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Mind of War News

Patch 3.8 Localization into Catalan.

[p]Hey there![/p][p]We hope you are enjoying these months and we apologize for reducing the number of announcements.[/p][p]As you know, we have been dedicating time to new prototypes and projects while continuing (and continuing!) with the development of new updates for Mind of War. [/p][p]With this update, we have worked on incorporating new languages and localization options, and we have added Catalan as a new language option.[/p][p][/p][p]To highlight some of the changes we've made since our previous announcements: [/p]
  • [p]Balancing of units, keywords, and altered states.[/p]
  • [p]Option in local multiplayer mode to choose the first player at random.[/p]
  • [p]Improved visual effects when obtaining chests and tokens.[/p]
  • [p]Minor corrections related to game pausing and AI.[/p]
[p][/p][p]We have been working on a new game mode that we hope to release (in a beta version to get your opinions and comments) in the coming weeks.[/p][p]We greatly appreciate your support and hope you enjoy the game in its entirety.[/p][p]Please let us know what you think of the game's progress and what other languages you would like us to add.[/p][p][/p][p]Thank you![/p][p][/p]

Patch 3.6 - Balancing and upgrades

[p]Hello![/p][p]During this month we have been uploading small updates without much news (too hot to write these textsːsteamboredː )[/p][p][/p][p]Here we bring you a summary of the most relevant changes:[/p]
  • [p]New option to load the last deployment you played. Useful when you want to repeat a level, with the same strategy or make variations from the deployment you did.[/p]
  • [p]New unit: Guardian Newt. Bringing the strength of the sea to the elven faction.[/p]
  • [p]New abilities.[/p]
  • [p]Mutation units have a higher damage bonus when wounded but will now also lose life every turn. [/p]
  • [p]Adjustment of points available in certain engagements[/p]
  • [p]New levels of some common, uncommon and rare units and abilities.[/p][p][/p]
[p]We hope you continue to enjoy Mind of War and we remind you that with Local Multiplayer and Steam Remote Play you can have 1v1 matches with your friends (or not so friends).[/p][p]Thanks for your support![/p]

Patch 3.4

As you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week.
We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details.

With this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course).
In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small description of the two statistics (strength and armour) that are shown in the unit panel.

The second, and perhaps more important, is the correction of the bug described in the previous announcement, which is now fixed. So the ‘preview’ of damage done, specifically in skills that involve movement, should correctly display the damage, even though there may be passives that can affect, as well as stop affecting, due to such movement.

We hope you are enjoying the game, and we remind you that you have the game forum available for any comments, suggestions or even complaints you would like to make.

Patch 3.3

Hello!!!
Following some suggestions, small fixes and new passive skills, along with a little bit of balancing, we bring you a new update for you to enjoy the game in a better version.

Here are the changes in this version:
  1. Passive
    • Imperial : Increase their damage if they have an adjacent Imperial allied unit, and also if they have a Hero allied unit.
    • Hellish: Increases their damage if they have an adjacent Infernal allied unit, if it is the last Hellish unit it gets a big damage and resistance bonus.
  2. Units
    • Ironclad Dwarf : Gains the Coarse Skin passive. Has had its health reduced slightly to compensate.
    • Other units have been adjusted for their previous or new passives (Imperial and Infernal).
  3. Skills
    • War Cry : No longer heals user's health. It now costs 0 action points. Raises its summon point cost.
    • Certainty Arrow : Deals more damage at later levels. Applies Focused on a previous level. The range at later levels no longer increases, remaining at 3 at all levels.
    • Long Arrow : Deals more damage at all levels. Focused no longer applies to any level. Reduced cost at all levels except the last one. Reduced the number of uses per turn, except for the last level.
  4. Encounters
    • Points adjustment on some encounters based on passives added and results since previous update.
  5. Bugs
    • Fixed a bug where, in multi-requirement matches, the name of the completed match was displayed instead of the remaining match to be completed.
    • A significant bug has been reported: when using a move ability that applies damage, the calculation of expected damage may differ in terms of changing the conditions of adjacent units before and after the move.

Patch 3.2

We're back!
We're bringing a new human unit that will give us exceptional speed to eliminate key targets or defeat enemies that need a ‘boost’ to reduce their health to zero with a unique agility in the faction. In addition, some units have received a series of ‘keywords’ with associated effects that will give even more personality and relevance to their characteristics in the game.

So... Here is the detailed description of the changes in this patch:
  1. Passive traits
    Some units now have ‘keywords’ as passive traits that give them advantages and conditions during battle on a permanent basis.
    • Hero: (already implemented before, but will now be reflected in the unit data). Deals more damage against non-hero units and takes less damage from them.
    • Huge: Gain immunity against stuns.
    • Elusive: Reduces damage taken based on distance from attacker.
    • Stinky. Reduces damage dealt from adjacent opponents and damage taken from poisoned or putrid units.
    • Mutated: Deals more damage the more health he has lost.
    • Brave: Below 50% increases damage dealt, and below 25% increases damage dealt significantly and reduces damage taken.
    • Tough Skin: Gain immunity against bleeding.
    • Artillery: Deals extra damage to Huge units and also at range 3 or more to units that have not moved (unless they have Defensive Pose or Covered status).
  2. Units
    • New unit: Human Rogue.
    • Balancing of some units according to the passives obtained, including modifications in strengths and weaknesses, health reduction and points increase.
  3. Encounters
    • The battle background in local multiplayer games will now be adapted to the faction chosen as ‘defender’.
    • Increased the points available in some tiers with units benefiting from some passive features.


As you can see, this update brings quite a few changes that may affect gameplay, so there will possibly be adjustments to unit points and clashes, adjustments to troop characteristics. And of course, new passives will be added to other units, as the game adjusts and as we get more information about their evolution with the different games we play.

Thank you for supporting Mind of War, and we hope you enjoy the game!