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The New Map & Sniper Update | v0.20.95

[p]Our latest Forefront Early Access update (v0.20.93) introduces a brand-new Conquest map, the C-Tac sniper rifle, a variable scope, a bunch of sniper enhancements, and more. Let’s get into it.

Find out more details in our Discord and read the full changelog below!
[/p]
New Map: Welcome to Tunnels!
[p]Under the weight of a mountain, geologists discovered a large red orpiment ore deposit. O.R.E. raced to claim the site and set up an operation, digging toward the deposit with a large TBM. The Coalition has shipped out their forces in response. Can they take control of the site and claim the red orpiment for themselves?

Tunnels is a more close-quarters map for Conquest. As such, it is also light on vehicles, with only quads sticking around for the battle to come.[/p]
Aim, Hold Your Breath, Shoot!
[p]This update introduces a new mechanic, specifically with the Recon class in mind. When taking aim with sniper rifles, you’ll be able to hold your breath to steady yourself before taking a shot. We can’t wait to see what epic shots you’ll be taking in the weeks ahead.

We’re also launching a community event soon on Reddit revolving around sniping, more info on the Forefront Subreddit![/p]
C-Tac Sniper, New Scope & Other Sniping Improvements.
[p]We’ve increased the projectile velocity for sniper rifles across the board, reduced the recoil and kickback, and enhanced the visibility when using sniper scopes.

Additionally, we’re bringing you the new C-Tac sniper rifle, along with a new variable scope to unlock for the Recon’s rifles.[/p]
Forefront Price Increase.
[p]As we announced back when we originally launched in Early Access, the price point of Forefront will be moving up as we get closer to our full release and add more content and features to the game. These gradual price increases will always be paired with substantial updates like this one.

Forefront’s new price point moves from $19.99 to $22.99, starting today!

As always, let us know what you think about the game, and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game!

-TF
[/p][h2]Changelog | Early Access - v0.20.95[/h2][h3]Featured[/h3]
  • [p]Added New Map: Tunnels[/p]
  • [p]Added New Weapon: C-Tac Sniper Rifle[/p]
  • [p]Added New Attachment: Variable Scope for Sniper Rifles[/p]
  • [p]Added "Hold Breath" mechanic for Recon players[/p]
[p][/p][h3]General[/h3]
  • [p]Added a visible aura to spawn protected players[/p]
  • [p]Added custom username support, so this is no longer linked to platform account name (you can find an icon next to your username in the main menu, bottom left corner)[/p]
  • [p]Added support for 16 squads per team (in preparation for parties, so they will always join as same squad)[/p]
  • [p]Added LOD settings to the graphical tabs for PC[/p]
  • [p]Added a short time window before the respawn menu opens after dying, to make the death recap easier to see[/p]
  • [p]Tweaked ragdolls, now blasting further away when killed by defibs[/p]
  • [p]Improved a variety of features impacting network bandwidth[/p]
  • [p]Fixed looking into different direction when getting revived[/p]
  • [p]Fixed being able to revive players through walls[/p]
  • [p]Fixed static objects disappearing on the edges of the view[/p]
[p][/p][h3]Weapons & Attachments[/h3]
  • [p]Added repair tool dealing damage to enemy vehicles[/p]
  • [p]Spawn Beacons now take one shot to be destroyed[/p]
  • [p]Fixed muzzle flashes showing and gun noises playing randomly without firing[/p]
  • [p]Fixed HUD elements blocking Sniper scopes[/p]
  • [p]Barrett | Reduced damage falloff[/p]
  • [p]Barrett | Projectile speed increased from 630 to 900[/p]
  • [p]Dragunov | Reduced damage falloff[/p]
  • [p]Dragunov | Projectile speed increased from 530 to 750[/p]
  • [p]Dragunov | Rounds per minute increased from 150 to 200[/p]
[p][/p][h3]Vehicles[/h3]
  • [p]Added radar contact, radar lock, and incoming statuses to the helicopter HUD[/p]
  • [p]Added flare indication to helicopter HUD[/p]
  • [p]Fixed vehicles not being able to go on staircases[/p]
[p][/p][h3]UI[/h3]
  • [p]Added a visible aura to spawn protected players[/p]
  • [p]Added subtle black outer shadow around low health / ammo icons on teammates for visibility[/p]
  • [p]Improved kill line info in death recap[/p]
  • [p]Improved fading when aiming at more UI elements [/p]
  • [p]Fixed onboarding UI rendering in front of the pointers[/p]
  • [p]Fixed mic status indicator going missing from scoreboard[/p]
  • [p]Fixed shader warmup text being too close[/p]
  • [p]Fixed UI color mismatches[/p]
  • [p]Fixed stuttering name tags above player heads in vehicles[/p]
[p][/p][h3]Audio[/h3]
  • [p]Added outside reverb[/p]
  • [p]Added custom death scream sounds when shocking enemies with defibs[/p]
  • [p]Increased point-capturing sound volume[/p]

