Patch 2.13
We're back, with preparations for the new campaign!
We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.
New changes in this release:
And these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War!
We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.
New changes in this release:
- Altered states
- New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%.
- Flammable : Increased bonus to fire damage 60%->70%.
- Wet: Increased bonus to electrical damage 50%->60%. Increased resistance to water damage 20%->25%. Reduced resistance to igneous damage 35%->25%.
- New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%.
- Abilities
- Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities.
- Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities.
- Visual
- Added descriptive text describing the strengths and weaknesses of units in their battle data.
- Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when selecting that unit. The percentage variation of damage (increased in case of strength and decreased in case of armour) applied during combat is now shown.
- Added descriptive text describing the strengths and weaknesses of units in their battle data.
And these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War!