Patch 1.2.0 Update + Festival Announcements!
[p]Hello everyone!
We’re thrilled to share a major update for the Umigame demo — packed with new content, balance changes, and gameplay improvements![/p][p][/p][p]We’re also joining two exciting events this month:[/p][p][/p][h2]Beat’em Up Festival → October 9th[/h2][h2]
Steam Next Fest → October 13th[/h2][p]
[/p][p]Come play the updated demo, share your feedback, and help us polish Umigame before release![/p][hr][/hr][h2]⚙️ Important Notice[/h2][p]With this update, we’re resetting the speedrun leaderboard and demo save data to ensure a fair start for everyone.
This version introduces major balance changes, new content, and a new boss — perfect time to dive back in![/p][hr][/hr]
[/p]
[/p][p]🕹️ Pause Menu now available in Single Player → Press \[ESC] or \[Start] (controller)[/p][hr][/hr][h2]Gameplay Balance[/h2][p]The game recently became a bit too easy — so we’ve made some adjustments:[/p]
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[/p][hr][/hr][h2]New Features[/h2]
[/p][p]New Items:[/p]
🇯🇵 Japanese
🇰🇷 Korean
🇷🇺 Russian
🇪🇸 Spanish
🇹🇷 Turkish (under review)[/p][hr][/hr][h2]Audio[/h2]
We can’t wait to see your new builds, runs, and speedruns during the festivals.[/p][p]➡️ Join our Discord to share your thoughts and connect with other players![/p]
We’re thrilled to share a major update for the Umigame demo — packed with new content, balance changes, and gameplay improvements![/p][p][/p][p]We’re also joining two exciting events this month:[/p][p][/p][h2]Beat’em Up Festival → October 9th[/h2][h2]
This version introduces major balance changes, new content, and a new boss — perfect time to dive back in![/p][hr][/hr]
📜 PATCH NOTES – Version 1.2.0
[hr][/hr][h2]Main Menu[/h2]- [p]Added Credits[/p]
- [p]Leaderboard moved to its own section[/p]
- [p]Single Player now requests a save slot before character selection[/p]
- [p]Multiplayer: Launching the game for the first time now sends players directly into a run (not in the hub anymore)[/p]
- [p]Improved Character Selection Menu[/p]
- [p]Overall difficulty increased for a more rewarding experience[/p]
- [p]New healing opportunities: enemies may now restore a bit of health on kill[/p]
- [p]🆕 Syltharion → New World 1 (Mangrove) boss[/p]
- [p]The Watchers → Now appears at the end of World 2 (Fog of Souls)[/p]
- [p]Maeve → Still at the end of World 3 (Sunken Cemetery)[/p]
- [p]Added many new rooms[/p]
- [p]Increased run length: 18 → 24 levels[/p]
- [p]Quests now display their rewards[/p]
- [p]Adjusted quest progression to match the new boss order → smoother learning curve[/p]
- [p]New Currency: 🎲 Dice → used to reroll skills[/p]
- [p]Die Fragment → +1 die[/p]
- [p]Dice Pouch → +3 dice[/p]
- [p]New Soulbound: Blessing of the Swamp[/p]
[p]Entering the Guardian’s range creates a halo around you that deals damage every 0.5s.[/p][p]⚡ Symbiotic Fury[/p]
[p]When your Guardian kills a foe → You gain x4 damage for 5s.[p]🛡️ Protective Bubble[/p]
When you kill a foe → Your Guardian gains x4 attack speed for 5s.
Refreshed each time an enemy dies.[/p]
[p]+5 / +7 Max Armor.[hr][/hr][h2]Enemies[/h2]
Entering Guardian range projects a shield that regenerates 1–2 armor every few seconds (also applies to nearby allies).[/p]
- [p]Increased late-game monster difficulty[/p]
- [p]Spiders: updated indicators for better clarity[/p]
- [p]Reviving your ally is now easier and clearer[/p]
- [p]Spectator Mode: when you die, the camera now follows your teammate[/p]
🇯🇵 Japanese
🇰🇷 Korean
🇷🇺 Russian
🇪🇸 Spanish
🇹🇷 Turkish (under review)[/p][hr][/hr][h2]Audio[/h2]
- [p]Added new music tracks (WIP)[/p]
- [p]Tracks will gradually be integrated into biomes and boss fights[/p]
[p]Feels more natural, fluid, and chaotic[/p][hr][/hr]
Thank You for Playing!
[p]Your feedback keeps Umigame evolving!We can’t wait to see your new builds, runs, and speedruns during the festivals.[/p][p]➡️ Join our Discord to share your thoughts and connect with other players![/p]