The New Vehicles Update | v0.18.97

[p]The front line just got louder, heavier, and colder. Our latest Forefront Early Access update (v0.18.97) introduces not one, but two new vehicles, and a brand-new map field test (Conquest Siberia)—alongside quality-of-life improvements and bug fixes. Let’s dive into what’s new.

Find out more details in our Discord and read the full changelog below![/p]
New Vehicles Enter the Fight!
[p][/p][p]The skies now belong to the Apache Attack Helicopter. Built for aggression, this air vehicle delivers devastating firepower and offers pilots and gunners a thrilling new way to control the battlefield from above. Whether you’re providing aerial support or raining down destruction on fortified positions, the Apache adds a whole new layer to the 16v16 combat of Forefront.

To balance the scales, we’ve deployed a new Anti-Air Tank. Designed to counter flying threats, this land vehicle gives ground forces the tools they need to push back against helicopters and control the skies from below. Expect vehicle-on-vehicle combat to feel more tactical—and more intense—than ever before.

You’ll be able to find these vehicles on both Paradise, and Conquest Siberia for the time being to test them out![/p]
New Map Field Test: Conquest Siberia
[p][/p][p]Brace yourself for Conquest Siberia, the frosty new twist on the map you know and love from our Rush gamemode, is now available as a Conquest map, featuring the two new vehicles! Capture points in the harsh snowy environment and make the snow drink the blood of your opponents!

And don’t you worry, brand-new maps are also in development, but those will have to wait a tad bit longer to make it into the game.[/p]
Quality-of-Life Improvements
[p]Last, but not least, this update also brings a wide range of improvements aimed at making every match smoother and more rewarding. From smarter squad spawning, to the addition of speaker icons in the scoreboard, more ways to earn XP, adjusted early progression, and much more.[/p][p]For all the details, read the full changelog below![/p]
Price Increase in the New Year!
[p]As we announced back when we originally launched in Early Access, the price point of Forefront will be moving up as we get closer to our full release. In January, you can expect the first price increase to take place, paired with another banger of an update.

In other words, treat yourself for the Holidays and get in at $19.99 while you still can!

As always, let us know what you think about the game, and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game!

