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Mind of War News

Multiplayer mode and Patch 2.8

The day has finally come, the Multiplayer mode is now available!

Some of you may have seen us testing and commenting on the new game mode: Local Multiplayer. In this mode you will be able to play with another person together on a computer or using the Steam Remote Play - Play Together functionality. You will have all the units and abilities you have unlocked so far, including their level upgrades.

In addition to this great new game mode (which we will continue to improve and polish to make it a key feature of Mind of War), we have made changes to the balancing to improve the gameplay experience:

  1. Units
    • Kenba, the Purifier: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Armour increase. ːsteamthumbsupː Point cost reduction.
    • Flaming cultist: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Point cost reduction in later levels.
    • Pestilent cultist: ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Point cost
      increase at first level.
    • Champion of virulence: ːsteamthumbsupː Slight health increase at 2nd level and above. ːsteamthumbsupː Removed weakness to slashing and piercing damage. ːsteamthumbsdownː Increased weakness to crushing and electric damage. ːsteamthumbsdownː Reduced strength to igneous damage.
    • Infernal lion rider with crossbow: ːsteamthumbsupː Substantial health increase. ːsteamthumbsupː Reduced weakness to divine damage. ːsteamthumbsupː Increased strength to igneous and earth damage.
    • Earth golem: ːsteamthumbsupː Reduced points.ːsteamthumbsupː Increased health. ːsteamthumbsupː Slight strength increase to physical damage.
    • Goat-eating Cyclops: ːsteamthumbsupː Slight point cost reduction.
    • Armoured Cyclops: ːsteamthumbsupː Slight point cost reduction, especially in later levels. ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsdownː Increased weakness to electrical and fire damage. ːsteamthumbsupː Added slight strength to corrosive damage.
  2. Skills
    • Fire wave: ːsteamthumbsupː Increased fire damage. New level.
    • Rock Throwing: ːsteamthumbsupː Increased crushing damage to target. ːsteamthumbsupː Slight increase in area ground damage.
  3. Encounters
    • The summoning points of some clashes have been adjusted according to the balancing done on the units described above. In particular, the 11th showdown of the Fire and Shadows campaign has received a significant reduction in the available summon points.
  4. Errors
    • Fixed bug that caused changing screen mode to reduce the current resolution.
    • Experienced issues with Steam Remote Play while using different screen resolutions. Switching between Full Screen and Windowed modes can help to synchronise the mouse on both devices. Still, it's a problem associated with Remote Play and how this service handles pointer position, unrelated to the game itself.


Following our policy of transparency and information about the development, and trying to provide as much help as possible to your doubts, we leave you some common questions and clarifications about the implemented multiplayer and the game in its current stage:

  1. Can I play with a person using Remote Play, even if that person doesn't have the game? Yes, of course. You will share your game screen with that person, so it will be similar to playing ‘chair to chair’, alternating your turns.
  2. If the other person has the game, can they use their own units and abilities? No. That functionality is not available as remote play simulates screen sharing and not a separate game running on each device.
  3. Can I play races that I don't have unlocked? No. Races such as giants or heretics will not be playable in multiplayer mode at this time.
  4. Will there be online multiplayer where everyone plays from their own progress? We want to be transparent about the development of Mind of War, our goals, progress and planning, so we can say that this is an idea we would like to bring as soon as possible, but it currently requires production resources that lead us to prioritise other content for the coming months.
  5. The balance between first player and second player varies a lot, sometimes it feels quite unbalanced, are you going to work on that? Yes, without a doubt, yes. Currently this mode is in Beta, which means it is functional but in addition to needing some polish, it is still in development and we will have to work on improving the gameplay experience in it. Given the speed of the game, the weight of the order in which players alternate, and the catalogue of units, it is very difficult to adjust correctly for an optimal experience, without affecting the usual game modes. That is why we will work on adjusting and adding some features to this mode in the near future.
  6. Will there be a new campaign? Yes, of course. We are actively working to bring the new campaign as soon as possible, and raising the points of the next one (small spoiler: In that new campaign, it will bring some new units, but we will take control of an already known race, although we plan to bring some other new features).


If you have more questions, doubts, comments or suggestions, we encourage you to participate in the game forums, as well as follow us on our networks to be aware of new content and announcements that we are sharing.
Thank you very much to all the people who support Pi Video Games and enjoy Mind of War!

Patch 2.6 January Update

We're bringing you a hot new update!


