1. Forefront
  2. News
  3. The New Map & Sniper Update | v0.20.95

The New Map & Sniper Update | v0.20.95

[p]Our latest Forefront Early Access update (v0.20.93) introduces a brand-new Conquest map, the C-Tac sniper rifle, a variable scope, a bunch of sniper enhancements, and more. Let’s get into it.

Find out more details in our Discord and read the full changelog below!
[/p]
New Map: Welcome to Tunnels!
[p]Under the weight of a mountain, geologists discovered a large red orpiment ore deposit. O.R.E. raced to claim the site and set up an operation, digging toward the deposit with a large TBM. The Coalition has shipped out their forces in response. Can they take control of the site and claim the red orpiment for themselves?

Tunnels is a more close-quarters map for Conquest. As such, it is also light on vehicles, with only quads sticking around for the battle to come.[/p]
Aim, Hold Your Breath, Shoot!
[p]This update introduces a new mechanic, specifically with the Recon class in mind. When taking aim with sniper rifles, you’ll be able to hold your breath to steady yourself before taking a shot. We can’t wait to see what epic shots you’ll be taking in the weeks ahead.

We’re also launching a community event soon on Reddit revolving around sniping, more info on the Forefront Subreddit![/p]
C-Tac Sniper, New Scope & Other Sniping Improvements.
[p]We’ve increased the projectile velocity for sniper rifles across the board, reduced the recoil and kickback, and enhanced the visibility when using sniper scopes.

Additionally, we’re bringing you the new C-Tac sniper rifle, along with a new variable scope to unlock for the Recon’s rifles.[/p]
Forefront Price Increase.
[p]As we announced back when we originally launched in Early Access, the price point of Forefront will be moving up as we get closer to our full release and add more content and features to the game. These gradual price increases will always be paired with substantial updates like this one.

Forefront’s new price point moves from $19.99 to $22.99, starting today!

As always, let us know what you think about the game, and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game!

-TF
[/p][h2]Changelog | Early Access - v0.20.95[/h2][h3]Featured[/h3]
  • [p]Added New Map: Tunnels[/p]
  • [p]Added New Weapon: C-Tac Sniper Rifle[/p]
  • [p]Added New Attachment: Variable Scope for Sniper Rifles[/p]
  • [p]Added "Hold Breath" mechanic for Recon players[/p]
[p][/p][h3]General[/h3]
  • [p]Added a visible aura to spawn protected players[/p]
  • [p]Added custom username support, so this is no longer linked to platform account name (you can find an icon next to your username in the main menu, bottom left corner)[/p]
  • [p]Added support for 16 squads per team (in preparation for parties, so they will always join as same squad)[/p]
  • [p]Added LOD settings to the graphical tabs for PC[/p]
  • [p]Added a short time window before the respawn menu opens after dying, to make the death recap easier to see[/p]
  • [p]Tweaked ragdolls, now blasting further away when killed by defibs[/p]
  • [p]Improved a variety of features impacting network bandwidth[/p]
  • [p]Fixed looking into different direction when getting revived[/p]
  • [p]Fixed being able to revive players through walls[/p]
  • [p]Fixed static objects disappearing on the edges of the view[/p]
[p][/p][h3]Weapons & Attachments[/h3]
  • [p]Added repair tool dealing damage to enemy vehicles[/p]
  • [p]Spawn Beacons now take one shot to be destroyed[/p]
  • [p]Fixed muzzle flashes showing and gun noises playing randomly without firing[/p]
  • [p]Fixed HUD elements blocking Sniper scopes[/p]
  • [p]Barrett | Reduced damage falloff[/p]
  • [p]Barrett | Projectile speed increased from 630 to 900[/p]
  • [p]Dragunov | Reduced damage falloff[/p]
  • [p]Dragunov | Projectile speed increased from 530 to 750[/p]
  • [p]Dragunov | Rounds per minute increased from 150 to 200[/p]
[p][/p][h3]Vehicles[/h3]
  • [p]Added radar contact, radar lock, and incoming statuses to the helicopter HUD[/p]
  • [p]Added flare indication to helicopter HUD[/p]
  • [p]Fixed vehicles not being able to go on staircases[/p]
[p][/p][h3]UI[/h3]
  • [p]Added a visible aura to spawn protected players[/p]
  • [p]Added subtle black outer shadow around low health / ammo icons on teammates for visibility[/p]
  • [p]Improved kill line info in death recap[/p]
  • [p]Improved fading when aiming at more UI elements [/p]
  • [p]Fixed onboarding UI rendering in front of the pointers[/p]
  • [p]Fixed mic status indicator going missing from scoreboard[/p]
  • [p]Fixed shader warmup text being too close[/p]
  • [p]Fixed UI color mismatches[/p]
  • [p]Fixed stuttering name tags above player heads in vehicles[/p]
[p][/p][h3]Audio[/h3]
  • [p]Added outside reverb[/p]
  • [p]Added custom death scream sounds when shocking enemies with defibs[/p]
  • [p]Increased point-capturing sound volume[/p]