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Dollhouse of Dead News

10 000 wishlists. Thank you very much!

[p]Thank you for 10'000 wishlists![/p][p][/p][p]We’ve reached an incredible milestone — 10,000 players have added Dollhouse of Dead to their wishlists![/p][p]From the bottom of our dark little dollhouse hearts: thank you. Your support gives life to this nightmare and inspires us to make it even more terrifying, more twisted, and more unforgettable[/p][p]This is only the beginning — the doors of the dollhouse are just starting to creak open, and much darker rooms await[/p][p][/p][p]Stay close. Stay brave. And once again… thank you for being part of this journey into fear[/p]

Demo Release

[p]The demo of Dollhouse of Dead has finally emerged from the shadows. Dare to step inside?[/p][p]Thanks to the screams and whispers of our playtesters, we have reshaped parts of the nightmare:[/p]
  • [p]Certain creatures have been altered, their forms twisted into something more… unsettling[/p]
  • [p]Balance has been reworked to ensure every encounter keeps you on edge[/p]
  • [p]Countless cracks in the walls have been sealed—bugs and glitches exorcised to let the horror breathe as intended[/p]
[p]This is only the beginning. Enter the dollhouse, explore its dark corners, and let us know what terrors you uncover. Your feedback fuels the nightmare[/p][p][/p][p][/p]

Devlog News

[p]Hello scavengers,[/p][p]The closed playtest for Dollhouse of Dead has come to an end, and we want to thank every single one of you who dared to step inside. Your screams, strategies, and bug reports have been invaluable. Here’s a glimpse at what happened behind those cursed doors[/p][p][/p][p]Playtest Stats:[/p]
  • [p]2,438 players joined the test[/p]
  • [p]Average sessions per player: 2.7[/p]
  • [p]47 brave souls played more than 10 sessions, with one champion reaching 19 sessions[/p]
  • [p]Party sizes: 40% played in pairs, 37% solo, 16% trios, 7% full parties [/p]
  • [p]Win rate: 17% of sessions ended in survival, while 83%… didn’t[/p]
  • [p]Only 4% of players reached the final floor. The Dollhouse doesn’t let go easily[/p][p][/p]
[p]What’s Next:[/p][p]September 11 - the free demo will be unleashed, mark your calendars[/p][p]We’re also excited to announce that Dollhouse of Dead will take part in the Hungry Ghost Festival - a fitting stage for restless spirits and doomed wanderers[/p][p][/p][p]Thank you again for being part of this first step. The Dollhouse remembers you… and it’s waiting[/p]

Devlog News

[p]Our playtest has closed its creaking doors, but not before we made a few “improvements” inside the Dollhouse:[/p]
  • [p]Characters now show emotions (sometimes fear looks better on you)[/p]
  • [p]A refreshed lobby to welcome you… politely, for now[/p]
  • [p]Rebalanced monsters with new tricks - don’t get too comfortable[/p]
  • [p]Updated tutorial (so you at least know how you’ll die)[/p]
  • [p]Sharper UI indicators and smoother interactions[/p]
  • [p]Faster loading, because nightmares shouldn’t keep you waiting[/p]
  • [p]Improved voice chat - your screams will sound crystal clear[/p]
  • [p]And of course, many bugs have been exorcised thanks to your reports![/p]
  • [p]The playtest ends here, but the real horror is only beginning...[/p]
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Devlog News

[p]Welcome to the first devlog of Dollhouse of Dead![/p][p]This is a series of posts in which we talk (and show) about all the changes that have occurred in the game recently. Here is the list of changes and some ridiculous pics:[/p]
  • [p]Early work on dance & special poses – Because why not express yourself before doom arrives? Dance till you're dead![/p]
  • [p]Revamped tutorial – Clearer instructions to help scavengers navigate the horror[/p]
  • [p]New NPC in the lobby – Meet the unsettling Rabbit… he’s always repairing something...[/p]
  • [p]Dead players can now hear living players – Even in death, you’re not alone[/p][p][/p]
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