Starsand Island Early Access Update - Version 0.2.1014
[p]Optimizations[/p]
- [p]Optimized the quantity and distribution of “Dragon Fruit” and “Beehive” in map scenes;[/p]
- [p]Improved the vehicle rental experience: when renting a new vehicle, the currently rented one can now be ended directly;[/p]
- [p]Improved the item selling feature: when selling items, the maximum quantity currently owned will be selected automatically;[/p]
- [p]Adjusted the completion conditions for the Island Life “Jack of All Trades” quest: skills unlocked before accepting the quest will now also be counted;[/p]
- [p]Optimized the visual effects of autumn scenes and objects in the game;[/p]
- [p]Increased the storage capacity of the Poultry Egg Station;[/p]
- [p]Increased the production output of pig, sheep, and cow feed;[/p]
- [p]Optimized the height of quest guide icons on ore nodes so they are closer to the ore itself;[/p]
- [p]Fixed an issue where, under certain circumstances, profession questlines could become stuck and unable to progress;[/p]
- [p]Fixed an issue where the ground would not display under certain circumstances;[/p]
- [p]Fixed an issue where the “Building Starsand Station” quest could be received prematurely under certain circumstances;[/p]
- [p]Fixed an issue where rabbits would twitch when moving near rabbit nests under certain circumstances;[/p]
- [p]Fixed an issue where text displayed as garbled characters on a black screen during the Beach Festival under certain circumstances;[/p]
- [p]Fixed an issue where Gust could not be interacted with under certain circumstances;[/p]
- [p]Fixed an issue where Matilda would continuously give gifts under certain circumstances;[/p]
- [p]Fixed an issue where Storage boxes could not be interacted with under certain circumstances;[/p]
- [p]Fixed an issue where the “Silly Melon” quest could not be completed under certain circumstances;[/p]
- [p]Fixed an issue where objects would not display when selecting multiple items in Build Mode under certain circumstances;[/p]
- [p]Fixed an issue where the European Pavilion could trap the player under certain circumstances;[/p]
- [p]Fixed an issue where the European Garden Canopy would not display;[/p]
- [p]Fixed an issue where demolishing a Sheep Barn could cause adult sheep to turn into lambs under certain circumstances;[/p]
- [p]Fixed an issue where using blueprints would not consume materials under certain circumstances;[/p]
- [p]Fixed an issue where uncollectable stones appeared near Cloudrest Lake;[/p]
- [p]Fixed an issue where Marston could not be interacted with even while standing still under certain circumstances.[/p]