- TF
[/p][h2]Changelog | Early Access - v0.18.97[/h2][h3]Featured[/h3]
  • [p]Added new air vehicle:
  • *Apache Attack Helicopter**[/p]
  • [p]Added new land vehicle:
  • *Anti-Air Tank**[/p]
  • [p]Added new map field test:
  • *Conquest Siberia**[/p]
[h3]General[/h3]
  • [p]Added not being able to spawn on a squad mate when they’re engaged in combat[/p]
  • [p]Added receiving XP for more actions (squad spawn, respawn beacon spawn, headshot kill, repair vehicles, passenger kill, squad wipes)[/p]
  • [p]Fixed spawn beacon not despawning upon team swap[/p]
  • [p]Fixed death recap turning blue when inside fog[/p]
  • [p]Fixed crouching speed when walking / running after jumping over an obstacle[/p]
  • [p]Fixed players being able to get under E on Iceland to bug abuse[/p]
  • [p]Fixed players being able to get inside trailer props to bug abuse[/p]
  • [p]Adjusted the first three progression levels of the other classes in line with Engineer[/p]
  • [p]Adjusted whiteboard roadmap in the main menu to reflect the current progress[/p]
  • [p]Adjusted vehicle spawns to account for new vehicles[/p]
[h3]Weapons & Attachments[/h3]
  • [p]Added auto-completing the reload cycle after pulling the bolt all the way back on Snipers[/p]
  • [p]Fixed faster fire rate glitch on 50 cal vehicle mounted turrets[/p]
  • [p]Fixed accidental primary gun’s loaded magazine grabbing[/p]
  • [p]Fixed pump shotgun toggling laser sight with every pump action[/p]
[h3]Vehicles[/h3]
  • [p]Added a horn sound to the quads and humvees[/p]
  • [p]Added player death screams[/p]
  • [p]Added all teammates being able to spawn on a transport helicopter (not only squad mates)[/p]
  • [p]Fixed players getting stuck in the ground after trading kills with tanks[/p]
  • [p]Fixed players getting stuck under the map after exiting vehicles[/p]
  • [p]Fixed vehicle vignette already being visible when running toward a parked vehicle[/p]
  • [p]Adjusted velocity momentum of flying vehicles[/p]
  • [p]Reduced little bird splash damage range by 25%[/p]
[h3]Audio[/h3]
  • [p]Added war ambience sounds[/p]
  • [p]Added footstep surface sounds[/p]
  • [p]Fixed kill marker sound playing upon self-elimination[/p]
  • [p]Adjusted outside sounds for all maps[/p]
[h3]UI[/h3]
  • [p]Added icons to the scoreboard to show who is speaking[/p]
  • [p]Fixed out of bounds square being visible for an entire match[/p]
  • [p]Improved miniature vehicle models on the map[/p]
  • [p]Changed the “Skip Revive” button to “Block Revives”[/p]

The Combat Clarity Update | v0.17.70

[p]This week, Forefront is back with another juicy update, from killer highlights, killing enemies with defibs and repair tools, to improved hit indicators, the ability to skip revives, enhanced networking, bug fixes, and much more. Find out more details in our Discord and read the full changelog below![/p]
Where Did I Get Killed From?
[p]Ever wonder how you got eliminated by an opponent, or where you’re being shot from? This update brings you a variety of solutions. Not only have we added killer highlights to help you better understand where you got killed from, we’ve also improved our hit indicators and made them directional. This will give you a better chance at turning the tide in those split-second action moments.[/p]
Deadly Tools for Medics and Engineers
[p]As per popular request from the community, get ready for Medics and Engineers to add to the chaos of the game. They will now be able to kill enemy players with their defibrillators and repair tools. Charge up those defibs to max to shock your opponent into oblivion, or drill home their skill issue as they die to your repair tool.[/p]
Vote Forefront for VR Game of the Year at the Steam Awards!
[p]The Steam Awards are here! If Forefront has given you a taste of what large-scale VR combat can be, please consider nominating us for Best VR Game of the Year.[dynamiclink][/dynamiclink][/p][p]As always, let us know what you think about the game and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game!

