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Fire and Shadows Campaign now available

[h2]The new campaign consists of 14 Mind of War style encounters, where you will learn about the Aberrant Cult's assault on the eastern forests, the rise of nature and fantastic wildlife, and the horrors that lie beneath the mountains; and stop the corruption and destruction wrought by the heretics from destroying the world, fighting Galendril and his unstoppable army[/h2].

We are pleased to inform you that the complete Fire and Shadows campaign is now available!
You may already know Galendril, the personification representing the strength of the forests, and the agility that characterises this incredible faction. And from now on, you will be able to take command and stop the pestilence and corruption that plagues your forest.
In Fire and Shadows you will learn a little more about the two predominant factions and how they will be forced to show all their cards to prevent being swept away by the rival faction.

We hope you enjoy all the new content, and we will be updating with new skills, animations, sound and visual enhancements, and any units that rise to take part in this battle.
In addition to the new clashes and units, there have been some changes in balancing and content that affect and complement the previous campaigns and apply to the game in general. So as usual we leave you with a summary list of the changes included in this update:

[h3]Balancing and tuning changes for version 1.2.1[/h3]:
  1. General
    Non-physical damage (bludgeoning, slashing, and piercing) done at range 2 or more will be considered (for the purposes of damage reduction or increase) as if it were ranged damage.
    Example: The spell Nature Blow applies earth damage to a target at range 2. As it is ‘non-physical’ damage, applied to an opponent two squares away, if any status is available that increases or reduces the damage received at range, it will be applied as if it were.
  2. Tokens
    The rarity of some units and abilities has been changed.
    The amount of tokens needed to level up has changed:
    • Common: No change.
    • Uncommon: 8 10 16 20 32 40
    • Rare: 12 9 24 27 48 81
    • Epic: 16 8 \ 32
    • Legendary: 20 6
  3. Altered states
    • Petrified and Immobile : ːsteamthumbsupː Applied additional bonus to ranged damage received.
    • Inertia : ːsteamthumbsdownː Reduced bonus to damage dealt.
    • Choleric : ːsteamthumbsdownː Increased bonus to damage received.
  4. Units
    • Hunter and spitting ghouls : ːsteamthumbsdownː They now take more damage from water attacks.
    • Mecha-engineer andromole : ːsteamthumbsupː Substantially increased health.
    • Riddled Minotaur : ːsteamthumbsdownː Attack reduction.
    • Riddled Andromole crusher and Riddled Minotaur : ːsteamthumbsupː Now perform Virulent Advance. (powerful movement ability + area damage)[/i
    • Changes have been made to level progression, adding new and changing unit rarities; resulting in some variation in attributes.
  5. Skills
    • Intravenous adrenaline : ːsteamthumbsupː Increased healing.
    • Sweep : ːsteamthumbsdownː Significant reduction in individual target damage.
    • Smoke Bomb : ːsteamthumbsdownː First level damage reduction.
    • Butt Blow : ːsteamthumbsupː Increased damage at first level.
    • Headbutt : ːsteamthumbsupː At maximum level, applies Suppress to opponent.
    • Soak : ːsteamthumbsupː Increased area damage. ːsteamthumbsdownː Individual damage reduction.
    • Bulldozer lunge : ːsteamthumbsdownː Damage reduction on those levels with bleed.
    • Incendiary arrows : ːsteamthumbsupː Reduced cost and increased area damage.
    • Incinerator Flask : ːsteamthumbsupː Increased overall damage.
    • Thunder Grenade : ːsteamthumbsupː Increased area damage.
    • War cry : ːsteamthumbsupː Slight increase in healing. ːsteamthumbsdownː Increased summon cost. ːsteamthumbsupː Now applies Inspired to the user as well.
    • Choleric Axes : ːsteamthumbsdownː Damage reduction at first level.
    • Incineration: ːsteamthumbsupː Overall damage increase.
    • Suspicious injection : ːsteamthumbsupː Overall damage increase. ːsteamthumbsupː Now applies corrosive damage to the first few levels as well (previously only inflicted at higher levels).
    • Runic Prison : ːsteamthumbsupː Substantial damage increase.
    • Slippery Jump: Requires leveling up to level 3 to be able to use it 2 times. (previously only had 2 levels) Reduced summoning cost when leveling up to level 2.
    • More than a dozen new abilities.


MAC version : We are working on the MAC version of Mind of War. Although it is currently available, we are not sure how stable it is on the diversity of devices with this operating system on the market. If you experience any problems and are unable to play, we encourage you to contact us at [email protected] to fix the problem. We will continue to work on testing and polishing the new platform we have targeted.