Starsand Island Early Access Update - Version 0.3.2537
[p]Optimized[/p]
- [p]Optimized the level requirements for all profession commissions, lowering the entry threshold for accepting them.[/p]
- [p]Improved the usage experience of the Electric Drill and Chainsaw; stamina recovery-related skill effects can now be triggered while using them.[/p]
- [p]Optimized the map tile pricing logic, adjusting the purchase cost for Cloudrest Lake and Blue Beach.[/p]
- [p]Added a new Instrument Shop scenic point to enrich exploration content.[/p]
- [p]Improved the UI display for ammunition-related interfaces.[/p]
- [p]Optimized the Social interface, adding pet affection information display.[/p]
- [p]Improved the Adventurer profession gameplay experience.[/p]
- [p]Optimized the wearing effect of the Sapphire Phantom Gown Dress.[/p]
- [p]Improved the "Lost Makeup Treasure Map" quest experience, fixing the issue where the treasure map could not be recovered after being sold.[/p]
- [p]Optimized the Ammunition Workbench interface display to provide more complete information.[/p]
- [p]Improved the display effect of the furniture component "Blue and White Porcelain Teacup"[/p]
- [p]Optimized the vehicle summon prompt when holding R, fixing the mismatch between the prompt duration and the actual summon time.[/p]
- [p]Improved the camera activation prompt in the top-right corner of Build Mode, adding a controller "Right Stick" rotation hint.[/p]
- [p]Optimized the Snake minigame: once the acceleration score threshold is reached and points are deducted, the speed will no longer decrease.[/p]
- [p]Improved blueprint operations in Build Mode: deleting a blueprint will no longer exit the blueprint interface, allowing continuous blueprint management.[/p]
- [p]Optimized quest material detection logic so that placed Cat Beds and upgraded Golden Bows can now be detected without needing to retrieve them before submitting quests.[/p]
- [p]Improved the NPC affection gain system, lowering the difficulty of raising affection, shortening upgrade time, and enhancing the social gameplay experience.[/p]
- [p]Improved the vehicle rental return experience, adding a "Return Successful" prompt.[/p]
- [p]Optimized the Yacht Racing gameplay: when there is no first-time reward, the first-time reward display box is removed to reduce unnecessary information.[/p]
- [p]Improved the range selection operation in Build Mode: item manipulation and camera movement are disabled simultaneously in this mode, and D-pad up/down operation hints have been added to improve control smoothness.[/p]
- [p]Optimized encyclopedia unlock rules, unifying the unlocking logic for crafted items and dishes.[/p]
- [p]Increased the spawn quantity of Dragon Fruit, addressing the issue where low spawn rates made commissions difficult to complete.[/p]
- [p]Optimized the DLC activation logic: if the Deluxe DLC is owned, the Chinese Style DLC content will now activate automatically.[/p]
- [p]Improved the mail interface operation experience.[/p]
- [p]Optimized the HUD display, fixing issues where the bottom bar and selection frame overlapped with the phone interface.[/p]
- [p]Improved the clue gameplay experience: clue item models can now be properly displayed on the Clue Board.[/p]
- [p]Optimized the PS5 controller experience, adding controller vibration when harvesting fish.[/p]
- [p]Improved the redeem code reward distribution logic, allowing rewards to be granted directly when there is sufficient inventory space.[/p]
- [p]Improved Build Mode operations, adding the ability to switch between indoor and outdoor modes via mouse click.[/p]
- [p]Optimized the bed furniture model in the Deluxe DLC, improving the hanging rod on the deluxe bed canopy.[/p]
- [p]Optimized machine navigation logic, fixing issues where machines could not function properly due to pathfinding problems.[/p]
- [p]Improved the wearing effect of winter clothing.[/p]
- [p]Optimized the blueprint loading feature, allowing Greenhouses to be displayed under a separate category.[/p]
- [p]Improved Island Life quests, adjusting the tile data detection logic.[/p]
- [p]Optimized terrain painting logic and the occlusion effect of yellow flowers.[/p]
- [p]Improved the configuration of logging tools, adding placeable property settings.[/p]
- [p]Fixed an issue with the weekly pet feeding limit; the weekly delivery restriction when pets are hungry has been removed.[/p]
