1. Monstrum
  2. News

Monstrum News

Update 1.5.0 - Trading Cards, Eye-tracking, Improved VR

Ahoy!

It's hard to believe, but Monstrum has spent another year on the high seas - by which we mean it's our 2nd “proper” birthday! We've put together a couple of little updates for you to celebrate.

Firstly, we'll be holding a special birthday sale from Friday 19th (today!) of May to Monday 22nd of May. This weekend Monstrum, the soundtrack and the deluxe bundle will all be 80% off! So if you've been lurking this whole time waiting for an opportunity to strike, like the sneaky Hunter, now's your chance to pounce!

Secondly, we're bringing some new options into Monstrum. The game has gone without an update for a long-time due to us focusing on our second project, Attack of the Earthlings, but we thought we could manage a little something for such an important date. Some stand out additions:

  • Trading Cards!
  • Change direction with head look mode for VR!
  • Tobii Eye-tracker compatibility


Some of these are things people have requested for a while, some we just found fun to work on. There's a full change log at the bottom, and it'll all go live later today!

And finally, we want to give a big shout-out to all of you! We're always amazed when we see how many people are still playing, and thankful for how creative and dedicated an audience we have. We love seeing your Monstrum artwork, screenshots and streams, so don't be shy about giving us an @ on twitter with something you've done. In particular we'd like to shout out ErixOn's Animations, Glenn Leroi's Song and Marcel's G-Mod map for bringing the team a lot of joy this year.

Thank you!

Team Junkfish

Changelog – V.1.5.0


Trading Cards
  • Now available featuring never before seen artwork from Monstrum
  • Includes backgrounds, badges & emoticons
Oculus
  • Move in direction faced mode (old mode can still be enabled in menu)
  • Enable/Disable UI on arm
Tobii Eye-tracking
  • Aim torch, flare-gun & thrown items with your eyes
  • Pick-up and interact with items you're looking at
  • Control the journal tab/note selection
Bug fixes
  • Hunter should no-longer get stuck after spawning
  • Hunter should now always show up during submarine escape sequence
  • Can no longer throw items while moving the trolley(s)
  • Hunter traps will now only trigger when a thrown item moves past them, not if any item is within range.
  • Flare gun now fires properly in all instances

Update V.1.4. - Unity 5, Oculus CV1 Support, Birthday Sale

Ahoy!

It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.

Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!

Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!

Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!

As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.

Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki, that person that stuck Monstrum on TVTropes, and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.

We look forward to showing you what we've been up to in the coming months!

Cheers,
Team Junkfish


Changelog – V.1.4


Features
  • Engine updated to Unity 5
  • Support for Oculus Rift CV1


Improvements
  • Improved Oculus support
  • Improved average framerate
  • Reduced load times
  • Improved controller support
  • Flare gun flare effect modified
  • Helipad lights now look more illuminated
  • Helicopter chains feel more chain-y
  • Removed all light halos
  • Improved audio occlusion for various items and sound effects
  • Helicopter door and fuel lever now have sound effects
  • Improved the helicopter fuel pipe and crane chain physics
  • Items can no longer be picked up while performing a variety of animations, such as climbing


Bug fixes
  • Fixed floating helicopter trolley
  • Fixed flashing of next item when switching items
  • Adjusted synchronisation of monster and player animations for deck crate kills
  • Cinematic music will make use of the audio setting values before playing
  • Fixed issues regarding the Hunter spawning from vents
  • Using the Fuse will no longer delete certain items
  • Fixed a gap between the external shell door and the adjacent walls
  • Engine room now uses correct door model along all walls
  • Fixed an issue where a metal barricade door would be used in the Upper Deck
  • Fixed an issue with monsters breaking the wrong phone in the engine room


Linux Specific information

Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!

Had to use LC_ALL=C %command% to make it work.

Update V.1.4. - Unity 5, Oculus CV1 Support, Birthday Sale

Ahoy!

It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.

Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!

Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!

Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!

As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.

Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki, that person that stuck Monstrum on TVTropes, and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.

We look forward to showing you what we've been up to in the coming months!

