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Prop Haunt News

Prop Haunt's Second Closed Playtest Begins Today!

Today is the day!
[h2]
Prop Haunt's Playtest Is Open![/h2]

If you haven't already don't forget to sign up HERE to receive a key and join.

Check out brand new features, visuals, localization and more not available in the demo yet!

Playtest Events
  • Play and provide feedback here to be entered to win a $25 dollar Steam gift card
  • Everyone who signs up will be entered to win a copy of Prop Haunt

As always thanks for your support and happy haunting! 👻 🔎

Prop Haunt's Closed Playtest is coming April 9th. Sign-ups Open Now!


I’m thrilled to announce I’ll be hosting a second closed playtest for Prop Haunt. While the demo offers a full, concise slice of the game, I know there’s always something to improve or add.

That’s where you come in!

I’m looking for feedback and bug reports this time around to improve Prop Haunt for everyone. Starting May 9th, the second playtest will be open until May 26th. To participate, sign up HERE to receive a playtest key.

[h3]Two ways to win prizes during the playtest![/h3]
  • 5 lucky players will be randomly selected to win a copy of Prop Haunt when it launches in Early Access, just for signing up to play.
  • Additionally, one grand prize winner will receive a $25 Steam gift card for providing feedback during the Playtest. Keep an eye out for that form and info on May 9th!

Thanks again for your interest in Prop Haunt! I couldn’t imagine developing without the input of players; you all make a huge difference. 🖤

See you May 9th!

Lobby Fix

Lobby no longer breaks if a player joins as the hunter last.

Bug Haunt Community Event Live!

Hello Ghouls and Investigators!

It’s time for another community event.

[h2]Bug Haunt! [/h2]

It’s no secret that your feedback and bug reports shape the future of Prop Haunt. Thank you for your continued support 💚

It’s simple, either head on over to the community Discord and report a bug/feedback or use the handy Feedback Form and let me know what you think.

One randomly picked winner will receive not just one, but five copies of Prop Haunt when it comes to Early Access this summer to share with their whole ghostly crew.

Enjoy the demo and thank you again for being part of this ongoing journey with us!


Guidelines
  • Submit bugs in Discord
  • Feedback can be submitted in Discord or with the Feedback Form
  • Event ends May 19th
  • Winners are randomly selected and will receive 5 copies of Prop Haunt on Early Access release. (Date TBA)

Prop Haunt first post-demo launch update!

Thank you everyone who has played and provided feedback!

Today is the first post-demo launch update, improving some visuals, fixing some bugs, and first attempts at balancing (Ghosts were winning a little too much). Read the patch notes below for more!



Demo Patch Notes

[h3]More balancing![/h3]
  • Reduced the rate at which Ghosts fill up the orbs in each room from 5% to 4%.


[h3]Visual improvements[/h3]
  • Orbs have a new appearance and are more obvious when being charged.
  • Added UI elements for the Investigator in the lobby to see who is in the lobby and their ready status. The Investigator can now invite friends from the UI too!


[h3]Bug Fixes[/h3]
  • Fixed haunts on a handful of props (the mop in the bathroom was very good at hiding it was haunted).
  • Fixed an issue in the lobby where players would sometimes not appear in the lobby.
  • Fixed an issue in the lobby where the Investigator could Ready, then switch roles or leave the game and the Ready status wouldn't reset, allowing the game to be started without one.
  • Fixed an issue in the match where a Ghost would see the previous room props while haunting if they get zapped by the Investigator.
  • Fixed an issue with overlapping effects for Stunned and Locked. The Stunned effect would sometimes hang around too long after being zapped.


There's more to come, so stay tuned! If you run into a bug head on over to our community Discord.

Thanks for playing!

https://store.steampowered.com/app/2960220/Prop_Haunt/