- [p]Fixed inconsistent in-game description text for crossover characters.[/p]
- [p]Fixed an issue where character movement would noticeably stutter when summoning the Houseboat while running.[/p]
- [p]Fixed an issue where sound behaved abnormally with louder distant audio and quieter nearby audio.[/p]
- [p]Fixed an issue where the Starsand Station construction quest could not be submitted, and duplicate worker models appeared.[/p]
- [p]Fixed an issue where petting the capybara while using Rollerblades would cause the character to get stuck.[/p]
- [p]Fixed an issue where after reaching five hearts with Zerine, inviting them to live together and then canceling it would prevent players from entering their room.[/p]
- [p]Fixed an issue in Moonlit Forest where the stone gate could not be opened under certain conditions; it can now be opened normally after shooting it.[/p]
- [p]Fixed a scene issue where vending machine models overlapped in Starsand Port.[/p]
- [p]Fixed an issue in Build Mode where controller left/right inputs could still be used while adjusting perspective parameters.[/p]
- [p]Fixed an issue in Build Mode where controller fine adjustment controls did not match the on-screen prompts.[/p]
- [p]Fixed an issue where fish in the Stone Fish Pond would clip through each other.[/p]
- [p]Fixed an issue where jumping under bridges could cause head clipping.[/p]
- [p]Fixed scene clipping and display issues in Starsand Town bushes, the Greenfield river channel, the grass planter at Ginger's house entrance, and the grass planter beside Pearwood Workshop.[/p]
- [p]Fixed an issue where the ▼ marker remained after exiting Build Mode.[/p]
- [p]Fixed an issue where NPC daily gift events could not be triggered after resting in Moonlit Forest.[/p]
- [p]Fixed an issue where Matilda did not return pickled items when given her preferred gifts.[/p]
- [p]Fixed an issue where the confirm and cancel buttons for the sticker feature in Build Mode could not be used.[/p]
- [p]Fixed a button conflict when using the left stick to view reward details after animal breeding in the Breeding House.[/p]
- [p]Fixed an issue where after purchasing the Sleepy Capy Hat tailoring blueprint from the clothing shop, the tailoring bench still displayed it as locked.[/p]
- [p]Fixed an issue where the ground water ripple effect behaved abnormally during rain.[/p]
- [p]Fixed an issue in Moonlit Forest where the Ruin Guard Sculpture would teleport along with the player.[/p]
- [p]Fixed an incorrect description in the Intermediate Rancher training quest, correcting it to require submitting only one type of colored fabric.[/p]
- [p]Fixed an issue in Half-Moon Bay where two shopping tablets could only be interacted with from certain angles.[/p]
- [p]Fixed an issue where the lost item quest portrait for Loren was configured incorrectly.[/p]
- [p]Fixed an issue where the gift dialogue text displayed incorrectly after reaching 1 heart with Aurelis.[/p]
- [p]Fixed an issue where two extra 404 kitten entries appeared in the Residents tab.[/p]
- [p]Fixed an issue where after the female protagonist reached 5 hearts with Lunelle, the gift from Lunelle was incorrectly a pair of male shoes.[/p]
- [p]Fixed an issue where materials in the backpack were not consumed when constructing with blueprints in Build Mode.[/p]
- [p]Fixed an issue where the player character would become bald while sleeping when wearing hood-type hats.[/p]
- [p]Fixed an issue where vehicles or mounts parked in the wilderness would disappear unexpectedly.[/p]
- [p]Fixed an issue where the Island Life app disappeared.[/p]
- [p]Fixed an issue where entering the ride interface could occasionally cause the game to freeze.[/p]
- [p]Fixed an issue where Pastelle would not accept player commissions.[/p]
- [p]Fixed an issue where players would not receive the crossover NPC mail after Autumn Day 1, preventing completion of the "Visitor from Sandrock" quest.[/p]
- [p]Fixed an issue where Zerine's room could not be entered after reaching 3 hearts.[/p]
- [p]Fixed an issue where a cohabitation option appeared when crossover NPC affection reached 5 hearts.[/p]
- [p]Fixed an issue where bee models flickered and twitched while collecting honey after placing a Beehive.[/p]
- [p]Fixed an issue where cloud saves could roll back under certain conditions.[/p]
- [p]Fixed an issue where animal return icons in mail were incorrectly configured after - demolishing livestock buildings.[/p]
