1. Umigame
  2. News

Umigame News

Demo 1.2.2

[h2]🩹 Patch Notes — Version 1.2.2[/h2][p][/p][h3]⚔️ General Fixes[/h3]
  • [p]🕹️ Fixed controller rebind issues in Settings[/p]
  • [p]🖱️ Settings – “Guardian Infos” now correctly switches to mouse binds when using a mouse[/p]
  • [p]⚙️ Fixed Settings navigation during single-player gameplay[/p][p][/p]
[hr][/hr][h3]🤝 CO-OP[/h3]
  • [p]Improved clarity for reviving duration: now displays a filling slider showing the remaining revive time.[/p]

Demo 1.2.1

[h2]🩹 Patch Notes — Version 1.2.1[/h2][h3]⚔️ General Fixes[/h3]
  • [p]Fixed a critical bug that caused the game to freeze when dying against Syltharion (first boss) during Phase 4.[/p]
  • [p]Improved clarity for Firefly and Explosive Firefly projectiles, making them easier to see during combat.[/p]
[p][/p][hr][/hr][h3]🤝 CO-OP[/h3]
  • [p]Game Invitations[/p]
    • [p]When invited to a co-op game from the Main Menu, you’ll now receive an in-game invitation message to join the lobby.
      → No need to go through Steam’s UI anymore![/p][p][/p][p][/p]
    [p][/p]
  • [p]Player Disconnects[/p]
    • [p]If a player disconnects, the remaining player will now be properly returned to the Main Menu with a warning message.
      → No more ALT + F4 required![/p]
  • [p]Healing Orbs[/p]
    • [p]Fixed a bug where Player 2 could not be healed by orbs dropped by enemies.[/p]

Patch 1.2.0 Update + Festival Announcements!

[p]Hello everyone!
We’re thrilled to share a major update for the Umigame demo — packed with new content, balance changes, and gameplay improvements![/p][p][/p][p]We’re also joining two exciting events this month:[/p][p][/p][h2]Beat’em Up FestivalOctober 9th[/h2][h2]Steam Next FestOctober 13th[/h2][p][/p][p]Come play the updated demo, share your feedback, and help us polish Umigame before release![/p][hr][/hr][h2]⚙️ Important Notice[/h2][p]With this update, we’re resetting the speedrun leaderboard and demo save data to ensure a fair start for everyone.
This version introduces major balance changes, new content, and a new boss — perfect time to dive back in![/p][hr][/hr]
📜 PATCH NOTES – Version 1.2.0
[hr][/hr][h2]Main Menu[/h2]
  • [p]Added Credits[/p]
  • [p]Leaderboard moved to its own section[/p]
[p][/p]
  • [p]Single Player now requests a save slot before character selection[/p]
  • [p]Multiplayer: Launching the game for the first time now sends players directly into a run (not in the hub anymore)[/p]
  • [p]Improved Character Selection Menu[/p]
[p][/p][p]🕹️ Pause Menu now available in Single Player → Press \[ESC] or \[Start] (controller)[/p][hr][/hr][h2]Gameplay Balance[/h2][p]The game recently became a bit too easy — so we’ve made some adjustments:[/p]
  • [p]Overall difficulty increased for a more rewarding experience[/p]
  • [p]New healing opportunities: enemies may now restore a bit of health on kill[/p]
[hr][/hr][h2]Bosses[/h2]
  • [p]🆕 Syltharion → New World 1 (Mangrove) boss[/p]
[p][/p]
  • [p]The Watchers → Now appears at the end of World 2 (Fog of Souls)[/p]
  • [p]Maeve → Still at the end of World 3 (Sunken Cemetery)[/p]
[hr][/hr][h2]Levels & Rooms[/h2]
  • [p]Added many new rooms[/p]
[p][/p]
  • [p]Increased run length: 18 → 24 levels[/p]
[hr][/hr][h2]Quests[/h2]
  • [p]Quests now display their rewards[/p]
  • [p]Adjusted quest progression to match the new boss order → smoother learning curve[/p]
[p][/p][hr][/hr][h2]New Features[/h2]
  • [p]New Currency: 🎲 Dice → used to reroll skills[/p]
[p][/p][p]New Items:[/p]
  • [p]Die Fragment → +1 die[/p]
  • [p]Dice Pouch → +3 dice[/p]
  • [p]New Soulbound: Blessing of the Swamp[/p]
[hr][/hr][h2]New Skills[/h2][p]🌀 Halo Convergence[/p]
[p]Entering the Guardian’s range creates a halo around you that deals damage every 0.5s.[/p]
[p]⚡ Symbiotic Fury[/p]
[p]When your Guardian kills a foe → You gain x4 damage for 5s.
When you kill a foe → Your Guardian gains x4 attack speed for 5s.
Refreshed each time an enemy dies.[/p]
[p]🛡️ Protective Bubble[/p]
[p]+5 / +7 Max Armor.
Entering Guardian range projects a shield that regenerates 1–2 armor every few seconds (also applies to nearby allies).[/p]
[hr][/hr][h2]Enemies[/h2]
  • [p]Increased late-game monster difficulty[/p]
  • [p]Spiders: updated indicators for better clarity[/p]
[hr][/hr][h2]Co-op[/h2]
  • [p]Reviving your ally is now easier and clearer[/p]
  • [p]Spectator Mode: when you die, the camera now follows your teammate[/p]
[hr][/hr][h2]Localization[/h2][p]New supported languages:
🇯🇵 Japanese
🇰🇷 Korean
🇷🇺 Russian
🇪🇸 Spanish
🇹🇷 Turkish (under review)[/p][hr][/hr][h2]Audio[/h2]
  • [p]Added new music tracks (WIP)[/p]
  • [p]Tracks will gradually be integrated into biomes and boss fights[/p]
[hr][/hr][h2]Pearl Skill Update[/h2][p]Blazing Whirlwind → Tornado movement improved[/p]
[p]Feels more natural, fluid, and chaotic[/p]
[hr][/hr]
Thank You for Playing!
[p]Your feedback keeps Umigame evolving!
We can’t wait to see your new builds, runs, and speedruns during the festivals.[/p][p]➡️ Join our Discord to share your thoughts and connect with other players![/p]

No Time To Loot Fest Starting Now!

[p][/p][p]We’re excited to announce that Umigame is officially featured in the No Time To Loot Festival 2025, live now on Steam![/p][p][/p][p]The festival runs from September 22, 2025 at 7 AM PDT to September 29, bringing together a collection of fast-paced, action-packed games.[/p][p][/p][p]This is a great chance to discover new titles, share support for indie developers, and dive deeper into the world of Umigame.[/p][p][/p][p]👉 Check out the festival page here:[/p][p]No Time To Loot Page[/p][p][/p][p]Thank you for your continued support! Every wishlist, share, and word of mouth helps us bring Umigame to more players. Let’s make this festival huge together![/p]

5k wishlists

[p]5,000 Wishlists Reached! 🎉[/p][p]We just crossed 5,000 wishlists, and it’s all thanks to you!
Your support means the world to us as we continue shaping Umigame into the best experience it can be.[/p][p]This milestone gives us even more motivation to polish the game, test thoroughly, and prepare for the big moments ahead.[/p][p]Stay tuned, more updates are on the way soon! 💙[/p][p][/p]