-TF[/p]
Changelog | Early Access - v0.17.70
[h3]Featured[/h3]
  • [p]Added killer highlights[/p]
  • [p]Added a “skip revive” button when dead[/p]
  • [p]Made hit indicator directional and improved visuals.[/p]
  • [p]Engineers can now kill enemies with the repair tool[/p]
  • [p]Medics can now kill enemies with fully charged defibrillators[/p]
  • [p]Improved networking, which should result in less lag, stutters, etc. for a smoother experience[/p]
  • [p]Increased Friends Limit from 50 to 150 (And outgoing requests, and blocked players from 10 to 30)[/p]
  • [p]Added Content Camera settings for better recording on PCVR (FOV, Eye Rendering Mode, Eye offset, and smoothing)[/p]
[h3]General[/h3]
  • [p]Players can now only be revived a maximum of three times per life[/p]
  • [p]Added left-handed gear swap option in the settings[/p]
  • [p]Added a “swap gadgets on shoulders” option to the settings[/p]
  • [p]Added haptic effects to scoreboard buttons[/p]
  • [p]Added haptics to rush bomb arming[/p]
  • [p]Added sand impact effects on Mauritania[/p]
  • [p]Added comfort settings (calibrate height, snap turn angle and smooth turn speed for both soldier and when in gunner seats, updated vignette settings, and a reset defaults button)[/p]
  • [p]Fixed “Out of Memory” Crashes (potentially)[/p]
  • [p]Fixed control point UI doing damage to helicopters[/p]
  • [p]Fixed weapons rendering through the deploy button[/p]
  • [p]Fixed players getting pushed under terrain / falling through the map in certain places[/p]
  • [p]Fixed being able to sprint while crouching, this is no longer possible now[/p]
  • [p]Fixed exploded points on Rush still showing up when joining the server later[/p]
  • [p]Dying out of bounds will now spawn a ragdoll, but it won’t be able to get a revive[/p]
[h3]Weapons & Attachments[/h3]
  • [p]Added visualization (red light on the launcher will turn on when ready to fire) and audio cue to the RPG cooldown[/p]
  • [p]Adjusted RPG rocket trajectory[/p]
  • [p]Added new repair tool spark effect[/p]
  • [p]Fixed C4 damaging players through unbroken walls[/p]
  • [p]Fixed sniper bullet impacts not being visible for Recon class from a certain distance[/p]
  • [p]Players will now only be able to hear enemy spawn beacons[/p]
[h3]Vehicles[/h3]
  • [p]Added hit confirmation to vehicle turrets[/p]
  • [p]Added water trails behind Zodiacs and Jetskis[/p]
  • [p]Changed a variety of vehicle spawn locations on Iceland and Siberia[/p]
  • [p]Fixed tank reticles[/p]
  • [p]Fixed helicopters freezing when pilots disconnect[/p]
  • [p]Fixed vehicles shooting themselves in certain angles[/p]
  • [p]Fixed being able to crouch and stand to shift height beyond the normal limit in vehicles[/p]
  • [p]Fixed bolt slide sound being played when grabbing certain weapons[/p]
[h3]UI[/h3]
  • [p]Added Australian and South American servers[/p]
  • [p]Added server browser regions filter, of which the default setting is set to ping[/p]
  • [p]Added drop shadow to blue circle and green class icons above friendlies[/p]
  • [p]Added extra space for server names and overlay UI in the server browser[/p]
  • [p]Added informational pop-up if no VR headset is detected to play the game[/p]
  • [p]Added animated arrows to the deploy button once ready to spawn[/p]
  • [p]Added a nice graphic to the end of match UI when no new unlocks are available[/p]
  • [p]Fixed “My Soldier” UI not showing class level anymore + reverted to previous font sizes[/p]
  • [p]Fixed wrong class icon showing in scoreboard after respawning[/p]
  • [p]Fixed flickering repair UI when repairing a moving vehicle[/p]
  • [p]Fixed overlapping levelling up and out of bounds UI[/p]
  • [p]Improved all weapon, gadget, and attachment icons in the loadout menu[/p]
  • [p]Improved UI of unlockable attachments, now showing “X/10 kills” instead of “10 kills”[/p]
  • [p]All loadout buttons can now be pressed with your hands in VR as well as using the pointers[/p]

Nominate Forefront for Best VR Game!