- [p]Fixed issues in Apprentice Angler/Rancher/Farmer training quests, including abnormal submission options and quests being repeatedly added or accepted.[/p]
- [p]Fixed an issue where two Apprentice Adventurer training commissions appeared in the commission panel.[/p]
- [p]Fixed an issue where gift item configuration was incorrect after Aurelis reached 5 hearts.[/p]
- [p]Fixed an issue where dragging the progress bar on the Record Player caused music to disappear or play for only one second without sound.[/p]
- [p]Fixed an issue where materials stored in the Realm Box displayed double quantities and prevented upgrading processing equipment.[/p]
- [p]Fixed an issue where materials in the Realm Box were not consumed when crafting items at the Worktable.[/p]
- [p]Fixed an issue in the Seed Shop interface where a specific tooltip remained permanently visible.[/p]
- [p]Fixed an issue where roof category materials exceeded the UI frame in Build Mode.[/p]
- [p]Fixed an issue where gift-giving display behaved abnormally after reaching 2 hearts with Delphin.[/p]
- [p]Fixed an issue where the position of the cup was incorrect when the character held Moonflower Tea.[/p]
- [p]Fixed a model issue in Marston’s house where green bars appeared over the TV screen.[/p]
- [p]Fixed an issue where the furniture Bamboo Paper Lantern and Cloud Pattern Lantern would show only the light source but not the model when placed on the ceiling.[/p]
- [p]Fixed an issue where the icon for the item "Glow Worm" displayed incorrectly.[/p]
- [p]Fixed an issue where controller operation combined with the Planter skill "Golden Farmer" caused automatic selection after refresh, with the selected item not matching the displayed item.[/p]
- [p]Fixed an issue where entering the Aureleaf Kitchen shop while triggering a story event caused the shop interface to appear during the cutscene.[/p]
- [p]Fixed an issue where placing windows in the building system caused walls to disappear.[/p]
- [p]Fixed an issue where pressing the R key in the reward redemption interface automatically switched to the vehicle interface.[/p]
- [p]Fixed an issue where the text description for Stink Bomb Pellet was incorrect.[/p]
- [p]Fixed an issue in the Island Encyclopedia where the icons for Clam and Mussel did not match the actual items.[/p]
- [p]Fixed an issue where after riding the rental vehicle Golden Reindeer, the character would become stuck beside the vehicle and unable to move.[/p]
- [p]Fixed an issue where tracked quest icons inside ruins would disappear when the distance became too large.[/p]
- [p]Fixed an issue where the character's hands would clip through objects when holding bait.[/p]
- [p]Fixed a model issue where the character's feet would clip through the skateboard while using it.[/p]
- [p]Fixed an issue where pressing ESC could not close the TAB menu after exiting the Makeup interface.[/p]
- [p]Fixed an issue where switching preset outfits in the Wardrobe would also change the hairstyle.[/p]
- [p]Fixed an issue where preset colors were saved incorrectly when saving makeup presets.[/p]
- [p]Fixed an issue where the Hide Hat toggle did not work in Makeup presets.[/p]
- [p]Fixed an issue where tracked item information still appeared in task prompts after removing the Furnace.[/p]
- [p]Fixed an incorrect physics collision issue with the elevator in Moonlit Forest.[/p]
- [p]Fixed an issue where the character would glow blue when jumping in front of the stone gate in Moonlit Forest.[/p]
- [p]Fixed an issue where riding an Ostrich/Alpaca could cause the mount to become stuck in the air when airborne.[/p]
- [p]Fixed abnormal skirt behavior when the character performed actions such as cleaning rabbits or sitting while wearing long skirts.[/p]
- [p]Fixed a model issue where the character could float above the Poultry Egg Station.[/p]
- [p]Fixed an issue where scenic point markers drifted toward the lower-left corner when taking landscape photos.[/p]
- [p]Fixed a probabilistic issue where the mouse could not move after exiting the free camera mode in Photo Mode.[/p]
- [p]Fixed an issue where the flag marker/navigation line did not disappear and buttons were not restored after tracking Newsstand / Starsand Port / Ruins.[/p]
- [p]Fixed an issue where the model would briefly stretch when chicks transitioned to adults in the Ostrich Barn.[/p]
