DevLog 04 - Spilling the Tea
[h2]Hello Washers![/h2]
Welcome in to a new PowerWash Simulator 2 DevLog! Today we're taking a little look into another level, the Teapot Tea Room đź«–
This time Senior 3D Artist, Dennis, is talking through some of his work on this new level. We took a little peek on our Livestream last week, and the dirt is looking grosser than ever!
[hr][/hr]
Dennis starts, well, at the start with concept art, "The Tea Room's been a really fun washable to work on. It's got everything that makes PowerWash Simulator great!
The life of all washables starts in the concepting phase. Nick, our former concept artist, has done an amazing job in bringing the idea given to us by the designers into something tangible. There are many issues, however, that you can only spot when you convert the 2D concept into a block out 3D model and jump around it in-engine for a few hours, so a few changes had to be made!"

"Speaking of which, blockout’s the first step of creating our washables! This process involves modelling the washable as simply as possible, using mostly basic shapes, in order to get a good idea of the model's proportions and scale. Blockouts also help us identify issues early on, such as navigability, job complexity being too big, or geometry that's too hard to reach with your washer.
For example, we love when players parkour around jobs without using equipment. So, at this stage we decided to add flower planters around the entrance, for players to jump up onto the door frame and then up onto the roof of the tea room."

"However, ideas change all the time to provide a better washing experience. In this early block out picture, you can see the flower planters were shaped like tea cups. This was changed to the rectangular design you see in the end, to avoid the tricky wash angle that'd be created behind those planters!
After ironing out any major issues we spot in the block out stage, the washable gets refined into its final shape, textured and ready to get dirtied up!"

Dennis continues, "I think it's important to mention the thought process that goes into the dirt & texture choices. PowerWash is all about the satisfaction of revealing this happy, pristine clean surface hiding underneath all kinds of thick, gross dirt. The contrast between the two states is very important for the art team, as the better the contrast, the more satisfying the reveal is!
We generally choose happy, saturated colours for our washables when they're clean. Red & green is a great combo, so this is what we went with for the tea room. We also generally choose brighter shades of colours. This all contrasts really well with the darker, desaturated grime & dirt that's placed on top."

"There's lots of different contrast types we like to explore, other than the above-mentioned colour ones! Dirt's usually very chaotic, with zig-zagged lines, splats, smears and all sorts of random directionality to it. The revealed surface is calm and stable in comparison! The dirt's generally noisy and a bit unsettling in its surface texture (note the gross wet mud on the tea room's walls, its bumpy shape with lots of small lumps), whereas the tea room's walls are smooth and with little variation."


Dennis finishes his insight into this new level, "I hope players enjoy this job, it was super fun to work on, and I hope restoring it to its proper clean state brings you joy! Have a wonderful time at the Tea of Tranquility!"
The environment surrounding the Teapot Tea Room is a very relaxing place to be, capturing the soothing nature of PowerWash Simulator.

Next time we'll be taking a deeper look into some of the dirt types coming to PowerWash Simulator 2, more into the wetness effects & how we've made the water look even more waterier! đź’¦
[hr][/hr]
We'll be taking a closer look at the Teapot Tea Room this week on the FuturLab Twitch channel, Friday May 23rd at 4pm BST.

To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️
https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/
If you missed it, you can catch up with our last DevLog here:
https://store.steampowered.com/news/app/2968420/view/502825275922317384
Stay clean, Washers đź’¦
Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk
Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/
Welcome in to a new PowerWash Simulator 2 DevLog! Today we're taking a little look into another level, the Teapot Tea Room đź«–
This time Senior 3D Artist, Dennis, is talking through some of his work on this new level. We took a little peek on our Livestream last week, and the dirt is looking grosser than ever!
[hr][/hr]
Dennis starts, well, at the start with concept art, "The Tea Room's been a really fun washable to work on. It's got everything that makes PowerWash Simulator great!
- Bright, saturated, relaxing colours
- Flowy shapes
- Somewhat eccentric subject matter (you're basically washing a giant kettle!)
The life of all washables starts in the concepting phase. Nick, our former concept artist, has done an amazing job in bringing the idea given to us by the designers into something tangible. There are many issues, however, that you can only spot when you convert the 2D concept into a block out 3D model and jump around it in-engine for a few hours, so a few changes had to be made!"

"Speaking of which, blockout’s the first step of creating our washables! This process involves modelling the washable as simply as possible, using mostly basic shapes, in order to get a good idea of the model's proportions and scale. Blockouts also help us identify issues early on, such as navigability, job complexity being too big, or geometry that's too hard to reach with your washer.
For example, we love when players parkour around jobs without using equipment. So, at this stage we decided to add flower planters around the entrance, for players to jump up onto the door frame and then up onto the roof of the tea room."

"However, ideas change all the time to provide a better washing experience. In this early block out picture, you can see the flower planters were shaped like tea cups. This was changed to the rectangular design you see in the end, to avoid the tricky wash angle that'd be created behind those planters!
After ironing out any major issues we spot in the block out stage, the washable gets refined into its final shape, textured and ready to get dirtied up!"

Dennis continues, "I think it's important to mention the thought process that goes into the dirt & texture choices. PowerWash is all about the satisfaction of revealing this happy, pristine clean surface hiding underneath all kinds of thick, gross dirt. The contrast between the two states is very important for the art team, as the better the contrast, the more satisfying the reveal is!
We generally choose happy, saturated colours for our washables when they're clean. Red & green is a great combo, so this is what we went with for the tea room. We also generally choose brighter shades of colours. This all contrasts really well with the darker, desaturated grime & dirt that's placed on top."

"There's lots of different contrast types we like to explore, other than the above-mentioned colour ones! Dirt's usually very chaotic, with zig-zagged lines, splats, smears and all sorts of random directionality to it. The revealed surface is calm and stable in comparison! The dirt's generally noisy and a bit unsettling in its surface texture (note the gross wet mud on the tea room's walls, its bumpy shape with lots of small lumps), whereas the tea room's walls are smooth and with little variation."


Dennis finishes his insight into this new level, "I hope players enjoy this job, it was super fun to work on, and I hope restoring it to its proper clean state brings you joy! Have a wonderful time at the Tea of Tranquility!"
The environment surrounding the Teapot Tea Room is a very relaxing place to be, capturing the soothing nature of PowerWash Simulator.

Next time we'll be taking a deeper look into some of the dirt types coming to PowerWash Simulator 2, more into the wetness effects & how we've made the water look even more waterier! đź’¦
[hr][/hr]
We'll be taking a closer look at the Teapot Tea Room this week on the FuturLab Twitch channel, Friday May 23rd at 4pm BST.

To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️
https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/
If you missed it, you can catch up with our last DevLog here:
https://store.steampowered.com/news/app/2968420/view/502825275922317384
Stay clean, Washers đź’¦
Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk
Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/