[p]Hey everyone,[/p][p]It’s been incredible seeing you take to the skies, seas, and battlefields of Forefront since our Early Access launch. From chaotic firefights to all-out vehicle warfare, your feedback and support have helped us shape the game into something truly special.[/p][p]Now, we’d love your help once more — the Steam Awards are here, and we’re aiming for Best VR Game.[/p][p]If Forefront has given you a taste of what large-scale VR combat can be, please consider nominating us. Every vote helps more players discover our game and fuels our drive to keep improving it.[/p][p]Thank you for standing with us,
— The Forefront Team[/p]

Changelog | Early Access - v0.16.38

[p]Today's patch is packed with bug fixes and quality of life improvements for you to enjoy. Dive in, explore what’s new, and find the detailed list of changes below! Update is available NOW. Let us know what you think!

[/p][h2]General[/h2][p]- Added visual filter effect for when a player is out of bounds
- Added error handling when being kicked from a server
- Fixed Spawn Beacon icon location not updating (This caused players spawning elsewhere, instead of on the beacon.)
- Fixed Spawn Beacon icon being invisible on the map
- Fixed Ammo Box, not refilling last mag if there were still bullets in it
- Improved status text on the Spawn Beacon
- Improved the accuracy of other players' projectile visuals
- Fixed missing tires on props in Mauritania
- Fixed getting stuck in a black screen after a server closes
- Fixed being able to respawn when the match was already over
- Fixed spawning inside certain objects when spawning on a squad mate
- Fixed an issue where the dead player filter does not show (creating occasions where players thought they weren’t dead, when they in fact were)
- Fixed cases of players receiving fall damage when they should not have
- Fixed the “joinable” friends status showing when this wasn’t a possibility
- Fixed the cause of some “InvalidStoreAccount” issues in onboarding
- Fixed not saving match stats when leaving and rejoining
- Fixed various holes in map terrains
- Fixed ghost handle for zipline being visible when dead
- Fixed floating square element present in view after being out of bounds on the previous map[/p][p][/p][h2]Weapons & Attachments[/h2][p]- Bullet tracers will now only be visible for every 3rd shot. (Showing tracers for every shot made adjusting your aim while hip-firing too powerful. This should put some of that power back into the scope attachments.)
- Added awarding additional score / XP to sniper kills made across a distance over 50m (the further the shot, the more score / XP)
- Adjusted scope positions for all guns
- Fixed showing correct magazine size increases for extended mag attachments
- Fixed laser sights going into rave mode when inside a helicopter
- Fixed red dot being misaligned for the 2X scope
- Fixed empty mags not appearing empty
- Fixed floating bullets when enemies died holding the Drakon 63[/p][h2]Vehicles[/h2][p]- Added flipped vehicles exploding
- Added vehicles being invincible until they move or someone shoots
- Added cooldown time for colliding with destructible props in a tank
- Fixed muzzle flash of transport helicopter guns not being attached to the gun
- Fixed helicopters not exploding when impacting water[/p][h2]UI[/h2][p]- Added class icons to the scoreboard
- Added the names of players to kill feed notifications
- Added kill distance to kill feed with Sniper Rifles (when the distance is over 50m)
- Added Class name to the Class specific levelling in the UI
- Added rendering all unsupported text characters as “?”
- Fixed menus rendering in front of objects instead of being inside of objects
- Fixed Main UI menu sticking through the table below
- Fixed platform profile picture not displaying in the friends list UI
- Fixed Repair Tool UI being visible when driving in third person
- Fixed onboarding steps, sometimes showing the wrong error code at a failed step
- Fixed missing notification icons for new unlocks
- Fixed friend code color and color tag in player name
- Fixed Career Level, not updating in the scoreboard
- Improved visibility of the “Accept” button for Friend Requests
- Improved text readability on Quest 2[/p][h2]Audio[/h2][p]- Added Incoming Friend Request sound
- Added sounds for selecting weapon attachments
- Fixed muting being unreliable on PCVR[/p][p][/p]