- [p]Fixed issues with abnormal schedules, interactions, or model/animation displays for NPCs including Solara, Pastelle, Delphin, Neona, and Lunelle.[/p]
- [p]Fixed an issue where fishing rods and projectile tools could not be used after remapping controller or keyboard/mouse keys.[/p]
- [p]Fixed an issue where purchasing items in the clothing shop would also unintentionally purchase linked tops.[/p]
- [p]Fixed a missing sound effect when pressing the V shortcut in the crafting station; sound feedback has been added.[/p]
- [p]Fixed a temporary abnormal screen ratio in Photo Mode selfie mode.[/p]
- [p]Fixed issues in Aureleaf Kitchen where characters could enter walls and where some scene objects had clipping, invisible walls, or flickering problems.[/p]
- [p]Fixed an issue where the Silverback Turtle would move backward when using Scatter Bubble.[/p]
- [p]Fixed an issue where the scooter could float while going downhill.[/p]
- [p]Fixed an issue where riding the Waverider, pressing ESC, and returning to the game would automatically dismount the Waverider.[/p]
- [p]Fixed inconsistent fonts and text overflow in the beginner recipe pop-up.[/p]
- [p]Fixed an issue in the bug-catching gameplay where insects would shake in midair or stop moving.[/p]
- [p]Fixed an issue in Pastelle's stable area where animals overlapped and merged together.[/p]
- [p]Fixed a model issue where hair could be pushed upward due to collision near the female protagonist's face.[/p]
- [p]Fixed incorrect drop models for Runebird Fragment and Luminfrog Fragment.[/p]
- [p]Fixed an issue where hats were reset when returning to character selection after changing character appearance with a controller.[/p]
- [p]Fixed abnormal key remapping behavior for Map and Quest buttons in Settings.[/p]
- [p]Fixed an issue in Build Mode where removing some items after multiple components were snapped together caused abnormal hollow snapping behavior.[/p]
- [p]Added collision effects for Playful Bathtub, Simple Wood Bathroom Cabinet, Wooden Lid Toilet, which previously had no collision.[/p]
- [p]Corrected the description of Colorful Wing Butterfly in the Island Encyclopedia, changing "Pieridae" to "Papilio."[/p]
- [p]Fixed an issue in Robot Terminal where robots would block each other while pathfinding and stop working frequently when collecting outputs.[/p]
- [p]Fixed an issue where Garrick disappeared from the residents list and could not be found by players.[/p]
- [p]Fixed an issue where the Junior Angler quest could not catch the required fish.[/p]
- [p]Fixed an issue where the Community Center did not appear after unlocking the Starsand Shop in Island Life.[/p]
- [p]Fixed abnormal text descriptions related to Intermediate Explorer.[/p]
- [p]Fixed an issue on Summer Day 27 during the Beach Festival where Aurelis could not return to Xiaoye Residence due to collision.[/p]
- [p]Fixed an issue where incorrect hair appeared while the character was sleeping.[/p]
- [p]Fixed an issue where the crossbow could become stuck and unable to fire when shooting vines or other objects without visible feedback.[/p]
- [p]Fixed inconsistencies between the Winter Melon furniture model and its preview image, and a missing flower on the Winter Melon Double Bed headboard.[/p]
- [p]Removed the unintended method of obtaining blueprints from Drift Bottle.[/p]
- [p]Fixed bugs related to Bruce's quests.[/p]
- [p]Fixed an abnormal issue where pumpkin seeds dropped when harvesting pineapples.[/p]
- [p]Fixed an issue where Scratch Cards given through NPC daily dialogue could be scratched infinitely.[/p]
- [p]Fixed an issue where players were still prompted that they could not enter rooms even after reaching 3 or 5 hearts with NPCs.[/p]
- [p]Fixed an issue where switching back to outerwear after makeup presets affected hair would reset the hairstyle to default.[/p]
- [p]Fixed an issue where pink and purple hydrangeas could not be found or harvested in the scene.[/p]
- [p]Fixed color inconsistencies in female shoes and overly bright gold areas on male outfits.[/p]
- [p]Fixed a model issue where the character’s left arm folded unnaturally while holding a bow in idle stance.[/p]
- [p]Fixed an incorrect source description for "Furnace III."[/p]
- [p]Fixed frame drops and visible square artifacts on the character’s face when turning while riding a deer.[/p]
- [p]Fixed an issue where Beach Coins placed in storage were not counted in the shop during the Beach Festival.[/p]