To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you:
We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘thinking’ times will be more adjusted to the required (depending on the number of units, skills, and opponent's options), reducing possible ‘slowdowns’ or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering.
In short: New AI in Mind of War to improve the gaming experience! (Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.)

But that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it!

  1. Units
    • Ironclad Dwarf : ːsteamthumbsupː Reduced point cost at first level. ːsteamthumbsupː Slight health increase at later levels. ːsteamthumbsdownː Subtle increased weakness to igneous and electrical damage. New level available!
    • Elven Swordsman : ːsteamthumbsupː Slight health increase. New level available!
    • Driade : ːsteamthumbsupː Slight health increase. New level available!
    • Mega-Toad Rider : ːsteamthumbsdownː Slight health reduction.
    • Mega-Toad Warrior : ːsteamthumbsdownː Slight health reduction.
    • Battle centaur : ːsteamthumbsupː Reduced point cost. ːsteamthumbsupː Slight health increase.
    • Infernal armoured lion : ːsteamthumbsupː ːsteamthumbsupː Substantial health increase(especially at advanced levels) .
    • Forger : ːsteamthumbsupː Reduced point cost (collaterally, reduces the amount of summoning points available in his confrontation in the ‘Fire and Shadows’ campaign).
  2. Skills
    • Huge Whip : New level with increased offensive potential.
    • Defender : ːsteamthumbsdownː Reduced healing at all levels. ːsteamthumbsupː New level that applies healing to the user as well.
    • Divine Arrow shot : ːsteamthumbsdownː Increased point cost.
    • Deluge Leap: Fixed bug where it applied Focused instead of Inspired from the second level of the skill onwards.
  3. Visuals
    • Improved animation related to the lick of both mega-toads.
    • Implemented Forger's melee attack animation.
    • Typos fixes and new hints on the game's loading screen.


We hope you like the changes included!


From Pi Video Games we appreciate the support and love that you give to the game, and we are happy to see how you enjoy overcoming its challenges. We encourage you to participate in the forum (inside the Steam meeting point) with comments and questions that you want to send us, as well as write a review of the game.

We want to be transparent about the development of Mind of War, so please be informed that we are working on two major future updates that will be coming soon: As you can imagine, the new campaign that will bring light to the shadows surrounding the aberrant cult, and that will be a while yet to come; and as a prelude to this, a local multiplayer mode, which we will try to bring a first version to get your impressions, and that we will be polishing throughout February and beyond, including the implementation of Steam Remote Play so you can play it remotely with whomever you want.

See you soon!

Patch 2.5

[h2]Happy Holidays!
From Pi Video games, development team of Mind of War, we wish you the happiest and most bearable holidays possible[/h2].

We are working on new proposals that will be sprouting throughout 2025, in particular we are already with the first steps to bring you a new campaign (as some people had already discovered) and we have included some improvements and fixes for you to enjoy Mind of War in its best state.

Patch changes:
  • Galendril, High Elf: ːsteamthumbsupː Increased her health significantly. ːsteamthumbsupː ːsteamthumbsdownː Modified strengths and weaknesses. The aim has been to highlight their weaknesses and above all to enhance their melee capabilities.
  • Increased the number of tokens received when replaying overcome battles.
  • Adjusted the probability of obtaining elven units during the ‘Fire and Shadows’ campaign.
  • Added subtle movement of the background in the ‘Earth Core’ campaign.
  • Corrected window size when changing the screen mode in the menu options.
  • Added unit information (health, armour, strength) during unit editing in deployment.

Patch 2.4

New patch to close the year's updates!

Most important changes in this patch:
  1. Units
    • New unit: Mega-toad warrior!
    • Dwarf War Machine: can now use Electrostatic Field as an additional ability.
    • Dwarf War Machine: ːsteamthumbsupː Health increase. ːsteamthumbsupː Reduced summoning points cost. ːsteamthumbsupː ːsteamthumbsdownː Increased effectiveness of Strengths and Weaknesses bonuses (apply with greater intensity).
  2. Skills
    • Heavy Dragonmouth: ːsteamthumbsupː Increased damage dealt at close range.
    • Virulent Advance: ːsteamthumbsdownː Large damage reduction.
    • Rock throwing ːsteamthumbsupː Increased physical damage done to the target.


On our side preparing new content, thenew campaign and working on new proposals for all of you!
We wish you a happy holiday season!

Patch 2.3