Cheers,
Team Junkfish


Changelog – V.1.4


Features
  • Engine updated to Unity 5
  • Support for Oculus Rift CV1


Improvements
  • Improved Oculus support
  • Improved average framerate
  • Reduced load times
  • Improved controller support
  • Flare gun flare effect modified
  • Helipad lights now look more illuminated
  • Helicopter chains feel more chain-y
  • Removed all light halos
  • Improved audio occlusion for various items and sound effects
  • Helicopter door and fuel lever now have sound effects
  • Improved the helicopter fuel pipe and crane chain physics
  • Items can no longer be picked up while performing a variety of animations, such as climbing


Bug fixes
  • Fixed floating helicopter trolley
  • Fixed flashing of next item when switching items
  • Adjusted synchronisation of monster and player animations for deck crate kills
  • Cinematic music will make use of the audio setting values before playing
  • Fixed issues regarding the Hunter spawning from vents
  • Using the Fuse will no longer delete certain items
  • Fixed a gap between the external shell door and the adjacent walls
  • Engine room now uses correct door model along all walls
  • Fixed an issue where a metal barricade door would be used in the Upper Deck
  • Fixed an issue with monsters breaking the wrong phone in the engine room


Linux Specific information

Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!

Had to use LC_ALL=C %command% to make it work.

Monstrum v.1.3 now live! Oculus build now public, Halloween goodies + more!

Ahoy!

Here's the changelog for the latest update to Monstrum, which is bringing the Oculus support out of the Beta branch and some extra goodies for you too! It will be with you at 4pm!

If you're planning you check out the Oculus builds be sure to read Changelog V.1.2 and V.1.2.1 for some troubleshooting and recommended specs!

Changelog- V.1.3


Features
  • New Story elements!
  • Audio logs to find!
  • New notes!
  • New collectables menu for notes and audio logs
  • Oculus support in main build (see previous beta update for more details)
  • Halloween surprises!


Bug Fixes
  • Fixed an error with the hunter spawning
  • Fixed some minor things with the Oculus
  • Fixed an issue with an incorrect material on start up in the main menu
  • See Changelog V.1.2 for more details.


Known Issues
  • The “vertex lit rendering” confirmation dialogue does not work correctly with the controller. Workaround: Use mouse controls
  • Pressing left on the Dpad to change sensitivity changes the highlighted button (pause menu only). Workaround: Use mouse controls to change the setting.
  • The “play log” button can not be remapped in the menu; remapping another control to V overrides that control preventing the player from listening to the logs in-game. Workaround: reset controls to default, do not map another function to V.
  • Using the mouse and controller at the same time in the options menu can cause multiple highlights
  • “Back” button on the journal in the collectables menu can not be selected with the controller. Workaround: Press B (xbox 360 controller)
  • OSX: Dpad support not working in the collectables menu. Workaround: use the thumbstick.
  • Oculus: Rendering issue with the 3D cursor in the collectables menu
  • There may be some unknown Mac compatibility issues. Please let us know if you run into any problems!

Monstrum v.1.3 now live! Oculus build now public, Halloween goodies + more!

Ahoy!

Here's the changelog for the latest update to Monstrum, which is bringing the Oculus support out of the Beta branch and some extra goodies for you too! It will be with you at 4pm!

If you're planning you check out the Oculus builds be sure to read Changelog V.1.2 and V.1.2.1 for some troubleshooting and recommended specs!

Changelog- V.1.3


Features
  • New Story elements!
  • Audio logs to find!
  • New notes!
  • New collectables menu for notes and audio logs
  • Oculus support in main build (see previous beta update for more details)
  • Halloween surprises!


Bug Fixes
  • Fixed an error with the hunter spawning
  • Fixed some minor things with the Oculus
  • Fixed an issue with an incorrect material on start up in the main menu
  • See Changelog V.1.2 for more details.


Known Issues
  • The “vertex lit rendering” confirmation dialogue does not work correctly with the controller. Workaround: Use mouse controls
  • Pressing left on the Dpad to change sensitivity changes the highlighted button (pause menu only). Workaround: Use mouse controls to change the setting.
  • The “play log” button can not be remapped in the menu; remapping another control to V overrides that control preventing the player from listening to the logs in-game. Workaround: reset controls to default, do not map another function to V.
  • Using the mouse and controller at the same time in the options menu can cause multiple highlights
  • “Back” button on the journal in the collectables menu can not be selected with the controller. Workaround: Press B (xbox 360 controller)
  • OSX: Dpad support not working in the collectables menu. Workaround: use the thumbstick.
  • Oculus: Rendering issue with the 3D cursor in the collectables menu
  • There may be some unknown Mac compatibility issues. Please let us know if you run into any problems!