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Umigame News

Demo 1.0.2 - Stability Fixes

[p]We keep updating the demo with stability patches before adding new content. As usual, please send us your bug reports using the "F8" in-game debug panel if you encounter any issue.[/p][p][/p]
General fixes
  • [p]Fixed some sounds that weren’t impacted by volume sliders.[/p]
  • [p]Fix occasional black empty scene after losing a game.[/p]
  • [p]NO MORE ARACHNOPHOBIA: if you freeze during spider’s spawn, it won’t be enormous anymore[/p]
  • [p]You could occasionally skip a room (double loading bar) resulting in other issues. This shouldn't happen anymore.[/p]
  • [p]Vital Surge Soulbound adjusted: 5/15/30 hp ⇒ 5/12/20 hp.[/p]
  • [p]The Watchers: Now, the big laser will correctly target the player instead of having an offset.[/p]
[p][/p][p]We're aware of some sound issues affecting a few players. If you're concerned, don't hesitate to send a bug report, or contact us on Discord for direct feedback![/p]

Demo 1.0.1 - Stability and Controls Fixes

Bugs Fixed
  • The Omnicore no longer disappears when reviving in the Hub.
  • Resolved an issue where returning to the main menu could cause an error and affect future play sessions.
  • Fixed a bug where switching characters in the Practice Room could trigger an error.
  • Addressed a delay where players couldn’t attack monsters immediately after they spawned.
  • Prophetic Bottle can now be sealed correctly using Gamepad.
Controls
  • Omnicore keybinds can now be assigned to extra mouse buttons.
  • Removed the outdated “Throw Omnicore” keybind option from the settings menu.
  • You can now click with your mouse to skip dialogues.
Audio
  • UI hover sound volume has been reduced and the sound itself updated for a less jarring experience.

Critical bug fix - Prophetic bottle blocking inputs

We are aware of a bug happening after sealing your skills inside the prophetic bottle.

It's patched now, so you might need to restart Steam to have the most up to date version.

Thank you for your feedback!

NimbleGames devs

Demo Release 1.0.0

🎉 Demo Release – Umigame is Now Playable!


Hey everyone!

We’re thrilled to announce that the demo for Umigame is now officially live! After months of crafting our roguelite adventure, you can finally dive in and experience the dark, mysterious, and charming world we've been building.

[h2]🐚 What's Inside the Demo:[/h2]
  • 4 playable characters – each with a distinct playstyle and abilities
  • The Haunted Swamp – 3 environments, packed with enemies, items, turrets and random events
  • Dynamic skills and special attacks – teleportation, poison, area attacks and more
  • Core roguelite mechanics – loot, upgrade, and adapt during your run
  • Permanent progression – unlock permanent upgrades between your runs
  • Coop mode – Team up with a mate, online

[h2]🗣️ We Need Your Feedback[/h2]
This demo is just the beginning. Your feedback is absolutely vital to help us improve the game! Whether it’s bugs, balance, or bold ideas, we want to hear it.

💬 Join our Discord to chat directly with the devs

[h2]❤️ Like What You See?[/h2]
If you enjoy the demo, please consider wishlisting Umigame and sharing it with your friends. It helps tremendously and boosts the visibility of indie games like ours.

And in case you missed it, here is the roadmap!



Thanks for playing, and we hope you enjoy your dive into the world of Umigame!

– The Umigame Dev Team

Demo Incoming – June 2nd, 3 PM GMT!

Get ready!

The Umigame demo will be live on Monday, June 2nd at 3:00 PM GMT.
Mark your calendars, wishlist the game, and prepare to dive into the dark, whimsical world we've been building with love since april 2024.

We can’t wait to hear your thoughts, so hop in and let us know what you think!

See you in the swamp. 🌿