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Announcing new trailer recap: how did it go?

[p][/p][p]Shop Crush is a complex game. I plan to show more gameplay in the coming trailer we're announcing. I already had 3 trailers before, and they were better each time.[/p][p][/p][p]The latest trailer was okay, but some people said it's too unclear:[/p][p][dynamiclink][/dynamiclink][/p]
  1. [p]Action frames were not specific and didn't carry enough attention.[/p]
  2. [p]Despite my best efforts, the trading gameplay became unclear to players.[/p]
  3. [p]Overall, the video feels a bit like a mix of too much stuff together.[/p]
[p]The next Shop Crush trailer would probably be more gameplay-focused so that people could see all the loops of the game.[/p][p][/p][p]That trailer was a predecessor of our announcement trailer:[/p][p][dynamiclink][/dynamiclink]I still wanted to build on top of that. You can see that the game's style is clearly moving from like blurry and foggy one to a more meme-inspired but mysterious game, cause people seem to connect with it more.[/p][p][/p][p]I heard the narrator is a powerful tool for trailers, too. Well, let's try it, too, then.[/p][p][/p][p]Anyway, the view count goes up, and that's what makes me happy:[/p][p][dynamiclink][/dynamiclink]Our first trailer was prepared in a rush without any understanding or conceptualisation.[/p][p]The game was in early alpha then.[/p][p][/p][p]Today I'm thinking about different stuff, though.[/p][p][/p]
  1. [p]It'll probably be a narrated trailer, with gameplay uncut scenes, and a focus on showing the loops.[/p]
  2. [p]It'll be more funnier, I think.[/p]
  3. [p]And definitely, the game quality, and hopefully, the filming quality would improve more![/p][p][/p]
[p]Especially with your help.[/p]