Patch 2.10
We bring you a small update with some interesting new features.
We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory.
And that's it this time!
We are still working on the new campaign that we hope will arrive during the next month (and considering your comments and suggestions to wait to publish the full campaign when the time comes).
See you soon!
We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory.
- Units
- Kenba: Slight health increase. Point reduction 72->68.
- Kenba: Slight health increase. Point reduction 72->68.
- Multiplayer
- Reduced the summoning point bonus for the person playing second, so the deployment budget will be more similar on both sides.
- Exclusively in multiplayer mode, the second team will receive the Defensive Pose altered state, which gives a 15% and 25% bonus reduction to melee and ranged damage, respectively, received; increasing stamina during the first turn of the game.
- Reduced the summoning point bonus for the person playing second, so the deployment budget will be more similar on both sides.
- Visual
- Animated floating bar effect on skill usage prediction (when hovering the mouse over the target unit).
- New life bar during AI turn to represent health changes resulting from AI actions.
- Animated floating bar effect on skill usage prediction (when hovering the mouse over the target unit).
And that's it this time!
We are still working on the new campaign that we hope will arrive during the next month (and considering your comments and suggestions to wait to publish the full campaign when the time comes).
See you soon!