Tunnels Rush & New Gadgets Update | v0.24.84
[p][/p][p]Prepare to arm or defend objectives on Tunnels Rush, put the new Motion Sensor to use, besiege opponents with the Grenade Launcher, and enjoy more performance optimizations and bug fixes. New update, available NOW![/p][p]Find out more details in our Discord (forefrontvr.com/discord) and read the full changelog below![/p]
[/p][p]You asked for it, and here it is! Hop into the meat grinder that is Tunnels Rush. Arm or defend the objectives and push the enemy back, or stand your ground to win the match. Let us know what you think about this new map field test for our Rush gamemode![/p]
[/p][p]Two new gadgets have made it into the game! Assault players get the love they deserve by adding a Grenade Launcher to their arsenal, whereas Recon players will be able to sniff out any opponents that are coming for them with their brand-new Motion Sensor.[/p][p][/p][p]As always, let us know what you think about the game, and the update in our Discord (forefrontvr.com/discord). We’re always looking forward to your feedback. Cheers, and see you in the game![/p][p][/p][p]-TF[/p][p][/p]
New Map Field Test: Tunnels Rush!
[p]Introducing, Two New Gadgets!
[p]Changelog | Early Access - v0.24.84
[p]Featured[/p]- [p]Added New Map Field Test: Tunnels Rush[/p]
- [p]Added New Gadget: Grenade Launcher for Assault[/p]
- [p]Added New Gadget: Motion Sensor for Recon[/p]
- [p]Added CPU and server performance optimizations[/p]
- [p]Fixed haptic controller feedback not working correctly when playing on SteamVR using Steam Link[/p]
- [p]Fixed the game not sending match data of all players that played in a match[/p]
- [p]Fixed explosions killing people through indestructible walls/objects[/p]
- [p]Added the ability for players to attach their C4 sticks back to the detonator[/p]
- [p]Added smooth hand transition when releasing held breath while aiming the sniper[/p]
- [p]Medkits now work in the water[/p]
- [p]Mines no longer trigger when the last owner of the vehicle was a teammate[/p]
- [p]Increased recoil for both the KLAV6 and MC-10[/p]
- [p]Improved PTT-90 reload[/p]
- [p]Improved zipline preview[/p]
- [p]Fixed zipline grabbing sometimes bugging out[/p]
- [p]Fixed Genesis-12 laser sight attachment unlock[/p]
- [p]Fixed C4 sticks thrown on tank turrets hanging in the air after the tank turret moved[/p]
- [p]Fixed variable scope not changing zoom anymore[/p]
- [p]Fixed repair tool progress bar showing as empty[/p]
- [p]Fixed Humvee horn not working[/p]
- [p]Fixed Anti-Air turret not being able to aim downwards enough[/p]
- [p]Fixed Anti-Air hitreg issues[/p]
- [p]Fixed boat particle effects not updating correctly for all players[/p]
- [p]Fixed getting stuck on water vehicles when trying to get off after it hit land and stopped moving[/p]
- [p]Fixed being able to use the ATV to clip into walls on Tunnels[/p]
- [p]Added vehicle spawn delay in Rush gamemode, so defenders can’t steal attacker vehicles while the next sector advances[/p]
- [p]Fixed players getting under the map when exiting a jeep in the water on Paradise.[/p]
- [p]Fixed a handful of texture distortions on Siberia[/p]
- [p]Added spawn beacon UI color changing depending on the beacon’s relation to the player (Green for Squad Member, Blue for teammate, Orange for a player’s own)[/p]
- [p]Increased the minimum scale of the control point squares[/p]
- [p]Fixed “mute self” button not updating the mic status[/p]
- [p]Fixed attachment unlock counts being broken (showing 0/0 or 999/999)[/p]
- [p]Fixed gear icon in the loadout menu showing for items that don't have attachments[/p]
- [p]Fixed speaking icon on name tag not fading when aiming at it[/p]