Version 1.1 - Balancing and closing of campaigns
Good morning to all of you who are following and supporting us! (and well, to those who don't, also very good)
The update we promised you with the first Mind of War upload (the start of our Early Access) is ready and we want to share all the changes it brings.
Also, we want to let you know that You can now complete the Dwarf and Androtope campaign!
We warn you that these are two very important levels, where you will have to deploy all your potential and will require you to have your units well prepared and leveled up. We wish you a lot of fun and an absolutely satisfying end to the campaign!

There will be new minor updates throughout this month and we will be working on the new campaign Fire and Shadows(which we already gave you a sneak preview of during the demo) coming in November. We will also bring new units for all factions!
That said, here is a list, for the curious ones, where you can see the changes we have made to the game balance:
If you have any questions, comments, suggestions or ideas, we encourage you to leave them in this announcement or in our community forum; we will be on standby to read them and respond as soon as possible!
The update we promised you with the first Mind of War upload (the start of our Early Access) is ready and we want to share all the changes it brings.
Also, we want to let you know that You can now complete the Dwarf and Androtope campaign!
We warn you that these are two very important levels, where you will have to deploy all your potential and will require you to have your units well prepared and leveled up. We wish you a lot of fun and an absolutely satisfying end to the campaign!

There will be new minor updates throughout this month and we will be working on the new campaign Fire and Shadows(which we already gave you a sneak preview of during the demo) coming in November. We will also bring new units for all factions!
That said, here is a list, for the curious ones, where you can see the changes we have made to the game balance:
- Units
- Mole battlemaster : ːsteamthumbsupː Health increase.
- Shielded Dwarf : ːsteamthumbsupː Reduced summoning cost. ːsteamthumbsupː Increased resistance to physical attacks. ːsteamthumbsdownː Increased weakness to igneous attacks.
- Kivimuri : ːsteamthumbsupː Increased health.
- Minor changes to basic units of each faction.
- Mole battlemaster : ːsteamthumbsupː Health increase.
- Abilities
- Bulldozer : Additional level. ːsteamthumbsupː Added bleed effect.
- Awe Axe : ːsteamthumbsdownː:ːsteamthumbsdownː Reduced healing received by 40%.
- Runic Storm : ːsteamthumbsdownː Reduced healing and damage done.
- Great Dragon's Breath : ːsteamthumbsupː Increased damage at close range. ːsteamthumbsupː Reduced summoning cost.
- Headbutt: ːsteamthumbsupː Reduced summoning cost. ːsteamthumbsdownː Slight reduction in damage dealt.
- Defender: ːsteamthumbsdownː Increased summoning cost. Steamthumbsup: Slight increase in healing.
- New ability: Long Arrow shot. (Dwarf Crossbowman)
- Bulldozer : Additional level. ːsteamthumbsupː Added bleed effect.
- Chests
- Increase and adjustment of rewards chance : Rare and epic units and skills now appear with a higher frequency. Slight increase for legendaries as well.
- Increase and adjustment of rewards chance : Rare and epic units and skills now appear with a higher frequency. Slight increase for legendaries as well.
If you have any questions, comments, suggestions or ideas, we encourage you to leave them in this announcement or in our community forum; we will be on standby to read them and respond as soon as possible!