteamthumbsupː Slight health increase at 2nd level and above. ːsteamthumbsupː Removed weakness to slashing and piercing damage. ːsteamthumbsdownː Increased weakness to crushing and electric damage. ːsteamthumbsdownː Reduced strength to igneous damage.
    • Infernal lion rider with crossbow: ːsteamthumbsupː Substantial health increase. ːsteamthumbsupː Reduced weakness to divine damage. ːsteamthumbsupː Increased strength to igneous and earth damage.
    • Earth golem: ːsteamthumbsupː Reduced points.ːsteamthumbsupː Increased health. ːsteamthumbsupː Slight strength increase to physical damage.
    • Goat-eating Cyclops: ːsteamthumbsupː Slight point cost reduction.
    • Armoured Cyclops: ːsteamthumbsupː Slight point cost reduction, especially in later levels. ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsdownː Increased weakness to electrical and fire damage. ːsteamthumbsupː Added slight strength to corrosive damage.
  2. Skills
    • Fire wave: ːsteamthumbsupː Increased fire damage. New level.
    • Rock Throwing: ːsteamthumbsupː Increased crushing damage to target. ːsteamthumbsupː Slight increase in area ground damage.
  3. Encounters
    • The summoning points of some clashes have been adjusted according to the balancing done on the units described above. In particular, the 11th showdown of the Fire and Shadows campaign has received a significant reduction in the available summon points.
  4. Errors
    • Fixed bug that caused changing screen mode to reduce the current resolution.
    • Experienced issues with Steam Remote Play while using different screen resolutions. Switching between Full Screen and Windowed modes can help to synchronise the mouse on both devices. Still, it's a problem associated with Remote Play and how this service handles pointer position, unrelated to the game itself.


Following our policy of transparency and information about the development, and trying to provide as much help as possible to your doubts, we leave you some common questions and clarifications about the implemented multiplayer and the game in its current stage:

  1. Can I play with a person using Remote Play, even if that person doesn't have the game? Yes, of course. You will share your game screen with that person, so it will be similar to playing ‘chair to chair’, alternating your turns.
  2. If the other person has the game, can they use their own units and abilities? No. That functionality is not available as remote play simulates screen sharing and not a separate game running on each device.
  3. Can I play races that I don't have unlocked? No. Races such as giants or heretics will not be playable in multiplayer mode at this time.
  4. Will there be online multiplayer where everyone plays from their own progress? We want to be transparent about the development of Mind of War, our goals, progress and planning, so we can say that this is an idea we would like to bring as soon as possible, but it currently requires production resources that lead us to prioritise other content for the coming months.
  5. The balance between first player and second player varies a lot, sometimes it feels quite unbalanced, are you going to work on that? Yes, without a doubt, yes. Currently this mode is in Beta, which means it is functional but in addition to needing some polish, it is still in development and we will have to work on improving the gameplay experience in it. Given the speed of the game, the weight of the order in which players alternate, and the catalogue of units, it is very difficult to adjust correctly for an optimal experience, without affecting the usual game modes. That is why we will work on adjusting and adding some features to this mode in the near future.
  6. Will there be a new campaign? Yes, of course. We are actively working to bring the new campaign as soon as possible, and raising the points of the next one (small spoiler: In that new campaign, it will bring some new units, but we will take control of an already known race, although we plan to bring some other new features).


If you have more questions, doubts, comments or suggestions, we encourage you to participate in the game forums, as well as follow us on our networks to be aware of new content and announcements that we are sharing.
Thank you very much to all the people who support Pi Video Games and enjoy Mind of War!