- [p]Fixed repeated dialogue from Neona near the yacht race panel during the Beach Festival.[/p]
- [p]Fixed an issue where removing the Dinosaur Outfit replaced the character’s original hairstyle.[/p]
- [p]Fixed an issue where interacting with the shop in Aureleaf Kitchen with F could trigger a story event while still displaying the shop interface during the cutscene.[/p]
- [p]Fixed mismatches between some male/female clothing icons and models.[/p]
- [p]Fixed inconsistent font colors on the Moonlit Forest treasure map.[/p]
- [p]Fixed an issue in the DLC where Basic + Deluxe DLC quest icons were too small and state changes were not updated promptly.[/p]
- [p]Fixed abnormal wall shaking issues.[/p]
- [p]Fixed missing large images and mismatched large/small icons in the game.[/p]
- [p]Fixed stiff skateboard animations where no flip occurred after jumping.[/p]
- [p]Fixed an issue in Build Mode where blueprint items stuck in rocks could not be selected, moved, or edited.[/p]
- [p]Fixed an issue where terminals could not be placed in camps.[/p]
- [p]Fixed an issue in the Beach Festival crab-herding minigame where crabs would not respawn.[/p]
- [p]Fixed controller button conflicts and optimized A / Y / RB functions, resolving an issue where feed could not be taken out.[/p]
- [p]Fixed incomplete text display issues in the game.[/p]
- [p]Fixed overlapping and excessively loud sounds from the Ore Analyzer and sowing actions.[/p]
- [p]Fixed abnormal issues when loading player blueprints.[/p]
- [p]Fixed an issue where items could disappear after placing items in a chest, removing the chest, and reorganizing inventory.[/p]
- [p]Fixed an issue where after purchasing the DLC Carriage and renting the Golden Reindeer, the reindeer could not be placed after falling into water and the carriage disappeared.[/p]
- [p]Fixed a localization issue where the vehicle rental title still displayed Chinese after switching the interface to English.[/p]
- [p]Fixed a model issue where the DLC "Freeflow Attire" skirt appeared inflated.[/p]
- [p]Fixed an issue where corresponding seeds were not unlocked after accepting Junior/Intermediate Farmer quests.[/p]
- [p]Fixed an issue in Build Mode where blueprint components could still be placed without materials; placement is now disabled without required materials.[/p]
- [p]Fixed incorrect images in the livestock breeding species encyclopedia.[/p]
- [p]Fixed an issue where gifts given by NPC Graminova did not match the displayed items.[/p]
- [p]Fixed an issue where the Chicken Coop model position became incorrect and clipped after loading a save.[/p]
- [p]Fixed a model issue where the character's feet would clip through the skateboard while using it.[/p]
- [p]Fixed an issue where pressing ESC could not close the TAB menu after exiting the Makeup interface.[/p]
- [p]Fixed an issue in the English and Japanese versions where the Beehive tips gene tag and the teleport device address hint text would overflow the text box.[/p]
- [p]Fixed a text overlap issue in the Traditional Chinese, Japanese, and English versions where the DLC outfit source description and New Year commission title and tag overlapped.[/p]
- [p]Fixed UI issues in the Traditional Chinese, English, and Japanese versions where the animal affection avatar appeared blurry and backpack buffs were missing spaces.[/p]
- [p]Fixed issues in the English, Japanese, and Traditional Chinese versions where the ash kiln progress bar overlapped button prompts, and the Advanced Rabbit Hutch text overlapped with the icon.[/p]
- [p]Fixed issues in the English, Japanese, and Traditional Chinese versions where the Firework Launcher prompt text was missing a key and shop item prices were missing thousand separators.[/p]
- [p]Fixed an issue in the Traditional Chinese, English, and Japanese versions where the yacht rental interface hint text appeared grey with low readability.[/p]
- [p]Fixed an issue in the Traditional Chinese, English, and Japanese versions where the Ribbit Holiday DLC reward purchase acknowledgment text displayed incorrectly.[/p]
- [p]Fixed issues in the English version where the vehicle modification shop title line spacing was too large and the text was too close to the edge.[/p]
- [p]Fixed an issue in the English, Japanese, and Traditional Chinese versions where the road sign near the house and the dock harbor signboard only displayed Chinese; localized images/materials have been added.[/p]