[p]Hello everyone!
We’re thrilled to share a
major update for the
Umigame demo — packed with new content, balance changes, and gameplay improvements![/p][p][/p][p]We’re also joining two exciting events this month:[/p][p][/p][h2]
Beat’em Up Festival →
October 9th[/h2][h2]
Steam Next Fest →
October 13th[/h2][p]
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[/p][p]Come play the updated demo, share your feedback, and help us polish
Umigame before release![/p][hr][/hr][h2]⚙️
Important Notice[/h2][p]With this update, we’re
resetting the speedrun leaderboard and demo save data to ensure a fair start for everyone.
This version introduces major balance changes, new content, and a new boss — perfect time to dive back in![/p][hr][/hr]
📜 PATCH NOTES – Version 1.2.0
[hr][/hr][h2]
Main Menu[/h2]
- [p]Added Credits[/p]
- [p]Leaderboard moved to its own section[/p]
[p]
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[/p]
- [p]Single Player now requests a save slot before character selection[/p]
- [p]Multiplayer: Launching the game for the first time now sends players directly into a run (not in the hub anymore)[/p]
- [p]Improved Character Selection Menu[/p]
[p]
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[/p][p]🕹️
Pause Menu now available in
Single Player → Press
\[ESC] or
\[Start] (controller)[/p][hr][/hr][h2]
Gameplay Balance[/h2][p]The game recently became a bit too easy — so we’ve made some adjustments:[/p]
- [p]Overall difficulty increased for a more rewarding experience[/p]
- [p]New healing opportunities: enemies may now restore a bit of health on kill[/p]
[hr][/hr][h2]
Bosses[/h2]
- [p]🆕 Syltharion → New World 1 (Mangrove) boss[/p]
[p]
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[/p]
- [p]The Watchers → Now appears at the end of World 2 (Fog of Souls)[/p]
- [p]Maeve → Still at the end of World 3 (Sunken Cemetery)[/p]
[hr][/hr][h2]
Levels & Rooms[/h2]
- [p]Added many new rooms[/p]
[p]
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[/p]
- [p]Increased run length: 18 → 24 levels[/p]
[hr][/hr][h2]
Quests[/h2]
- [p]Quests now display their rewards[/p]
- [p]Adjusted quest progression to match the new boss order → smoother learning curve[/p]
[p]
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[/p][hr][/hr][h2]
New Features[/h2]
- [p]New Currency: 🎲 Dice → used to reroll skills[/p]
[p]
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[/p][p]
New Items:[/p]
- [p]Die Fragment → +1 die[/p]
- [p]Dice Pouch → +3 dice[/p]
- [p]New Soulbound: Blessing of the Swamp[/p]
[hr][/hr][h2]
New Skills[/h2][p]
🌀 Halo Convergence[/p]
[p]Entering the Guardian’s range creates a halo around you that deals damage every 0.5s.[/p]
[p]
⚡ Symbiotic Fury[/p]
[p]When your Guardian kills a foe → You gain x4 damage for 5s.
When you kill a foe → Your Guardian gains x4 attack speed for 5s.
Refreshed each time an enemy dies.[/p]
[p]
🛡️ Protective Bubble[/p]
[p]+5 / +7 Max Armor.
Entering Guardian range projects a shield that regenerates 1–2 armor every few seconds (also applies to nearby allies).[/p]
[hr][/hr][h2]
Enemies[/h2]
- [p]Increased late-game monster difficulty[/p]
- [p]Spiders: updated indicators for better clarity[/p]
[hr][/hr][h2]
Co-op[/h2]
- [p]Reviving your ally is now easier and clearer[/p]
- [p]Spectator Mode: when you die, the camera now follows your teammate[/p]
[hr][/hr][h2]
Localization[/h2][p]New supported languages:
🇯🇵
Japanese🇰🇷
Korean🇷🇺
Russian🇪🇸
Spanish🇹🇷
Turkish (under review)[/p][hr][/hr][h2]
Audio[/h2]
- [p]Added new music tracks (WIP)[/p]
- [p]Tracks will gradually be integrated into biomes and boss fights[/p]
[hr][/hr][h2]
Pearl Skill Update[/h2][p]
Blazing Whirlwind → Tornado movement improved[/p]
[p]Feels more natural, fluid, and chaotic[/p]
[hr][/hr]
Thank You for Playing!
[p]Your feedback keeps
Umigame evolving!
We can’t wait to see your new
builds, runs, and speedruns during the festivals.[/p][p]➡️
Join our Discord to share your thoughts and connect with other players![/p]