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Prop Haunt News

Share your top score to win a Steam Gift Card!

It’s time to celebrate the launch of Prop Haunt’s demo!

I want to find the best Investigator and best Ghost. Show off your top ghost score or investigator score on Discord for a chance to win a $25 dollar Steam gift card!

Two winners will be chosen from each side, one top Investigator and one Ghost May 13th.

Good luck and have fun!

Guidelines
  • Share your submission in our Discord under the #📷┃media channel
  • Two winners will be chosen, the best scoring Investigator and best scoring Ghost
  • Steam accounts must be able to receive a USD Steam gift card to receive it. No 3rd party card service will be used.
  • Event ends May 12th


Prop Haunt Demo Now Available!

Happy Demo launch day!

Huge thanks to everyone who tried our playtest and gave their feedback. With all of that in mind I have revamped many of the mechanics in the game and added quality of life changes.


[h3]Demo Patch Notes[/h3]

[h3]Rebalanced Ghost powers and strengthened investigator powers[/h3]
  • Ghosts now must work together to destroy three rooms by combining and funneling their power into an orb in each room.
  • Investigators can now use their ultimate to zap and stun ghosts for a time and zap haunted props.
  • Investigators can lock rooms preventing ghosts from leaving them for a time.

[h3]Ghosts no longer work against each other[/h3]
  • Removed book to slow and reveal your fellow ghouls. Every ghost is your friend now.

[h3]New ghost win condition.[/h3]
  • Ghosts now must destroy at least three rooms without being stopped by the investigator to win

[h3]Better Tutorial[/h3]
  • Learn the game with new slides explaining ghost roles, destroying rooms, ultimates and the investigator role under “Tutorial” in the main and pause menus. (it’s seriously helpful now!)

There is of course more to come, but that'll need a bit more time to complete so stay tuned for more news on future updates. If you run into a bug head on over to our community Discord.

Thank you and happy hauntings!
https://store.steampowered.com/app/2960220/Prop_Haunt/

[h3]Other News[/h3]
A community event has started! https://store.steampowered.com/news/app/2960220/view/532096041998090617 Share your best score as a Ghost or Investigator starting today to May 12th for a chance to win a 25$ Steam Gift Card!

Welcome To Prop Haunt

Hello ghouls and investigators!

Welcome to my first official Devlog!

Before I begin, huge thanks to everyone who jumped into Prop Haunt’s very first playtest and gave feedback. I couldn’t (and wouldn’t want to) do this without your help!

While I parse through feedback, bugs and features in preparation for the upcoming demo, here’s a brief intro to what Prop Haunt is and what’s in the works. Enjoy!
[h2]
Prop Haunt’s early beginnings.[/h2]

Now, if you’ve played ‘I’m on Observation Duty’ and ‘Prop Hunt’, you might have noticed some similarities between those and Prop Haunt. You’d be right, the idea was born while playing with friends when one of them said, “Why hasn’t anyone made a game combining this and Prop Hunt yet!?”.

In the middle of Udemy UE4 courses and a desire to make a multiplayer game, I said: “Why don’t we?”.

Prop Haunt was born!


Before I could make my own ghosts, yeah..it started like that. Thanks marketplace!

Development began in earnest in April 2024. It started as a family affair, my wife joining me to make the very first house level. Eventually, I’d be working alone again due to time constraints, but with help from the marketplace place I’d make due.

Being one person, sometimes you have to just work with what you have to get anything done at all.
[h2]
Prop Haunt’s Growth[/h2]

As with most early stages of anything, learning was the biggest challenge. I was determined to learn how to do the rigging and animation on my own. Meanwhile, knowing art is not my strongest suit, I outsourced concept and technical art like shaders and 3D models to companies and friends, then rigged/animated them myself. No more Pac-Man ghost!



Not a bad upgrade from the marketplace ghost, huh?

And of course, there is the challenge of gameplay. This is something ongoing and not just changing with my input, but players as well. Recently, the first playtest ended, during which I was lucky enough to receive vital and well-thought-out feedback about gameplay.

From cursor suggestions, balance issues for both ghosts and investigators, messaging clarity and more, I’ll be working on in preparation for the upcoming demo on April 18th.

[h2]Prop Haunt Now
[/h2]
Which brings us to the current state of Prop Haunt. Still in the early stages of development, there are bound to be many changes, especially with player feedback. Something I’m constantly looking for and gathering. As a labor of love, this game just isn’t possible without you!


Based on feedback from the playtest, I’ll be busy making changes for the demo, including:

  • Rebalancing powers for Ghosts and the Investigator.
  • Re-visiting the Level length.
  • Better tutorial and clarity for game mechanics, such as what ultimate's do, the Investigator's job, and more.
  • General polishing before the demo for a better experience and more feedback before early access.

The future also holds several improvements and additions as well. Later this month, you can expect these updates for starters.

  • Hunter trap system
  • “Trap” props so that when the Ghosts try to haunt it, it stuns them.
  • Balancing and bug improvements from demo reports. To give feedback, please join our community on Discord.
  • Second map created, lobby updated to change floor based on selected map.
  • Steam achievements.


Thank you for checking out Prop Haunt! I’m very excited to be working, improving and building it with you. Join the community on Discord and keep your eyes open for more updates and news on the demo, coming April 17th.

Happy hauntings and I’ll see you in-game soon.

Thank you for playing!!

Prop Haunt's very first playtest has officially ended! 👻

Please take our heartfelt thanks for playing and to everyone who provided much valuable feedback:

[h2]THANK YOU!! 💜[/h2]

We'll keep our Feedback Form up for a few days longer so there's still time to let us know what you think and join the Steam gift card raffle.

Thank you again and keep an eye out for more Prop Haunt news on our official Discord! 🔍

Our first playtest is here!

Prop Haunt Playtest has begun!




Our first playtest is online and, to celebrate it, we're giving away a $20 Steam Gift Cards to 3 lucky winners.

To participate, all you have to do is join the playtest and give us your feedback.

To grab a key, please fill out the Application Form, and we'll send one your way.

Your feedback is crucial and greatly appreciated by us! To share it, you can fill out the Feedback Form.

We'll reply to your application as fast as possible.

The giveaway winners will be contacted on April 9th via their provided e-mail, you will have 72h to reply to get your prize.