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Patch 1.1.3 – Character Mastery, Run Progress, Rewards and Audio

[h2]Tutorial Reworked[/h2]
  • [p]Fitz no longer appears in the first room and second rooms. Now, you start with action![/p]
  • [p]He now shows up only in the third room, when granting the Omnicore.[/p]
[p]See you soon Fitz[/p][h2]Character Progression[/h2][carousel][/carousel][h3]Mastery Points[/h3][p]Each character now has their own mastery point progression, which increases as you play them.[/p][h3]Skill Unlocks[/h3][p]Some character skills are unlocked by default, while others require you to earn mastery points.[/p][h3]Practice Room[/h3][p]Visit the Practice Room to:[/p]
  • [p]Track each character’s mastery progress.[/p]
  • [p]View skill unlock requirements.[/p]
  • [p]View character unlock requirements.[/p]
[p][/p][h2]Rewards and Scoreboard[/h2]
  • [p]You can now view all rewards unlocked during your run directly on the score screen, including currencies, skills, characters, and guardians.[/p]
  • [p]The scoreboard panel now supports fast-forwarding, and we've improved the display speed of the stats.[/p]
[p][/p][h2]Run History[/h2]
  • [p]Track your run progress and chosen path:[/p]
    • [p]On the loading screen.[/p]
    • [p]In the Codex, under the Current Run tab.[/p]
[p][/p][p][/p][h2]Characters[/h2]
  • [p]Lyra: Updated some of her SFX and VFX.[/p]
[p][/p][h2]Audio[/h2]
  • [p]Enhanced audio quality, particularly for UI and SFX sounds.[/p]
  • [p]Adjusted certain SFX that were too loud.[/p]