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Dollhouse of Dead News

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[p]The moment we've been waiting for has finally arrived. With great joy and excitement, we announce the start of the playtest for Dollhouse of Dead, a terrifying co-op horror game set in the eerie atmosphere of an abandoned toy factory.[/p][p]The playtest includes:[/p]
  • [p]4 unique characters, each with their own abilities[/p]
  • [p]"Happiness" Factory—the first location available to new recruits of Dollhouse Corp.[/p]
  • [p]A wide variety of items, but be careful when using some of them—certain items haven't undergone special testing yet (that's why we need you!)[/p]
[p]Your feedback will help us improve the game, so don’t hesitate to share what you liked and what we still need to work on![/p][p]Add the game to your wishlist, join our Discord, and don’t forget to share this news with your friends—let everyone know that Dollhouse Corp. is looking for new scavengers![/p][p][/p]
Patchnote August 01
[h3]Voice Chat[/h3]
  • [p]Added Voice Chat[/p]
  • [p]Players can communicate freely in the lobby, but in the session, players can only hear each other at a certain distance[/p]
  • [p]In the settings, you can adjust the volume of each player[/p]
[h3]Player Tags[/h3]
  • [p]Players cannow set tags that are visible to all players in the session, making communication easier[/p]
[h3]BALANCE[/h3]
  • [p]Significantly reduced the number of mines in the level, as well as reduced the activation radius and the radius of floor mines. Tripwire mines now spawn primarily on lower floors. Also, mines now do not react to hidden players[/p]
  • [p]Now if all players in the session are killed, valuable resources in the van will not be saved for changing[/p]
  • [p]When dying in a single player game, the player will now spawn on a higher floor instead of the same one, which should reduce the number of incidents[/p]
  • [p]Rabbit speed is slightly reduced[/p]
[h3]IMPROVEMENTS[/h3]
  • [p]Added visual effect when the light switch is activated for the first time in the block[/p]
  • [p]Added hints for changing player buttons in observer mode and removed HUD in this mode[/p]
  • [p]The sound of breathing during hide-and-seek has been significantly changed[/p]
  • [p]Improved the tutorial[/p]
  • [p]Added additional hints when loading a level[/p]
  • [p]Updated the visual of opponents' eyes[/p]
  • [p]In single player mode, daily achievements are no longer displayed[/p]
[h3]FIXES[/h3]
  • [p]Fixed the description of some items[/p]
  • [p]Fixed the ability to remove items from the tutorial[/p]
  • [p]Fixed the ability to connect to the lobby of the player when he does the tutorial[/p]
  • [p]Fixed a bug that led to the inability to change the mouse sensitivity[/p]
  • [p]Fixed incorrect display of the player with the item in his hands during hiding in the toilet[/p]
  • [p]Removed the possibility of being blocked by the safe door[/p]