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Version 0.995 - Bug Fixes

In contrast to our last update, this one's pretty small, mostly bug fixes. I think we should start referring to our programmer as Robert the Mack Truck, cause he's hitting these bugs at 75 mph and turning them into total goo.

(Ok, that analogy sounded better in my head. But I'm sticking with it.)

Thank you to our Bug Squad for finding a lot of these obscure glitches.

Here's the rundown:

  • Fixed a strike reversal glitch.

  • Fixed the "Invisible third character" bug when selecting a single match and his name displaying in the HUD while in the match.

  • Improved the spotlight glow on characters during entrances.

  • Fixed a Character renaming bug. Now when you press the Z or X key while naming your Character or Ring, it will no longer exit the screen. The first person to create a wrestler named ZAZZLE XANDEZ and post the screen shot to the Steam forums will win a very lame prize.

  • Wrestlers no longer float on the ramp during gameplay. Which is too bad, that bug always cracked me up.

  • Grapples would sometimes not connect while in the dazed or idel mode. That's now fixed. The window for grapples to connect is now 3 seconds compared to 1.5 seconds in previous builds, and the radius around the opponent has been improved.

  • Fixed a glitch where you climb the turnbuckle and get stuck.

  • Striking the opponent has been improved. It now has a time-based window logic when the attack connects.

  • That jerk CPU will no longer spam dropkicks at you. There's now a window of time the AI can execute it.

  • Improved AI grapple attack on a running opponent.

  • Fixed front-to-back grapple animation syncing issues.

  • AI no longer drops the weapon when entering the ring in hardcore matches. OH GREAT NOW HE'S ARMED.



Have at it, gang.

Version 0.99 - "IT'S A NEW GAME, YES IT IS!"

Just a massive, massive update, the largest in Pro Wrestling X history. And yes, we have the most absurd version numbering in software history. (An increase of 0.005 is normally saved for the dumbest, most obscure typo, likely in the comments. Not us, nope, no-sir-ee.)

Taking a deep breath, here's the run down:

  • Entrances - When you see this for the first time, I can guarantee you'll pop. Variety is a bit limited while we build out assets, so when the novelty wears off, just tap A and you'll skip 'em.

  • New match types - First blood, elimination, 2 out of 3 falls, hardcore matches have all been added. Now, a warning: when you set up the match, it will look like you can change the match rules. You can't, this is a glitch.

  • Rope breaks - The cruelest, most heel of escapes has been added.

  • Countouts - The most cowardly way to win a match has been added.

  • Dropkick counter - Hard to time it right, but you can now counter an opponent dropkick.

  • Video screens - You'll notice the video screen in the background actually broadcast your match now. WAY COOL.

  • Improved arena - Robert + crew really put some work into this, the arena now looks like it holds 8,000 - 10,000 people. And the seats are actually full, but maybe we'll put in a TNA house show mode down the road. (Oh ouch, that's a low blow. DELETE DELETE DELETE!)

  • CPU can grab weapons, and to be frank, it's kind of a jerk about it. If you're expecting the computer to just stand there looking at you when you get knocked down, yeah nope. He will whack the crap out of you were you're down.

  • CAW snapshot - You now have the ability to save a custom CAW thumbnail for usage in the character select screen. If you want to edit them manually, these get saved to StreamingAssets\Character_SnapShots.

  • Loading screens - YAH PROGRESS BARS!!!1 Yeah I know, not terribly exciting, but they look decent and you at least know if the game is loading or not. (It does really make the game feel snappier.) If you want to make your own loading background, dump them in \StreamingAssets\Loading_Screens.

  • Post-match score display - YES YES YES. Another markout moment for me personally. After the match, a summary of all the stats will display. Lots of work to be done here, but the potential for a lot of fun is quite big.

  • New crowd signs - Sanders/Keel and Fight Bret Fight were admittedly outdated, and we wish them well in their future endeavors.

  • Audio - refinements throughout for sound effects and music.

  • Voiceovers - Added new voiceovers in a lot of areas (First Blood, etc.)

  • A myriad of glitches have been fixed, some of which were spotted on the September 13 Twitch Gong Show. Nothing like seeing those pop up on a live broadcast.



Whew. As always, let us know what you think. And let us know any bugs on the Steam forums.

CAGE SOON.

Version 0.985 - "Odds Ends"

Got a new update as we're still crawling our way to 1.0. This is more of a maintenance/cleanup release, but we threw in a few fun new things.
  • Audio - A lot of the in-game audio has been replaced. There's some bleeps and blorks in the menu, and the crowd noise is brand spanking new.
  • Breakable weapons - The kendo stick now disintegrates with repeated blows and it looks pretty sick as it goes through the various stages of destruction.
  • New splash screen - We were kinda sick of looking at the old menu, so our mysterious lead artist - Mr Wrestling 5 - rendered up a swanky new background.
  • Squashed a big where the weapon would float above the ramp. No more Harry Potter sh*t, haha.


Have at it, the cage is coming SOON!!